Difference between revisions of "SiN Episodes: Emergence"
(Added some more information (controller support).) |
|||
(134 intermediate revisions by 36 users not shown) | |||
Line 1: | Line 1: | ||
− | {{Infobox | + | {{Infobox game |
− | | | + | |cover = SiN Episodes Emergence cover.jpg |
− | + | |developers = | |
− | |developer = | + | {{Infobox game/row/developer|Ritual Entertainment}} |
− | | | + | |publishers = |
− | + | |engines = | |
− | | | + | {{Infobox game/row/engine|Source}} |
+ | |release dates= | ||
+ | {{Infobox game/row/date|Windows|May 10, 2006}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|sin-episodes-emergence|75}} | ||
+ | {{Infobox game/row/reception|IGDB|sin-episodes-emergence|75}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | First-person }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Action, FPS, Shooter }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
+ | {{Infobox game/row/taxonomy/themes | Sci-fi }} | ||
+ | {{Infobox game/row/taxonomy/series | SiN }} | ||
+ | |steam appid = 1300 | ||
+ | |steam appid side= 1309 | ||
+ | |gogcom id = | ||
+ | |hltb = 8579 | ||
+ | |strategywiki = SiN Episodes | ||
+ | |mobygames = 22457 | ||
+ | |wikipedia = SiN Episodes | ||
+ | |winehq = 3620 | ||
+ | |lutris = sin-episodes-emergence | ||
+ | |license = commercial | ||
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = | ||
+ | |||
+ | |release history = '''''Emergence''''' was the first of intended 9 episodes. Even though it ends in a cliffhanger and teases the second episode, none of the follow-up episodes ended up being released, as [[Company:Ritual Entertainment|Ritual Entertainment]] would be bought and absorbed by [[Company:MumboJumbo|MumboJumbo]] shortly after the release of ''Emergence''. Until March 2020, all purchases included the original ''[[SiN]]''. | ||
+ | |||
+ | |current state = | ||
}} | }} | ||
− | |||
'''General information''' | '''General information''' | ||
− | |||
− | |||
{{mm}} [http://www.ritualistic.com/forums/forumdisplay.php?f=21 Ritualistic Forums] | {{mm}} [http://www.ritualistic.com/forums/forumdisplay.php?f=21 Ritualistic Forums] | ||
+ | {{mm}} [https://steamcommunity.com/app/1300/discussions/ Steam Community Discussions] | ||
− | + | ==Availability== | |
− | {{ | + | {{Availability| |
+ | {{Availability/row| Retail | | Steam | | | Windows }} | ||
+ | {{Availability/row| Steam | 1300 | Steam | Not available in Germany. | | Windows }} | ||
+ | }} | ||
+ | {{ii}} All versions require {{DRM|Steam}}. | ||
+ | |||
+ | ==Essential improvements== | ||
− | == | + | ===Skip intro videos=== |
− | {{ | + | {{Fixbox|description=Use <code>-novid</code> [[Glossary:Command line arguments|command line argument]]|ref=<ref name="Sui">{{refcheck|user=Suicide machine|date=August 11, 2016}}</ref>}} |
− | {{ | + | {{Fixbox|description=Clear StartupVids.txt|ref=<ref>{{Refcheck|user=Anon1|date=2021-03-14}}</ref>|fix= |
+ | # Go to {{file|{{p|game}}\SE1\media|folder}} | ||
+ | # Open {{file|StartupVids.txt}}. | ||
+ | # Delete all its contents and save it. | ||
}} | }} | ||
==Game data== | ==Game data== | ||
− | === | + | ===Configuration file(s) location=== |
− | {{Game | + | {{Game data| |
− | {{Game | + | {{Game data/config|Windows|{{p|game}}\SE1\cfg\}} |
}} | }} | ||
− | == | + | ===Save game data location=== |
− | + | {{Game data| | |
− | {{ | + | {{Game data/saves|Windows|{{p|game}}\SE1\SAVE\}} |
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | | | ||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | === | + | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== |
+ | {{Save game cloud syncing | ||
+ | |discord = | ||
+ | |discord notes = | ||
+ | |epic games launcher = | ||
+ | |epic games launcher notes = | ||
+ | |gog galaxy = | ||
+ | |gog galaxy notes = | ||
+ | |origin = | ||
+ | |origin notes = | ||
+ | |steam cloud = false | ||
+ | |steam cloud notes = | ||
+ | |ubisoft connect = | ||
+ | |ubisoft connect notes = | ||
+ | |xbox cloud = | ||
+ | |xbox cloud notes = | ||
+ | }} | ||
− | {{ | + | ==Video== |
− | {{ | + | {{Image|SiN Episodes Emergence General Video.png|In-game general video settings.}} |
− | + | {{Image|SiN Episodes Emergence Advanced Video.png|In-game advanced video settings.}} | |
− | # Click on | + | {{Video |
− | # Launch console with ~ | + | |wsgf link = https://www.wsgf.org/dr/sin-episodes-emergence |
