Difference between revisions of "Sine Mora"
From PCGamingWiki, the wiki about fixing PC games
Marioysikax (talk | contribs) (Even though I would agree on x360ce part, we do have article with xinput wrapping and programs. Updated templates, added info.) |
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|60 fps notes = | |60 fps notes = | ||
|120 fps = False | |120 fps = False | ||
− | |120 fps notes = | + | |120 fps notes = Frame rate is capped at 60 FPS, games speed bound to frame rate.<br/>Software cap in place but it has problems including slowdowns<ref name="semi-official-faq">[http://steamcommunity.com/app/207040/discussions/0/882965239847993602/ small semi-official faq :: Sine Mora General Discussion]</ref> |
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
Line 126: | Line 126: | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
|controller support = true | |controller support = true | ||
− | |controller support notes = XInput only | + | |controller support notes = XInput only. |
|full controller = true | |full controller = true | ||
|full controller notes = | |full controller notes = | ||
Line 171: | Line 171: | ||
|tridef 3d gg3d award = | |tridef 3d gg3d award = | ||
|iz3d gg3d award = | |iz3d gg3d award = | ||
− | |native 3d = | + | |native 3d = false |
|native 3d notes = | |native 3d notes = | ||
|nvidia 3d vision = true | |nvidia 3d vision = true | ||
Line 203: | Line 203: | ||
==Other information== | ==Other information== | ||
− | === | + | {{API |
− | {{ | + | |direct3d versions = 9 |
− | + | |direct3d notes = | |
− | + | |directdraw versions = | |
− | + | |directdraw notes = | |
− | + | |opengl versions = | |
− | + | |opengl notes = | |
− | + | |glide versions = | |
− | + | |glide notes = | |
− | + | |software mode = | |
− | + | |software mode notes = | |
− | + | |mantle support = | |
− | + | |mantle support notes = | |
+ | |dos modes = | ||
+ | |dos modes notes = | ||
+ | |shader model versions = | ||
+ | |shader model notes = | ||
+ | |64-bit executable = false | ||
+ | |64-bit executable notes= | ||
+ | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = | ||
+ | |physics notes = | ||
+ | |audio = Fmod | ||
+ | |audio notes = | ||
+ | |interface = | ||
+ | |interface notes = | ||
+ | |input = | ||
+ | |input notes = | ||
+ | |cutscenes = | ||
+ | |cutscenes notes = | ||
+ | |multiplayer = | ||
+ | |multiplayer notes= | ||
+ | }} | ||
+ | |||
+ | ===Command line parameters<ref name="semi-official-faq" />=== | ||
+ | {{Help|Commandline}} | ||
+ | {{Standard table|Parameter|Description|content= | ||
+ | {{Standard table/row|/forcewidth:X|Forces X pixels wide internal rendering resolution.}} | ||
+ | {{Standard table/row|/forceshadow:X|Forces X:X pixels shadowmap, default is 1024.}} | ||
+ | {{Standard table/row|/forceaniso:X|1..8, forces anisotropic filtering X, default is 2-4, depending on the surface.}} | ||
+ | {{Standard table/row|/forceaa:X|2..16, forces anti aliasing quality, default is 4.}} | ||
+ | {{Standard table/row|/frameskip:X|1..16, skips X frames, good for people not getting 60fps, just use "1". default is 0.}} | ||
}} | }} | ||
Revision as of 17:03, 17 February 2016
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Digital Reality | |
Grasshopper Manufacture | |
Publishers | |
Kalypso Media | |
Release dates | |
Windows | November 9, 2012 |
Key points
- Rushed console port. Game itself has only presets and most basic options are done via launch parameters.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Amazon.com | ||||
Green Man Gaming | ||||
Steam |
- All versions require Steam.
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/207040/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/207040/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Widescreen resolution
- Game always scales to desktop resolution - however game does have different internal resolutions: "Normal" equals 1280x544, "High" is 1680x716, and "Ultra" is 1920x816[1]
- Game always has the same aspect ratio so there's no way to change the height.
Instructions |
---|
Anisotropic filtering (AF)
- Game does have AF with its presets: "Normal" equals 1, "High" is 2, and "Ultra" is 4[1]
Instructions |
---|
Anti-aliasing (AA)
- Game has always on 4xAA. If you are seeing aliasing see Widescreen resolution.[1]
Instructions |
---|
Input settings
Audio settings
VR support
3D modes | State | GG3D | Notes | |
---|---|---|---|---|
Native 3D | ||||
Nvidia 3D Vision | May need to use Helix Mod: Sine Mora to launch in 3D mode.[2] |
Issues unresolved
Second mouse pointer is on the screen
Fast forwarding is slow and lagging
- This is most likely issue with frame rate capper which was included with patch so that players over 60 Hz monitors wouldn't get speedup effect.
- As there's no way to disable the capper only known workaround at the moment is to play earlier version of the game.
Other information
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD |
Command line parameters[1]
- See command line arguments on how to use the following options.
Parameter | Description |
---|---|
/forcewidth:X | Forces X pixels wide internal rendering resolution. |
/forceshadow:X | Forces X:X pixels shadowmap, default is 1024. |
/forceaniso:X | 1..8, forces anisotropic filtering X, default is 2-4, depending on the surface. |
/forceaa:X | 2..16, forces anti aliasing quality, default is 4. |
/frameskip:X | 1..16, skips X frames, good for people not getting 60fps, just use "1". default is 0. |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | AMD/Intel single or dual-core processor running at 2.2GHz | AMD/Intel dual/triple/quad-core processor running at 2.6 GHz |
System memory (RAM) | 1 GB | 1536 MB |
Hard disk drive (HDD) | 300 MB | |
Video card (GPU) | 256 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
ATI Radeon HD 3800 series NVIDIA Geforce GTX260 512 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/207040/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (207040) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.