Difference between revisions of "Spider-Man (2001)"
m (→System requirements: updated template usage) |
WolfBoy980 (talk | contribs) (Added Key Points section, more Essential Improvements, a list of Unresolved Issues the game suffers, and some minor details to specific sections.) |
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{{Infobox game | {{Infobox game | ||
|cover = Spider-Man (2001) cover.jpg | |cover = Spider-Man (2001) cover.jpg | ||
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{{Infobox game/row/publisher|Activision}} | {{Infobox game/row/publisher|Activision}} | ||
|engines = | |engines = | ||
+ | {{Infobox game/row/engine|Apocalypse}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|September 19, 2001}} | {{Infobox game/row/date|Windows|September 19, 2001}} | ||
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}} | }} | ||
{{Series|Spider-Man}} | {{Series|Spider-Man}} | ||
+ | |||
+ | '''Key Points''' | ||
+ | {{++}} Game launches without external applications | ||
+ | {{--}} Large amount of game breaking bugs and glitches when ran at anything above 30 FPS | ||
+ | {{--}} Minor bugs and glitches occur in in-game cut-scenes, even with a locked 30 FPS | ||
+ | {{--}} Native support for only specific resolution selections | ||
+ | {{--}} Only detects joysticks circa 2001 or older | ||
+ | {{--}} Audio issues for certain devices, such as Bluetooth headphones | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | | + | {{Availability/row| Retail | | Disc | | | Windows, Mac OS }} |
}} | }} | ||
==Essential improvements== | ==Essential improvements== | ||
+ | |||
===Patches=== | ===Patches=== | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Spider-Man Macinstosh Patch Version 1.0.2|ref={{cn|date=June 2017}}}} | ||
{{ii}} [https://community.pcgamingwiki.com/files/file/751-spider-man-update-mac-os/ Spider-Man 1.0.2 Update] updates the Mac OS release to the latest version. | {{ii}} [https://community.pcgamingwiki.com/files/file/751-spider-man-update-mac-os/ Spider-Man 1.0.2 Update] updates the Mac OS release to the latest version. | ||
− | + | }} | |
+ | ===Lock In-Game Framerate to 30 FPS=== | ||
+ | [[File:Nvidia Inspector SpideyPC Profile Window.PNG|thumbnail|A picture of the Nvidia Inspector Profile window on the Spider-Man (2001) EXE titled SpideyPC.exe in the Profiles drop down menu on the top left. The Frame Limit option is highlighted in the picture, showing the drop down menu to it's right.]] | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Nvidia Computers Fix|ref={{cn|date=July 2017}}}} | ||
+ | {{ii}} The game suffers from an extensive list of game breaking bugs and technical issues when run at a framerate greater than 30 FPS. As far as a fix that was tested with a retail copy on a 64-Bit Windows 10 computer goes, this is the only fix documented thus far. | ||
+ | # Download the Nvidia Inspector located under '''Download Locations''' at the bottom of the article (http://www.guru3d.com/files-details/nvidia-inspector-download.html). | ||
+ | # Extract the contents using your favorite archiving tool, or by right clicking it and selecting Extract All, and then following the on-screen instructions. | ||
+ | # Run '''nvidiaProfileInspector.exe'''. You will need Administrator privileges to do so. | ||
+ | # Click on the drop down menu titled '''Profiles:''' near the top left of the window. At the moment, the selection should be set to '''_GLOBAL_DRIVER_PROFILE (Base Profile)'''. If this isn't changed, then the changes made will apply to the entire computer, and not just the game. | ||
+ | # If Spider-Man (2001) was installed to the computer through it's installer wizard, the Nvidia Profile Inspector should automatically detect it. Scroll down the alphabetical list to find the game titled ''''SpideyPC''', the name of the Spider-Man (2001) .EXE. | ||
+ | # Go to the section of the profile titled '''2 - Sync and Refresh''', and find the setting titled '''Frame Rate Limiter'''. | ||
+ | # Click the text to show the drop down menu to the right of the setting. it should be currently set to '''Off''', the default setting. You must set the setting to either '''[~] 29.5 fps''', '''[~] 30.5 fps''', or the preffered '''30 fps ( Frame Rate Limiter v2 )'''. The menu does not accept custom inputs. | ||
+ | # Click '''Apply Changes''' at the top right. | ||
+ | # If the directions were followed, Spider-Man (2001), when run, will only run at 30 FPS, fixing most of the game breaking bugs. | ||
+ | }} | ||
+ | ===Increase In-Game Graphical Quality=== | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Install dgVoodoo 2|ref={{cn|date=July 2017}}}} | ||
+ | # Download the latest version of dgVoodoo 2 here (http://www.dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html). | ||
+ | # Extract the contents using your favorite archiving tool, or by right clicking it and selecting Extract All, and then following the on-screen instructions. | ||
+ | # Copy the file '''dgVooDooSetup.exe''' and the contents of the folder MS (Which are '''D3D8.dll''', '''D3Dlmm.dll''', '''DDraw.dll''') and '''dgVooDooSetup.exe'''. | ||
+ | # Paste all aformentioned files to <path-to-game> | ||