+ | |widescreen wsgf award = gold | ||
+ | |multimonitor wsgf award = silver | ||
+ | |ultrawidescreen wsgf award = gold | ||
+ | |4k ultra hd wsgf award = incomplete | ||
+ | |widescreen resolution = true | ||
+ | |widescreen resolution notes= | ||
+ | |multimonitor = true | ||
+ | |multimonitor notes = | ||
+ | |ultrawidescreen = true | ||
+ | |ultrawidescreen notes = | ||
+ | |4k ultra hd = true | ||
+ | |4k ultra hd notes = | ||
+ | |fov = hackable | ||
+ | |fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. | ||
+ | |windowed = true | ||
+ | |windowed notes = | ||
+ | |borderless windowed = false | ||
+ | |borderless windowed notes = | ||
+ | |anisotropic = true | ||
+ | |anisotropic notes = Up to 16x. | ||
+ | |antialiasing = true | ||
+ | |antialiasing notes = Up to 4x [[MSAA]]. | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
+ | |vsync = true | ||
+ | |vsync notes = Double buffered <ref>{{Refurl|url=https://www.youtube.com/watch?v=qShOm6pwUbA|title=Black mesa vsync is double buffered|date=2024}}</ref> | ||
+ | |60 fps = true | ||
+ | |60 fps notes = | ||
+ | |120 fps = true | ||
+ | |120 fps notes = 300 FPS cap by default. With console, can change <code>fps_max</code> up to <code>1000</code>; use <code>0</code> for uncapped framerate. | ||
+ | |hdr = unknown | ||
+ | |hdr notes = | ||
+ | |color blind = unknown | ||
+ | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
+ | {{Fixbox|description=Field of view (FOV)|ref={{cn|date=July 2016}}|fix= | ||
+ | # Go to Options. | ||
+ | # Click on Advanced... and enable developer console. | ||
+ | # Launch console with {{key|~}}. | ||
# Type <code>fov xxx</code> where xx is your desired horizontal field of view. | # Type <code>fov xxx</code> where xx is your desired horizontal field of view. | ||
+ | '''Notes''' | ||
{{ii}} Custom field of view value is saved in single player game save and does not have to be set every time you launch the game. | {{ii}} Custom field of view value is saved in single player game save and does not have to be set every time you launch the game. | ||
}} | }} | ||
− | == Input | + | ==Input== |
− | {{Input | + | {{Image|SiN Episodes Emergence Remapping.png|In-game key map settings.}} |
− | | | + | {{Image|SiN Episodes Emergence Mouse Joystick.png|In-game mouse/joystick settings.}} |
− | | | + | {{Input |
− | | | + | |key remap = true |
− | | | + | |key remap notes = |
− | | | + | |acceleration option = hackable |
− | | | + | |acceleration option notes = There is an option for mouse smoothing/filtering in controls menu, acceleration is taken from mouse drivers. Additionally, in-game mouse acceleration can be enabled by writing <code>m_customaccel 1</code>. |
+ | |mouse sensitivity = true | ||
+ | |mouse sensitivity notes = | ||
+ | |mouse menu = true | ||
+ | |mouse menu notes = | ||
+ | |invert mouse y-axis = true | ||
+ | |invert mouse y-axis notes = | ||
+ | |touchscreen = unknown | ||
+ | |touchscreen notes = | ||
+ | |controller support = true | ||
+ | |controller support notes = Labeled as '''Joystick''' in the options menu. | ||
+ | |full controller = false | ||
+ | |full controller notes = Controller must first be manually enabled from the settings menu. | ||
+ | |controller remap = true | ||
+ | |controller remap notes = | ||
+ | |controller sensitivity = hackable | ||
+ | |controller sensitivity notes= See [[#Sensitivity and Deadzones on a controller|Sensitivity and Deadzones on a controller]]. | ||
+ | |invert controller y-axis = false | ||
+ | |invert controller y-axis notes= | ||
+ | |xinput controllers = hackable | ||
+ | |xinput controllers notes = See [[#Xbox 360 Controller|Xbox 360 Controller]]. | ||
+ | |xbox prompts = false | ||
+ | |xbox prompts notes = | ||
+ | |impulse triggers = false | ||
+ | |impulse triggers notes = | ||
+ | |dualshock 4 = unknown | ||
+ | |dualshock 4 notes = | ||
+ | |dualshock prompts = unknown | ||
+ | |dualshock prompts notes = | ||
+ | |light bar support = unknown | ||
+ | |light bar support notes = | ||
+ | |dualshock 4 modes = unknown | ||
+ | |dualshock 4 modes notes = | ||
+ | |tracked motion controllers= false | ||
+ | |tracked motion controllers notes = | ||
+ | |tracked motion prompts = unknown | ||
+ | |tracked motion prompts notes = | ||
+ | |other controllers = true | ||
