Difference between revisions of "Shadow Ops: Red Mercury"
From PCGamingWiki, the wiki about fixing PC games
Line 100: | Line 100: | ||
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = false |
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = hackable |
− | |anisotropic notes = | + | |anisotropic notes = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]]. |
− | |antialiasing = | + | |antialiasing = false |
|antialiasing notes = | |antialiasing notes = | ||
|vsync = hackable | |vsync = hackable | ||
Line 124: | Line 124: | ||
# Find <code>FullscreenViewportX=</code> and replace its value with your desired Screen Width. | # Find <code>FullscreenViewportX=</code> and replace its value with your desired Screen Width. | ||
# Find <code>FullscreenViewportY=</code> and replace its value with your desired Screen Height. | # Find <code>FullscreenViewportY=</code> and replace its value with your desired Screen Height. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} Non-4:3 aspect ratio resolutions are {{term|Vert-}}. Adjusting the FOV will compensate for this. | ||
}} | }} | ||
− | |||
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
Line 136: | Line 138: | ||
'''Notes''' | '''Notes''' | ||
{{ii}} High FOV values (approximately 100 and over) may result in objects at long range such as buildings not being rendered. | {{ii}} High FOV values (approximately 100 and over) may result in objects at long range such as buildings not being rendered. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ||
+ | {{Fixbox|description=Edit ini file|ref={{cn|date=July 2016}}|fix= | ||
+ | # Go to <code>{{p|game}}\System</code>. | ||
+ | # Open '''RM.ini'''. | ||
+ | # Go to class <code>[D3DDrv.D3DRenderDevice]</code>. | ||
+ | # In this section adjust line <code>LevelOfAnisotropy=1</code> (maximum is 16). | ||
}} | }} | ||
Revision as of 12:11, 16 June 2020
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Zombie Studios | |
64-bit version | Ryan C. Gordon |
Publishers | |
Atari | |
Engines | |
Unreal Engine 2 | |
Release dates | |
Windows | September 21, 2004 |
Reception | |
Metacritic | 61 |
IGDB | 57 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Perspectives | First-person |
Genres | Action, Shooter |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM 5 DRM disc check. | |||
GamersGate | ||||
GOG.com | ||||
Green Man Gaming | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Shadow Ops Profiles\PLAYER <path-to-game>\System\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/286770/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/286770/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Widescreen resolution
Edit config file[citation needed] |
---|
Notes
|
Field of view (FOV)
Edit config file[citation needed] |
---|
Notes
|
Anisotropic filtering (AF)
Edit ini file[citation needed] |
---|
|
Vsync
Edit config file[citation needed] |
---|
|
Input settings
Mouse acceleration
Edit User.ini[citation needed] |
---|
MouseSmoothingMode=0 MouseSmoothingStrength=0.000000 MouseSamplingTime=0.001000 MouseAccelThreshold=0.000000 |
Audio settings
- DefOpenAL32.dll works as DirectSound3D driver which can be used with DSOAL to restore EAX.
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | A special 64-bit version of the game arrived later after the release.[citation needed] |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, ME, 2000, XP | |
Processor (CPU) | Intel Pentium 3 @ 1 GHz AMD Athlon @ 1 GHz |
Intel Pentium 4 @ 1.5 GHz AMD Athlon @ 1.5 GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | 64 MB of VRAM DirectX 9.0 compatible | 128 MB of VRAM |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (286770) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.