+ | # '''Run the dgVooDooSetup.exe as an administrator''' | ||
+ | # Click the icon with the symbols <code>.\</code> near the top right to reassign the location of the configuration file for dgVoodoo to {{p|game}}. | ||
+ | # Click Apply to save your changes. | ||
+ | }} | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Recommended Configuration|ref={{cn|date=July 2017}}}} | ||
+ | # Launch '''dgVooDooSetup.exe''' as an Administrator | ||
+ | # Click on the tab titled '''DirectX''' | ||
+ | # Set the '''Videocard''' to '''GeForce FX 5700 Ultra'''(The most powerful option) and '''VRAM''' to '''256 MB'''. | ||
+ | # Set '''Resolution''' to your monitor's native resolution ('''Max''' doesn't seem to work with this game). | ||
+ | # Set '''Antialiasing (MSAA)''' to '''8x''' | ||
+ | # Tick the '''Force vSync''' and '''Apply Phong shading when possible''' boxes in '''Miscellaneous'''. | ||
+ | # Un-Tick the '''dgVoodoo Watermark''' option in '''Miscellaneous''' if you don't want the gameplay to be watermarked by dgVoodoo. | ||
+ | # Click Apply to save your changes. | ||
+ | }} | ||
==Game data== | ==Game data== | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
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|ultrawidescreen wsgf award = unsupported | |ultrawidescreen wsgf award = unsupported | ||
|4k ultra hd wsgf award = unsupported | |4k ultra hd wsgf award = unsupported | ||
− | |widescreen resolution = | + | |widescreen resolution = true |
− | |widescreen resolution notes= | + | |widescreen resolution notes= Supports up to 1280 x 1024 natively |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
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|fov = unknown | |fov = unknown | ||
|fov notes = | |fov notes = | ||
− | |windowed = | + | |windowed = true |
− | |windowed notes = | + | |windowed notes = Can be forced using DXWnd, but causes audio and resolution issues. Must mark '''Release mouse outside window''' and use Alt-Tab command to escape window. |
|borderless windowed = unknown | |borderless windowed = unknown | ||
− | |borderless windowed notes = | + | |borderless windowed notes = Can be forced using DXWnd and Borderless Gaming, issues for windowed mode still persist |
|anisotropic = unknown | |anisotropic = unknown | ||
|anisotropic notes = | |anisotropic notes = | ||
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = | + | |antialiasing notes = Can be forced through dgVoodoo |
− | |vsync = | + | |vsync = true |
− | |vsync notes = | + | |vsync notes = Can be forced through dgVoodoo |
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = Main menu is capped at 30 FPS while the movie sequences are capped at 15 FPS.{{cn|Movie sequences as in In-game cutscenes or FMVs, cause if it's FMVs, then that second part is completely not needed... unless it's not the movie's framerate}} | + | |60 fps notes = Is possible, but breaks several in-game cutscenes to force the game into a game over screen loop, making the game incompletable. Main menu is capped at 30 FPS while the movie sequences are capped at 15 FPS.{{cn|Movie sequences as in In-game cutscenes or FMVs, cause if it's FMVs, then that second part is completely not needed... unless it's not the movie's framerate}} |
− | |120 fps = | + | |120 fps = false |
|120 fps notes = | |120 fps notes = | ||
|color blind = unknown | |color blind = unknown | ||
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|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = false |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = false |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
|mouse menu = true | |mouse menu = true | ||
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = false |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
|controller support = true | |controller support = true | ||
− | |controller support notes = | + | |controller support notes = Can check proper detection in '''Joystick''' settings within '''Spider-Man Setup.exe''' at {{P|game}}. '''But, the game will only detect controllers circa 2001 or earlier (For example, a X-box 360 wired controller will not get detected, but a Microsoft Sidewinder will) |
− | |full controller = | + | |full controller = false |
− | |full controller notes = | + | |full controller notes = Only takes direct input controllers from controllers Circa 2001 or earlier |
|controller remap = true | |controller remap = true | ||
− | |controller remap notes = | + | |controller remap notes = Menu appears if direct input controllers from controllers Circa 2001 or earlier are used |
− | |controller sensitivity = | + | |controller sensitivity = false |
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = false |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
− | |button prompts = | + | |button prompts = Generic |
|button prompts notes = | |button prompts notes = | ||
|controller hotplug = unknown | |controller hotplug = unknown | ||
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|separate volume notes = Music and SFX, voice, movie. | |separate volume notes = Music and SFX, voice, movie. | ||
|surround sound = false | |surround sound = false | ||