+ | |other controllers notes = DirectInput controllers are supported. | ||
+ | |other button prompts = Generic | ||
+ | |other button prompts notes= | ||
+ | |controller hotplug = unknown | ||
+ | |controller hotplug notes = | ||
+ | |haptic feedback = false | ||
+ | |haptic feedback notes = | ||
+ | |simultaneous input = true | ||
+ | |simultaneous input notes = | ||
+ | |steam input api = false | ||
+ | |steam input api notes = | ||
+ | |steam hook input = unknown | ||
+ | |steam hook input notes = | ||
+ | |steam input presets = false | ||
+ | |steam input presets notes = | ||
+ | |steam controller prompts = false | ||
+ | |steam controller prompts notes = | ||
+ | |steam cursor detection = unknown | ||
+ | |steam cursor detection notes = | ||
}} | }} | ||
− | ===[[Xbox 360 Controller]]=== | + | ===[[Controller:Xbox 360 Controller|Xbox 360 Controller]]=== |
While the game is using old version of Source engine, which doesn't natively support X360 controller, it offers a set of functions which make playing the game with X360 controller possible. | While the game is using old version of Source engine, which doesn't natively support X360 controller, it offers a set of functions which make playing the game with X360 controller possible. | ||
− | {{Fixbox| | + | |
− | + | {{Fixbox|description=Enabling Microsoft Common Controller compatibility|ref={{cn|date=July 2016}}|fix= | |
# Launch a game and go to options. | # Launch a game and go to options. | ||
## If you haven't enabled developer's console so far, go to '''Keyboard''' tab. | ## If you haven't enabled developer's console so far, go to '''Keyboard''' tab. | ||
− | ## Click on '''Advanced''' and check '''Enable Developer Console (~)'''. | + | ## Click on '''Advanced''' and check '''Enable Developer Console ({{key|~}})'''. |
# Go to '''Mouse''' tab and enable '''Joystick'''. | # Go to '''Mouse''' tab and enable '''Joystick'''. | ||
# Click OK to apply the changes. | # Click OK to apply the changes. | ||
# Load a saved game or start a new one. | # Load a saved game or start a new one. | ||
− | # When in-game open a console by pressing | + | # When in-game open a console by pressing {{key|~}}. |
− | # Type in <code>joy_cc 1</code> and press Enter. | + | # Type in <code>joy_cc 1</code> and press {{key|Enter}}. |
# After that, type in <code>joyadvancedupdate</code>. | # After that, type in <code>joyadvancedupdate</code>. | ||
Line 92: | Line 234: | ||
The game doesn't offer many options for configurating the controller or a joystick. Fortunately, there are console commands for controlling sensitivity and dead zones. | The game doesn't offer many options for configurating the controller or a joystick. Fortunately, there are console commands for controlling sensitivity and dead zones. | ||
− | {{Fixbox| | + | {{Fixbox|description=Changing deadzones and sensitivity|ref={{cn|date=July 2016}}|fix= |
− | + | ||
'''Movement:''' | '''Movement:''' | ||
* <code>joy_forwardsensitivity -1.0</code> // sensetivity for forward and backward (use either 1 or -1!) | * <code>joy_forwardsensitivity -1.0</code> // sensetivity for forward and backward (use either 1 or -1!) | ||
Line 107: | Line 249: | ||
}} | }} | ||
+ | ==Audio== | ||
+ | {{Image|SiN Episodes Emergence Audio.png|In-game audio settings.}} | ||
+ | {{Audio | ||
+ | |separate volume = true | ||
+ | |separate volume notes = | ||
+ | |surround sound = true | ||
+ | |surround sound notes = | ||
+ | |subtitles = true | ||
+ | |subtitles notes = | ||
+ | |closed captions = true | ||
+ | |closed captions notes = | ||
+ | |mute on focus lost = always on | ||
+ | |mute on focus lost notes = Can't be disabled. | ||
+ | |eax support = | ||
+ | |eax support notes = | ||
+ | |royalty free audio = always on | ||
+ | |royalty free audio notes = | ||
+ | }} | ||
+ | |||
+ | {{L10n|content= | ||
+ | {{L10n/switch | ||
+ | |language = English | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = Major differences between subtitles and spoken words. | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = French | ||
+ | |interface = true | ||
