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Difference between revisions of "Star Wars: TIE Fighter"

From PCGamingWiki, the wiki about fixing PC games
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{{Fixbox|1=
 
{{Fixbox|1=
 
{{Fixbox/fix|Disable Crossfire/SLI}}
 
{{Fixbox/fix|Disable Crossfire/SLI}}
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}}
  
 
===Objects/textures seem to disappear when moving the ship around in hardware accelerated mode===
 
===Objects/textures seem to disappear when moving the ship around in hardware accelerated mode===
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#Run <code>tie95fixedclear.bat</code>. This should fix the graphical corruption.
 
#Run <code>tie95fixedclear.bat</code>. This should fix the graphical corruption.
 
{{ii}}If all the ships/stations are invisible and the above fix doesn't work, and in case an ATI card is being used, the files <code>atiumd64.dll</code> and <code>atiumdag.dll</code> from an old driver may fix the problem. It has been reported to work on windows8 64-bit with a 5870 video card. This fix was originally posted at [http://www.rage3d.com/board/showpost.php?p=1335832254&postcount=8 Rage32 board], files can be found [https://skydrive.live.com/?cid=410892e0f8ef03b9&id=410892E0F8EF03B9!181 here]
 
{{ii}}If all the ships/stations are invisible and the above fix doesn't work, and in case an ATI card is being used, the files <code>atiumd64.dll</code> and <code>atiumdag.dll</code> from an old driver may fix the problem. It has been reported to work on windows8 64-bit with a 5870 video card. This fix was originally posted at [http://www.rage3d.com/board/showpost.php?p=1335832254&postcount=8 Rage32 board], files can be found [https://skydrive.live.com/?cid=410892e0f8ef03b9&id=410892E0F8EF03B9!181 here]
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===Colors are messed up===
 
===Colors are messed up===
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#Then rename the file and give it a .bat file-ending.
 
#Then rename the file and give it a .bat file-ending.
 
#Run the bat.
 
#Run the bat.
 +
}}
  
 
===Forcing anti-aliasing messes up graphics===
 
===Forcing anti-aliasing messes up graphics===
 
{{Fixbox|1=
 
{{Fixbox|1=
 
{{ii}}This seems to happen with some combinations of cards and drivers. I don't know of a fix other than to try a different driver.
 
{{ii}}This seems to happen with some combinations of cards and drivers. I don't know of a fix other than to try a different driver.
 +
}}
  
 
==Graphical Tweaks==
 
==Graphical Tweaks==

Revision as of 13:01, 4 September 2014

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Star Wars: TIE Fighter
Cover image missing, please upload it
Developers
Totally Games
Publishers
LucasArts
Release dates
DOS July 17, 1994
Mac OS (Classic) October 31, 1995
Windows May 31, 1998
Star Wars: TIE Fighter on Wikipedia
Star Wars: X-Wing
Subseries of Star Wars
Star Wars: X-Wing 1993
Star Wars: TIE Fighter 1994
Star Wars: X-Wing vs. TIE Fighter 1997
Star Wars: X-Wing Alliance 1999

Key points

Windows version may have issues on modern systems.
Not available via digital distribution.

General information

Official Forums
Woookiepedia. A Star Wars wiki.

Availability

Source DRM Notes Keys OS
Retail
DRM details are not known
Error: key type '{{{5}}}' not recognised
Error: OS parameter cannot be empty

Version differences

Playing the DOS version in DOSBox is the easiest and most straightforward way to experience the game, but the Windows port has some features that might make it worth fiddling with to get running.

Collectors Edition

The original release came on five floppies and ran at 320x200 resolution while the collectors CD-ROM came on a single CD, features a 640x480 mode as well as improved cutscenes and voice-overs. They both run great in DOSBox without major issues and don't require a joystick to play.

Collector Series Edition

In 1998 a bundle of TIE Fighter and X-Wing ported to Windows 95/98 was released. This version features further enhanced graphics, including 3D-acceleration support (Direct3D), the use of proper textures instead of primitive gouraud-shading and completely redone concourse graphics. The iMUSE dynamic music system, however, was removed in favor of conventional CD-audio tracks. Furthermore, this version requires a joystick/gamepad, cannot be played with the mouse unless a joystick-emulation program such as JoyToKey or PPJoy is used, and removes support using the joystick/gamepad to navigate menus.

The problems and fixes in this article mostly relate to this version of the game.

Essential improvements

Patches

Collector series fixes

Game data

Configuration file(s) location

Save game data location

Video settings

Template:Video settings

Anti-aliasing (AA)

The game doesn't have built in anti-aliasing but forcing it through your graphics control panel should work if you run in 3D-accelerated mode.

Anisotropic filtering (AF)

See above. Forcing it should work.

Vertical sync (Vsync)

The game is capped at 35 fps. There doesn't seem to be a way to remove this cap.

Input settings

Template:Input settings

Controller support

  • In the windows version, Buttons can be assigned from the in-game options menu (press ESC when not flying).
  • Although intended for joysticks, the game supports gamepads out of the box. For dual-stick gamepads, the right-stick is used as throttle (except for Xbox controllers, where it detects LT/RT.)
  • Only the Dos version permits using the keyboard or controller to navigate menus.

Audio settings

Template:Audio settings

Issues fixed

Game crashes in battle 6 mission 3

Instructions

Game installer won't run on 64-bit versions of Windows

Instructions

Game doesn't run on modern versions of Windows

Instructions

When trying to run the game you get a popup to install DirectX

Instructions

Sound is crackling/distorted/weird in Windows Vista/Windows 7

Instructions

Cockpit flashes rapidly while flying

Instructions

Objects/textures seem to disappear when moving the ship around in hardware accelerated mode

Instructions

Colors are messed up

Instructions

Forcing anti-aliasing messes up graphics

Instructions

Graphical Tweaks

Higher resolutions

While digging through a cracked version of the .exe in search of entries related to in-game resolution I came across a few numbers that when changed gave interesting results. At one point the game was running at 1920x1200 with the menu as a square up in the corner, but upon entering flight-mode I would always get a crash. It seems playing in higher resolutions might be possible, but someone with a greater knowledge of hex-editing should probably take a look at it.

System requirements

DOS
Minimum
Operating system (OS)
Processor (CPU) 33 MHz
System memory (RAM) 2 MB
Hard disk drive (HDD) 15 MB
Video card (GPU) VGA
Windows
Minimum Recommended
Operating system (OS) 95
Processor (CPU) Pentium 90
System memory (RAM) 16 MB
Hard disk drive (HDD) 100 MB
Video card (GPU) PCI graphics card
DirectX 5.2 compatible
Sound (audio device) 16-bit sound card
Other Joystick required. Mouse required.