Difference between revisions of "Shadow Ops: Red Mercury"
From PCGamingWiki, the wiki about fixing PC games
AlphaYellow (talk | contribs) |
AlphaYellow (talk | contribs) (→Input) |
||
(7 intermediate revisions by 2 users not shown) | |||
Line 5: | Line 5: | ||
{{Infobox game/row/developer|Ryan C. Gordon|64-bit version}} | {{Infobox game/row/developer|Ryan C. Gordon|64-bit version}} | ||
|publishers = | |publishers = | ||
− | {{Infobox game/row/publisher|Atari}} | + | {{Infobox game/row/publisher|Atari|2004-2014; 2023-present}} |
+ | {{Infobox game/row/publisher|Retroism|2014-2023}} | ||
|engines = | |engines = | ||
{{Infobox game/row/engine|Unreal Engine 2}} | {{Infobox game/row/engine|Unreal Engine 2}} | ||
Line 30: | Line 31: | ||
|hltb = 13818 | |hltb = 13818 | ||
|strategywiki = | |strategywiki = | ||
− | |mobygames = | + | |mobygames = 16113 |
|wikipedia = Shadow Ops: Red Mercury | |wikipedia = Shadow Ops: Red Mercury | ||
|winehq = 12577 | |winehq = 12577 | ||
|license = commercial | |license = commercial | ||
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = | ||
+ | |||
+ | |release history = | ||
+ | |||
+ | |current state = | ||
}} | }} | ||
Line 56: | Line 65: | ||
{{ii}} {{file|RM.ini}} contains general settings. | {{ii}} {{file|RM.ini}} contains general settings. | ||
{{ii}} {{file|User.ini}} contains camera FOV, mouse, keyboard/controller bindings and other settings. | {{ii}} {{file|User.ini}} contains camera FOV, mouse, keyboard/controller bindings and other settings. | ||
− | |||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|}} | + | {{Game data/saves|Windows|{{p|game}}\Saves\}} |
}} | }} | ||
Line 139: | Line 147: | ||
{{--}} HUD and menus remain stretched. | {{--}} HUD and menus remain stretched. | ||
{{--}} Some menu elements become cropped. | {{--}} Some menu elements become cropped. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Use the [https://community.pcgamingwiki.com/files/file/2715-shadow-ops-red-mercury-widescreen-fix/ Widescreen Fix]|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-27}}</ref>|fix= | ||
+ | |||
+ | '''Notes''' | ||
+ | {{++}} Weapon and camera FOV are both fixed during gameplay and in-engine cutscenes. | ||
+ | {{++}} Menu elements are no longer cropped. | ||
+ | {{--}} HUD and menus are stretched. | ||
}} | }} | ||
Line 200: | Line 216: | ||
{{Input | {{Input | ||
|key remap = true | |key remap = true | ||
− | |key remap notes = Some keys are system reserved and must be bound manually in User.ini. | + | |key remap notes = Some keys are system reserved and must be bound manually in {{file|[[#Game data|User.ini]]}}. |
|acceleration option = hackable | |acceleration option = hackable | ||
|acceleration option notes = Enabled by default, see [[#Mouse acceleration|Mouse acceleration]] to disable it. | |acceleration option notes = Enabled by default, see [[#Mouse acceleration|Mouse acceleration]] to disable it. | ||
Line 212: | Line 228: | ||
|touchscreen notes = | |touchscreen notes = | ||
|controller support = hackable | |controller support = hackable | ||
− | |controller support notes = Set <code>UseJoystick=True</code> in {{file|[[#Game data| | + | |controller support notes = Set <code>UseJoystick=True</code> in {{file|[[#Game data|RM.ini]]}} under <code>[WinDrv.WindowsClient]</code>. |
|full controller = unknown | |full controller = unknown | ||
|full controller notes = | |full controller notes = | ||
Line 321: | Line 337: | ||
===[[Glossary:Surround sound|Surround sound]]=== | ===[[Glossary:Surround sound|Surround sound]]=== | ||
− | {{ii}} By default the game | + | {{ii}} By default the game ouputs to stereo on modern versions of Windows. This will force the game to use the system OpenAL device as ouput and restore surround sound. |
{{--}} Forcing the game to use system OpenAL device may lead to audio dropouts, missing and substituted audio samples. | {{--}} Forcing the game to use system OpenAL device may lead to audio dropouts, missing and substituted audio samples. | ||
Line 423: | Line 439: | ||
==Issues fixed== | ==Issues fixed== | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Gamma too high=== | ===Gamma too high=== | ||
{{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-27}}</ref>|fix= | {{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-27}}</ref>|fix= | ||
Line 462: | Line 462: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 9 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = |
Latest revision as of 01:31, 25 September 2023
![]() |
|
Developers | |
---|---|
Zombie Studios | |
64-bit version | Ryan C. Gordon |
Publishers | |
2004-2014; 2023-present | Atari |
2014-2023 | Retroism |
Engines | |
Unreal Engine 2 | |
Release dates | |
Windows | September 21, 2004 |
Reception | |
Metacritic | 61 |
IGDB | 57 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, Shooter, FPS |
Art styles | Realistic |
Themes | Africa, Contemporary, Europe, Middle East |
Shadow Ops: Red Mercury is a singleplayer and multiplayer first-person action, shooter and FPS game.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM 5 DRM disc check. | |||
GamersGate | ||||
GOG.com | ||||
Green Man Gaming | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Shadow Ops Profiles\<user-id>\ <path-to-game>\System\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/286770/pfx/[Note 2] |
-
RM.ini
contains general settings. -
User.ini
contains camera FOV, mouse, keyboard/controller bindings and other settings.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Saves\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/286770/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. The HUD (particularly ammo count) may not display correctly in non-4:3 aspect ratios. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. Image is Vert- and FOV will need to be adjusted to compensate. At ultrawide resolutions the ammo counter does not display at all. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | 85° by default. See Field of view (FOV). | ||
Windowed | Toggle with Alt+↵ Enter. See Windowed. | ||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | See Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Off by default. To turn it on, see Vertical sync (Vsync). | ||
60 FPS | |||
120+ FPS | High framerates cause enemies to get stuck when jumping obstacles. See Run the game at screen refresh rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Widescreen resolution
- Custom resolutions can be set manually. Note that image is Vert-, and FOV should be increased to compensate for the first two options.