+ | |audio = unknown | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Italian | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = Available on Steam, despite not being listed on the store page. | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Russian | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Spanish | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = Retail only, [http://academia.clandlan.net/index.php?page=download&file=AS/SinEpisodes.rar download]. | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Polish | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |fan = true | ||
+ | |notes = Fan translation by JakX2 [https://gamebanana.com/mods/477725]. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Network== | ||
+ | {{Network/Multiplayer | ||
+ | |local play = unknown | ||
+ | |local play players = | ||
+ | |local play modes = | ||
+ | |local play notes = | ||
+ | |lan play = unknown | ||
+ | |lan play players = | ||
+ | |lan play modes = | ||
+ | |lan play notes = | ||
+ | |online play = unknown | ||
+ | |online play players = | ||
+ | |online play modes = | ||
+ | |online play notes = | ||
+ | |asynchronous = unknown | ||
+ | |asynchronous notes = | ||
+ | }}{{Network/Connections | ||
+ | |matchmaking = unknown | ||
+ | |matchmaking notes = | ||
+ | |p2p = unknown | ||
+ | |p2p notes = | ||
+ | |dedicated = unknown | ||
+ | |dedicated notes = | ||
+ | |self-hosting = unknown | ||
+ | |self-hosting notes = | ||
+ | |direct ip = unknown | ||
+ | |direct ip notes = | ||
+ | }}{{Network/Ports | ||
+ | |tcp = | ||
+ | |udp = | ||
+ | |upnp = | ||
+ | }} | ||
+ | |||
+ | ==Issues unresolved== | ||
+ | ===Gray fog bug (DirectX9)=== | ||
+ | |||
+ | {{Fixbox|description= | ||
+ | The error occurs while using DX9 with games running on versions prior to the Orangebox version of Source (2010) on Nvidia and AMD graphics. | ||
+ | Supposedly Nvidia fixed it in 2007 in version 1 5 8. 2 4 beta but because the Source engine was updated several times since that date that change was removed in some later driver | ||
+ | Since Sin Episodes Emergence never updated the Source engine version it triggers this fog error. | ||
+ | |||
+ | |ref=<ref>[https://www.vogons.org/viewtopic.php?p=1087543#p1087543 ]</ref>|fix= | ||
+ | }} | ||
+ | |||
+ | ==Other information== | ||
+ | ===API=== | ||
+ | {{API | ||
+ | |direct3d versions = 9 | ||
+ | |direct3d notes = | ||
+ | |directdraw versions = | ||
+ | |directdraw notes = | ||
+ | |opengl versions = | ||
+ | |opengl notes = | ||
+ | |glide versions = | ||
+ | |glide notes = | ||
+ | |software mode = | ||
+ | |software mode notes = | ||
+ | |mantle support = | ||
+ | |mantle support notes = | ||
+ | |vulkan versions = | ||
+ | |vulkan notes = | ||
+ | |dos modes = | ||
+ | |dos modes notes = | ||
+ | |shader model versions = 1.1, 1.3, 1.4, 2.0 | ||
+ | |shader model notes = | ||
+ | |windows 32-bit exe = true | ||
+ | |windows 64-bit exe = false | ||
+ | |windows arm app = unknown | ||
+ | |windows exe notes = | ||
+ | |macos intel 32-bit app = | ||
+ | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
+ | |linux executable notes = | ||
+ | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = Havok | ||
+ | |physics notes = Heavily modified variant. | ||
+ | |audio = Miles Sound System | ||
+ | |audio notes = 6.6a | ||
+ | |interface = | ||
+ | |interface notes = | ||
+ | |input = | ||
+ | |input notes = | ||
+ | |cutscenes = | ||
+ | |cutscenes notes = | ||
+ | |multiplayer = | ||
+ | |multiplayer notes= | ||
+ | }} | ||
==System requirements== | ==System requirements== | ||
− | {{System | + | {{System requirements |
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS | + | |minOS = 98SE, ME |
− | | | + | |minCPU = 1.2 GHz |
− | | | + | |minRAM = 256 MB |
− | |minHD | + | |minHD = 3 GB |
− | |minGPU = | + | |minGPU = |
+ | |minDX = 7 | ||
− | |recOS | + | |recOS = 2000, XP |
− | | | + | |recCPU = 2.4 GHz |
− | | | + | |recRAM = 512 MB |
− | |recHD | + | |recHD = 3.5 GB |
− | |recGPU = | + | |recGPU = |
+ | |recDX = 9 | ||
}} | }} | ||
− | + | ||
+ | {{References}} |
Revision as of 14:38, 12 March 2024
Developers | |
---|---|
Ritual Entertainment | |
Engines | |
Source | |
Release dates | |
Windows | May 10, 2006 |
Reception | |
Metacritic | 75 |
IGDB | 75 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Art styles | Realistic |
Themes | Sci-fi |
Series | SiN |
SiN | |
---|---|
SiN | 1998 |
SiN Episodes: Emergence | 2006 |
SiN: Reloaded | TBA |
SiN Episodes: Emergence is a singleplayer and multiplayer first-person action, FPS and shooter game in the SiN series.