− | |surround sound notes = | + | |surround sound notes = Stereo and Mono only |
|subtitles = false | |subtitles = false | ||
|subtitles notes = | |subtitles notes = | ||
|closed captions = false | |closed captions = false | ||
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = false |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
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}} | }} | ||
+ | ==Issues unresolved== | ||
+ | ===Bug with '''Chase Venom'''=== | ||
+ | [[File:Spider-Man (2001) Chase Venom In-Game Cutscene Bug.jpg|thumbnail|A demonstration of a bug that happens in a cut scene after Spider-Man chases Venom through a building. Spider-Man, after Venom leaps out of the building, follows a bugged path, causing him to turn right and jump into the wall hes facing to climb it for a few seconds.]] | ||
+ | During the level '''Chase Venom''' Spider-Man must chase venom to a skyscraper, where-in the game plays an in-game cut scene of the two chasing each other through the skyscraper. There is a bug that causes Spider-Man to follow an improper path while chasing venom out of the building near the end, causing Spider-Man to become to far apart from Venom, causing a game-over. | ||
+ | ===Audio Issues for Specific Instances=== | ||
+ | The game has trouble detecting specific audio drivers properly. For example, using Bluetooth headphones causes the audio become heavily distorted. The audio will mute for certain music and sounds in-game, but will blare the music on the menu, and any dialogue from characters in-game to the point of distortion. The loud audio also gets louder overtime, despite being turned down to the lowest setting in the audio menu. | ||
+ | ===Joystick Detection Issues=== | ||
+ | The game detects only certain joysticks.It seems to only detect controllers circa 2001 or earlier (For example, a X-box 360 wired controller and Generic Input controller will not get detected, but a Microsoft Sidewinder will). A the moment, the only controller that can be used that isn't as old as the Microsoft Sidewinder, is any controller that can be bound to the keyboard. | ||
==Other information== | ==Other information== | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 8 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
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|minRAM = 64 MB | |minRAM = 64 MB | ||
|minHD = 200 MB | |minHD = 200 MB | ||
− | |minGPU = | + | |minGPU = 4MB Video Card |
|minDX = 8.0a | |minDX = 8.0a | ||
Revision as of 08:35, 17 July 2017
Developers | |
---|---|
Neversoft | |
Publishers | |
Activision | |
Engines | |
Apocalypse | |
Release dates | |
Windows | September 19, 2001 |
Mac OS (Classic) | February 2002 |
Key Points
- Game launches without external applications
- Large amount of game breaking bugs and glitches when ran at anything above 30 FPS
- Minor bugs and glitches occur in in-game cut-scenes, even with a locked 30 FPS
- Native support for only specific resolution selections
- Only detects joysticks circa 2001 or older
- Audio issues for certain devices, such as Bluetooth headphones
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Essential improvements
Patches
Instructions |
---|
Lock In-Game Framerate to 30 FPS
Instructions |
---|
Increase In-Game Graphical Quality
Instructions |
---|
Instructions |
---|
Game data
Configuration file(s) location
Save game data location
Video settings
Input settings
Audio settings
Issues unresolved
Bug with Chase Venom
During the level Chase Venom Spider-Man must chase venom to a skyscraper, where-in the game plays an in-game cut scene of the two chasing each other through the skyscraper. There is a bug that causes Spider-Man to follow an improper path while chasing venom out of the building near the end, causing Spider-Man to become to far apart from Venom, causing a game-over.
Audio Issues for Specific Instances
The game has trouble detecting specific audio drivers properly. For example, using Bluetooth headphones causes the audio become heavily distorted. The audio will mute for certain music and sounds in-game, but will blare the music on the menu, and any dialogue from characters in-game to the point of distortion. The loud audio also gets louder overtime, despite being turned down to the lowest setting in the audio menu.
Joystick Detection Issues
The game detects only certain joysticks.It seems to only detect controllers circa 2001 or earlier (For example, a X-box 360 wired controller and Generic Input controller will not get detected, but a Microsoft Sidewinder will). A the moment, the only controller that can be used that isn't as old as the Microsoft Sidewinder, is any controller that can be bound to the keyboard.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Mac OS (Classic) |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95, 98, ME, 2000 | |
Processor (CPU) | Intel Pentium II 266 MHz | |
System memory (RAM) | 64 MB | |
Hard disk drive (HDD) | 200 MB | |
Video card (GPU) | 4MB Video Card DirectX 8.0a compatible |
Mac OS | ||
---|---|---|
Minimum | ||
Operating system (OS) | 8.6 | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |