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Recoil

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Revision as of 19:06, 30 March 2023 by Dandelion Sprout (talk | contribs) (→‎Video: General maintenance with AutoWikiBrowser in Bot mode)
Recoil
Recoil cover
Developers
Zipper Interactive
Westwood Studios
Publishers
Electronic Arts
Engines
GameZ
Release dates
Windows March 18, 1999[1]
Recoil on HowLongToBeat
Recoil on MobyGames
Recoil on Wikipedia

Warnings

SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).

Key points

Released in France as Tank Blaster.
OEM version bundled with the Diamond Monster sound card does not support multiplayer.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SafeDisc DRM[Note 1].
Windows
SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).
To install on modern Windows, set Windows 95 compatibility mode for Autorun.exe.

Essential improvements

nGlide wrapper

The game is compatible with the nGlide wrapper which means it can be easier to play on modern systems.
You can use nGlide configuration to set the resolution you want to upscale the game. Set Aspect ratio to "Aspect correction" to avoid stretching.
Instructions[citation needed]
  1. Download and install nGlide.
  2. Go to <path-to-game>.
  3. Delete or rename GLIDE2X.dll.
  4. Run Rec3dfx.exe.
  5. In Options set renderer to Accelerator - VooDoo (3dfx).
  6. Start the game.

Game data

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\Software\Zipper\RECOIL\

Save game data location

System Location
Windows <path-to-game>\savedgames\[Note 2]

Video

Graphics and Sound settings menu.
Graphics and Sound settings menu.

Graphics feature State Notes
Widescreen resolution
Only 640x480, 800x600 and 1024x768. Can be upscaled using nGlide.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
See the glossary page for potential workarounds.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Can be forced through driver control panel (nGlide only)
Anti-aliasing (AA)
Can be forced through driver control panel (nGlide only)
Vertical sync (Vsync)
Enable by default in Direct3D mode.In Glide Use nGlide configuration to force.
60 FPS
Glide capped 63fps
120+ FPS
Runs very fast

Input

Control settings menu.
Control settings menu.

Audio

Audio feature State Notes
Separate volume controls
Music and Sound
Surround sound
Subtitles
Closed captions
Mute on focus lost
EAX support
A3D 2.0[4]
Royalty free audio
Red Book CD audio
On Windows, CD music might not play correctly; see the troubleshooting guide for solutions.

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
LAN play
8
Online play
8

Connection types

Type Native Notes
Direct IP

Ports

Protocol Port(s) and/or port range(s)
TCP 2300-2400, 47624
UDP 2300-2400
Universal Plug and Play (UPnP) support status is unknown.

Issues fixed

Failed to initialize video device

Use dgvoodoo2 Wrapper (D3D Mode)[citation needed]
  1. Download [1] dgvoodoo2.
  2. Copy DDRAW.DLL,D3DImm.dll from the \MS\x86\ folder to the game install directory.
Use DDrawCompat (D3D Mode) https://github.com/narzoul/DDrawCompat/releases/tag/v0.3.1
Use Nglide (3DFX Mode) https://www.zeus-software.com/downloads/nglide

Game engine runs too fast

Enable 60 FPS cap[citation needed]
Set refresh rate on 60hz[citation needed]

Game starts lagging

Caused by long Windows uptime, most notably on Windows 8/10+ due to the Fast Startup feature
Uptime Faker[5]
  1. Download Ultimate ASI Loader (not x64 version)
  2. Copy dinput8.dll to <path-to-game> and rename it to dsound.dll
  3. Download UptimeFaker32
  4. Copy both files to <path-to-game>
  5. Rename UptimeFaker32.dll to UptimeFaker32.asi
  6. Open UptimeFaker.ini and change values as noted, then save the file
AddUptimeDays=0
ProcessTime=1

Music does not play or loop

Fix CD audio not looping on Windows Vista and newer operating systems[6]
  1. Rip your game CD-ROM's music to MP3 format and place it in a folder on your computer.
  2. Download patched _inmm.dll, and install it.
  3. Patch Recoil.dat and Recoil3Dfx.dat, or Recoil.exe and Recoil3Dfx.exe depending on game version in <path-to-game> by dragging them onto _inmmconf.exe.
  4. Open _inmmconf.exe and set DirectShow player for default file type in the method tab, as well as the MP3 type.
  5. In the _inmm.ini tab, add the audio files you have ripped. Make sure the order is correct, and then save it in <path-to-game>.

Game is uncapped in software mode

Software mode comes with no fps limit or Vsync (enable by default) which causes it to run at high fps and causes runs to fast.
Run the game with DxWnd[7]
  1. Go to Options in Menu bar of DxWnd and enable Expert mode.
  2. Configure the game to be run with DxWnd.
  3. In the configuration, set DirectX(2)/Vsync to ON and Hook/Injection to Inject DLL.
  4. Enabling the Timing/Clear UpTime flag will resolve the issue with variable change in speed.
  5. Launch the game from the entry in the DxWnd application to ensure proper hook of vertical synchronization.

Other information

API

Technical specs Supported Notes
Direct3D 6
Glide 2.56
Software renderer
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Multiplayer Westwood Online

System requirements

Windows
Minimum
Operating system (OS) 95, 98
Processor (CPU) Intel Pentium 166 MHz
System memory (RAM) 32 MB
Hard disk drive (HDD) 220 MB
Video card (GPU) 2 MB of VRAM
DirectX 6 compatible
Sound (audio device) DirectX compatible


Notes

  1. SafeDisc retail DRM does not work on Windows 10[2] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[3]
  2. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References