Set custom resolution in-game[1] |
---|
|
Edit ini file[2] |
---|
Notes
|
Use the Widescreen Fix[3] |
---|
Notes
|
Field of view (FOV)
Set default FOV in-game[4] |
---|
|
Edit ini file[5] |
---|
DesiredFOV=85.000000 DefaultFOV=85.000000 Notes
|
Windowed
Edit ini file[6] |
---|
|
Borderless fullscreen windowed
Use SRWE[7] |
---|
|
Anisotropic filtering (AF)
Edit ini file[8] |
---|
|
Vertical sync (Vsync)
Edit ini file[9] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Some keys are system reserved and must be bound manually in User.ini . |
|
Mouse acceleration | Enabled by default, see Mouse acceleration to disable it. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Set UseJoystick=True in RM.ini under [WinDrv.WindowsClient] . |
|
Full controller support | ||
Controller remapping | Edit in User.ini . |
|
Controller sensitivity | Edit in User.ini . |
|
Controller Y-axis inversion | Edit in User.ini . |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Mouse acceleration
Edit ini file[10] |
---|
Notes
|
Mouse sensitivity
Set custom sensitivity in-game[11] |
---|
|
Edit ini file[12] |
---|
|
Jerky/Uneven mouse movement
Edit ini file[13] |
---|
Notes
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Effects, Music, Dialog and Voice sliders. | |
Surround sound | THX Certified 5.1. Up to 7.0 output with DirectSound3D restoration software or OpenAL. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX Advanced HD. | |
Royalty free audio |
- DefOpenAL32.dll works as DirectSound3D driver which can be used with DSOAL to restore EAX.
Surround sound
- By default the game ouputs to stereo on modern versions of Windows. This will force the game to use the system OpenAL device as ouput and restore surround sound.
- Forcing the game to use system OpenAL device may lead to audio dropouts, missing and substituted audio samples.
Restore surround sound[14] |
---|
|
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play | Direct IP only as the master server has shut down. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Dedicated | ||
Self-hosting | ||
Direct IP | Type open <ip address:port> in the console. |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D, Z3D User created game profile, see vorpx forum profile introduction. |
Issues unresolved
High fps causes enemies to get stuck
Issues fixed
Gamma too high
Edit ini file[15] |
---|
|
Run the game at screen refresh rate
- Maximum selectable refresh rate is 60 Hz. This does not limit FPS, but may set your monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 Hz or 144 Hz monitor.
Set fullscreen refresh rate[16] |
---|
Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | A special 64-bit version of the game arrived later after the release.[citation needed] |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, ME, 2000, XP | |
Processor (CPU) | Intel Pentium 3 @ 1 GHz AMD Athlon @ 1 GHz |
Intel Pentium 4 @ 1.5 GHz AMD Athlon @ 1.5 GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | 64 MB of VRAM DirectX 9.0 compatible | 128 MB of VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (286770) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:AlphaYellow on 2023-07-27
- ↑ Verified by User:AlphaYellow on 2023-07-27
- ↑ Verified by User:AlphaYellow on 2023-07-27
- ↑ Verified by User:AlphaYellow on 2023-07-27
- ↑ Verified by User:AlphaYellow on 2023-07-27
- ↑ Verified by User:AlphaYellow on 2023-07-27
- ↑ Verified by User:AlphaYellow on 2023-07-27
- ↑ Verified by User:AlphaYellow on 2023-07-27
- ↑ Verified by User:AlphaYellow on 2023-07-27
- ↑ Verified by User:AlphaYellow on 2023-07-27
- ↑ Verified by User:AlphaYellow on 2023-07-27
- ↑ Verified by User:AlphaYellow on 2023-07-27
- ↑ Verified by User:AlphaYellow on 2023-07-27
- ↑ Verified by User:AlphaYellow on 2023-07-27
- ↑ Verified by User:AlphaYellow on 2023-07-27
- ↑ Verified by User:AlphaYellow on 2023-07-27