Difference between revisions of "Sine Mora"
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Marioysikax (talk | contribs) (Even though I would agree on x360ce part, we do have article with xinput wrapping and programs. Updated templates, added info.) |
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===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
− | {{ii}}Game always scales to desktop resolution - however game does have different internal resolutions: "Normal" equals 1280x544, "High" is 1680x716, and "Ultra" is 1920x816<ref name="semi-official-faq" /> | + | {{ii}} Game always scales to desktop resolution - however game does have different internal resolutions: "Normal" equals 1280x544, "High" is 1680x716, and "Ultra" is 1920x816<ref name="semi-official-faq" /> |
− | {{ii}}Game always has the same aspect ratio so there's no way to change the height. | + | {{ii}} Game always has the same aspect ratio so there's no way to change the height. |
+ | |||
{{Fixbox|1= | {{Fixbox|1= | ||
{{Fixbox/fix|Changing internal resolution manually}} | {{Fixbox/fix|Changing internal resolution manually}} | ||
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===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ||
− | {{ii}}Game does have AF with its presets: "Normal" equals 1, "High" is 2, and "Ultra" is 4<ref name="semi-official-faq" /> | + | {{ii}} Game does have AF with its presets: "Normal" equals 1, "High" is 2, and "Ultra" is 4<ref name="semi-official-faq" /> |
+ | |||
{{Fixbox|1= | {{Fixbox|1= | ||
{{Fixbox/fix|Force desired AF manually}} | {{Fixbox/fix|Force desired AF manually}} | ||
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===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== | ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== | ||
− | {{ii}}Game has always on 4xAA. If you are seeing aliasing see [[#Widescreen resolution|Widescreen resolution]].<ref name="semi-official-faq" /> | + | {{ii}} Game has always on 4xAA. If you are seeing aliasing see [[#Widescreen resolution|Widescreen resolution]].<ref name="semi-official-faq" /> |
{{Fixbox|1= | {{Fixbox|1= | ||
{{Fixbox/fix|Force desired AA manually}} | {{Fixbox/fix|Force desired AA manually}} | ||
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|iz3d = unknown | |iz3d = unknown | ||
|iz3d notes = | |iz3d notes = | ||
+ | |htc vive = | ||
+ | |htc vive notes = | ||
+ | |oculus rift = | ||
+ | |oculus rift notes = | ||
|3rd space gaming vest = | |3rd space gaming vest = | ||
|3rd space gaming vest notes = | |3rd space gaming vest notes = | ||
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|novint falcon = | |novint falcon = | ||
|novint falcon notes = | |novint falcon notes = | ||
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|razer hydra notes = | |razer hydra notes = |
Revision as of 09:16, 13 March 2016
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Digital Reality | |
Grasshopper Manufacture | |
Publishers | |
Kalypso Media | |
Release dates | |
Windows | November 9, 2012 |
Key points
- Rushed console port. Game itself has only presets and most basic options are done via launch parameters.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Amazon.com | ||||
Green Man Gaming | ||||
Steam |
- All versions require Steam.
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/207040/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/207040/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Widescreen resolution
- Game always scales to desktop resolution - however game does have different internal resolutions: "Normal" equals 1280x544, "High" is 1680x716, and "Ultra" is 1920x816[1]
- Game always has the same aspect ratio so there's no way to change the height.
Instructions |
---|
Anisotropic filtering (AF)
- Game does have AF with its presets: "Normal" equals 1, "High" is 2, and "Ultra" is 4[1]
Instructions |
---|
Anti-aliasing (AA)
- Game has always on 4xAA. If you are seeing aliasing see Widescreen resolution.[1]
Instructions |
---|
Input settings
Audio settings
VR support
3D modes | State | GG3D | Notes | |
---|---|---|---|---|
Native 3D | ||||
Nvidia 3D Vision | May need to use Helix Mod: Sine Mora to launch in 3D mode.[2] |
Issues unresolved
Second mouse pointer is on the screen
Fast forwarding is slow and lagging
- This is most likely issue with frame rate capper which was included with patch so that players over 60 Hz monitors wouldn't get speedup effect.
- As there's no way to disable the capper only known workaround at the moment is to play earlier version of the game.
Other information
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD |
Command line parameters[1]
- See command line arguments on how to use the following options.
Parameter | Description |
---|---|
/forcewidth:X | Forces X pixels wide internal rendering resolution. |
/forceshadow:X | Forces X:X pixels shadowmap, default is 1024. |
/forceaniso:X | 1..8, forces anisotropic filtering X, default is 2-4, depending on the surface. |
/forceaa:X | 2..16, forces anti aliasing quality, default is 4. |
/frameskip:X | 1..16, skips X frames, good for people not getting 60fps, just use "1". default is 0. |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | AMD/Intel single or dual-core processor running at 2.2GHz | AMD/Intel dual/triple/quad-core processor running at 2.6 GHz |
System memory (RAM) | 1 GB | 1536 MB |
Hard disk drive (HDD) | 300 MB | |
Video card (GPU) | 256 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
ATI Radeon HD 3800 series NVIDIA Geforce GTX260 512 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/207040/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (207040) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.