Difference between revisions of "Sine Mora"
From PCGamingWiki, the wiki about fixing PC games
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− | |controller support notes = | + | |controller support notes = XInput only. For DirectInput controllers use [https://github.com/x360ce/x360ce/ x360ce]. |
|full controller = true | |full controller = true | ||
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|button prompts notes = | |button prompts notes = | ||
− | |controller hotplug = | + | |controller hotplug = true |
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = true |
|haptic feedback notes = | |haptic feedback notes = | ||
|light bar support = unknown | |light bar support = unknown |
Revision as of 16:08, 17 February 2016
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Developers | |
---|---|
Digital Reality | |
Grasshopper Manufacture | |
Publishers | |
Kalypso Media | |
Release dates | |
Windows | November 9, 2012 |
Key points
- Rushed console port. Game itself has only presets and most basic options are done via launch parameters.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Amazon.com | ||||
Green Man Gaming | ||||
Steam |
- All versions require Steam.
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/207040/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/207040/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Widescreen resolution
- Game always scales to desktop resolution - however game does have different internal resolutions: "Normal" equals 1280x544, "High" is 1680x716, and "Ultra" is 1920x816[1]
- Game always has the same aspect ratio so there's no way to change the height.
Instructions |
---|
Anisotropic filtering (AF)
- Game does have AF with its presets: "Normal" equals 1, "High" is 2, and "Ultra" is 4[1]
Instructions |
---|
Anti-aliasing (AA)
- Game has always on 4xAA. If you are seeing aliasing see Widescreen resolution.[1]
Instructions |
---|
Input settings
Audio settings
VR support
3D modes | State | GG3D | Notes | |
---|---|---|---|---|
Nvidia 3D Vision | May need to use Helix Mod: Sine Mora to launch in 3D mode.[2] |
Issues unresolved
Second mouse pointer is on the screen
Fast forwarding is slow and lagging
- This is most likely issue with frame rate capper which was included with patch so that players over 60 Hz monitors wouldn't get speedup effect.
- As there's no way to disable the capper only known workaround at the moment is to play earlier version of the game.
Other information
Command line arguments
Instructions |
---|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | AMD/Intel single or dual-core processor running at 2.2GHz | AMD/Intel dual/triple/quad-core processor running at 2.6 GHz |
System memory (RAM) | 1 GB | 1536 MB |
Hard disk drive (HDD) | 300 MB | |
Video card (GPU) | 256 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
ATI Radeon HD 3800 series NVIDIA Geforce GTX260 512 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/207040/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (207040) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 1.2 Cite error: Invalid
<ref>
tag; no text was provided for refs namedsemi-official-faq
- ↑ MTBS GameGrade 3D