Difference between revisions of "Road Rash"
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Revision as of 11:35, 21 March 2023
Developers | |
---|---|
Electronic Arts | |
Papyrus Design Group | |
Publishers | |
Electronic Arts | |
Release dates | |
Windows | September 27, 1996 |
Taxonomy | |
Genres | Racing |
Key points
- 64-bit systems need a workaround for the 16-bit launcher; see Installing on 64-bit versions of Windows.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Electronic Arts\RoadRash 95\[Note 1] |
Save game data location
System | Location |
---|---|
Windows | HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Electronic Arts\RoadRash 95\[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | |||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Interface, Engine, Effect, Music, Others, Engines, police siren | |
Surround sound | Stereo | |
Subtitles | No voicing | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 8 | Versus Model and Null modem: 2 players max. TCP-IP and IPx: 8 players max. |
||
Online play |
Issues fixed
Installing on 64-bit versions of Windows
Manual installation |
---|
Windows Registry Editor Version 5.00 [HKEY_CURRENT_USER\SOFTWARE\Classes\VirtualStore\MACHINE\SOFTWARE\WOW6432Node\Electronic Arts\RoadRash 95] "Path"="C:\\ROADRASH"
|
Use the automated Replaying.de software (requires registration)[citation needed] |
---|
Colour problems on Vista/7
- Close the
explorer
process in the Task Manager before starting Road Rash, then restart it after playing. A batch file can be used to automate the process. - Alternatively, use the cnc-ddraw renderer. If the game is cropped off and not filling the entire screen, try an older build of cnc-ddraw, like 1.4.1.0.
MIDI music hangs post-race
Even when set to GS Wavetable Synth, if CoolSoft MIDIMapper is installed, it causes this issue. May not be the only cause.
Issues unresolved
Full screen viewing
"MIDI Error"
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98 |
Processor (CPU) | Intel Pentium 75 MHz | Intel Pentium 120 MHz |
System memory (RAM) | 16 MB | |
Hard disk drive (HDD) | 25 MB | |
Video card (GPU) | DirectDraw compatible 1 MB of VRAM | 2 MB of VRAM |
Notes
- ↑ 1.0 1.1 Applications writing to
HKEY_LOCAL_MACHINE\SOFTWARE
will be redirected to other locations based on various criterias, see the glossary page for more details.