Emergence was the first of intended 9 episodes. Even though it ends in a cliffhanger and teases the second episode, none of the follow-up episodes ended up being released, as Ritual Entertainment would be bought and absorbed by MumboJumbo shortly after the release of Emergence. Until March 2020, all purchases included the original SiN.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Steam | Not available in Germany. |
Essential improvements
Skip intro videos
Use -novid command line argument[1]
|
---|
Clear StartupVids.txt[2] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\SE1\cfg\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1300/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\SE1\SAVE\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1300/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Up to 16x. | ||
Anti-aliasing (AA) | Up to 4x MSAA. | ||
Vertical sync (Vsync) | Double buffered [3] | ||
60 FPS and 120+ FPS | 300 FPS cap by default. With console, can change fps_max up to 1000 ; use 0 for uncapped framerate. |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Field of view (FOV)
Field of view (FOV)[citation needed] |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | There is an option for mouse smoothing/filtering in controls menu, acceleration is taken from mouse drivers. Additionally, in-game mouse acceleration can be enabled by writing m_customaccel 1 . |
|
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Labeled as Joystick in the options menu. | |
Full controller support | Controller must first be manually enabled from the settings menu. | |
Controller remapping | ||
Controller sensitivity | See Sensitivity and Deadzones on a controller. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | See Xbox 360 Controller. | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers | DirectInput controllers are supported. | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Xbox 360 Controller
While the game is using old version of Source engine, which doesn't natively support X360 controller, it offers a set of functions which make playing the game with X360 controller possible.
Enabling Microsoft Common Controller compatibility[citation needed] |
---|
Notes
|
Sensitivity and Deadzones on a controller
The game doesn't offer many options for configurating the controller or a joystick. Fortunately, there are console commands for controlling sensitivity and dead zones.
Changing deadzones and sensitivity[citation needed] |
---|
Movement:
Looking
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | Can't be disabled. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Major differences between subtitles and spoken words. | |||
French | ||||
Italian | Available on Steam, despite not being listed on the store page. | |||
Russian | ||||
Spanish | Retail only, download. | |||
Polish | Fan translation by JakX2 [2]. |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play | |||
Asynchronous multiplayer |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues unresolved
Gray fog bug (DirectX9)
The error occurs while using DX9 with games running on versions prior to the Orangebox version of Source (2010) on Nvidia and AMD graphics.
Supposedly Nvidia fixed it in 2007 in version 1 5 8. 2 4 beta but because the Source engine was updated several times since that date that change was removed in some later driver Since Sin Episodes Emergence never updated the Source engine version it triggers this fog error.[4] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
Shader Model support | 1.1, 1.3, 1.4, 2.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | Heavily modified variant. |
Audio | Miles Sound System | 6.6a |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98SE, ME | 2000, XP |
Processor (CPU) | 1.2 GHz | 2.4 GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 3 GB | 3.5 GB |
Video card (GPU) | DirectX 7 compatible | DirectX 9 compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (1300) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Suicide machine on August 11, 2016
- ↑ Verified by User:Anon1 on 2021-03-14
- ↑ Black mesa vsync is double buffered - last accessed on 2024
- ↑ [1]