Difference between revisions of "Spider-Man (2001)"
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{{Series|Spider-Man}} | {{Series|Spider-Man}} |
Revision as of 06:24, 29 September 2017
Developers | |
---|---|
Neversoft | |
Publishers | |
Activision | |
Engines | |
Apocalypse | |
Release dates | |
Windows | September 19, 2001 |
Mac OS (Classic) | February 2002 |
Key points
- Large amount of game breaking bugs and glitches when ran at anything above 30 FPS.
- Minor bugs and glitches occur in in-game cut-scenes, even with a locked 30 FPS.
- Audio issues for certain devices, such as Bluetooth headphones.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- A demo is available.
Essential improvements
Patches
- Spider-Man 1.0.2 Update updates the Mac OS release to the latest version.
Increase in-game graphical quality
Instructions |
---|
Game data
Configuration file(s) location
Save game data location
Video settings
- Main menu is capped at 30 FPS while the movie sequences are capped at 15 FPS.[citation needed]
Input settings
Audio settings
Issues unresolved
Bug with Chase Venom
During the level Chase Venom Spider-Man must chase venom to a skyscraper, where-in the game plays an in-game cut scene of the two chasing each other through the skyscraper. There is a bug that causes Spider-Man to follow an improper path while chasing venom out of the building near the end, causing Spider-Man to become to far apart from Venom, causing a game-over.
Audio issues for specific instances
The game has trouble detecting specific audio drivers properly. For example, using Bluetooth headphones causes the audio become heavily distorted. The audio will mute for certain music and sounds in-game, but will blare the music on the menu, and any dialogue from characters in-game to the point of distortion. The loud audio also gets louder overtime, despite being turned down to the lowest setting in the audio menu.
Issues fixed
Game over screen loop
- Playing at over 30 FPS breaks several in-game cutscenes forcing the game into a game over screen loop, making the game incompletable.
Instructions |
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Fix joystick detection
Instructions |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Mac OS (Classic) |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95, 98, ME, 2000 | |
Processor (CPU) | Intel Pentium II 266 MHz | |
System memory (RAM) | 64 MB | |
Hard disk drive (HDD) | 200 MB | |
Video card (GPU) | 4 MB of VRAM DirectX 8.0a compatible |
Mac OS | ||
---|---|---|
Minimum | ||
Operating system (OS) | 8.6 | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |