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Ready or Not

From PCGamingWiki, the wiki about fixing PC games
Dev general icon.svg
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Ready or Not
Ready or Not cover
Developers
VOID Interactive
Engines
Unreal Engine 4
Release dates
Windows Early access
Taxonomy
Modes Singleplayer, Multiplayer
Perspectives First-person
Genres Action, FPS, Tactical shooter
Art styles Realistic
Ready or Not on MobyGames
Ready or Not on Wikipedia

General information

Steam Community Discussions
Official Discord Server

Availability

Source DRM Notes Keys OS
Developer website
Icon overlay.png
Supporter edition also available.
Windows
Steam
Icon overlay.png
Windows

DLC and expansion packs

Name Notes
Storm Drain
Windows

Essential improvements

Skip intro videos

Go to <path-to-game>\ReadyOrNot\Content\Movies and rename or delete ReadyOrNot_StartupMovie.mp4

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\ReadyOrNot\Saved\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1144200/pfx/[Note 1]

Save game data location

System Location
Windows %LOCALAPPDATA%\ReadyOrNot\Saved\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1144200/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Low FoV due to Vert- scaling. See Ultra-widescreen.
4K Ultra HD
Field of view (FOV)
80-120 (weapon fov can be adjusted by doing so via game slider (will be weapon FOV) and then using Universal Unreal Unlocker software to change view fov)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
No setting for this in-game, may be always on.
Anti-aliasing (AA)
FXAA and Temporal AA, ranges from low-ultra. DLSS is also supported.[1]
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
Ray tracing (RT)
Announced for reflections, shadows, and ambient occlusion[1][2], but not available in the current release.[3]
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Issues fixed

Ultra-widescreen

Fix FOV scaling
  1. Go to %LOCALAPPDATA%\ReadyOrNot\Saved\Config\WindowsNoEditor\
  2. Open Engine.ini (if it does not exist create it).
  3. Add the following lines
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

Low GPU Usage caused by CPU bottlenecking on certain PC configurations

Fix low GPU usage by using DirectX 12 rather than DirectX 11
Disables the ability to use the shader compilation fix

Alleviate or eliminate shader compilation stutter

Force enable shader preloading[citation needed]
Massively improves framepacing during gameplay and alleviates most stutters caused by shader compilation.
Doesn´t work with the DirectX 12 version of the game. Doesn´t work on current AMD RDNA2 systems due to the driver not caching the shaders properly. Can exacerbate stuttering during level loading screens as the cpu is utilized on all cores to 100%. The Shader Cache has to be compiled again once a display driver has been uninstalled or updated due to the display driver´s shader cache being deleted/reset in the update/uninstall process.
  1. Go to %LOCALAPPDATA%\ReadyOrNot\Saved\Config\WindowsNoEditor\
  2. Open Engine.ini.
  3. Add the following text as a new paragraph at the bottom and then save the file.
[/Script/Engine.RendererSettings]
r.CreateShadersOnLoad=1

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Czech
French
German
Korean

Network

Multiplayer types

Type Native Players Notes
LAN play
16
Online play
16

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Hosting via in-game will start a P2P session.
Dedicated
Official Servers hosted by the Developers
Self-hosting
Dedicated Server software included with game install.
Direct IP
Must connect via Matchmaking or Server Browser

Other information

API

Technical specs Supported Notes
Direct3D 11, 12
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Audio FMOD, Steam Audio

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i5-4430
AMD FX-6300
System memory (RAM) 8 GB
Hard disk drive (HDD) 50 GB
Video card (GPU) Nvidia GeForce GTX 960
AMD Radeon R7 370
2 GB of VRAM
DirectX 11 compatible
A 64-bit system is required.


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. 1.0 1.1 Twitter - VOID Interactive on October 21, 2020 - last accessed on 2021-01-06
    "We're proud to be a part of our partnership with our friends at @nvidia working to bring such enhancements as RTX and DLSS to Ready Or Not
    We'll have more to show on this /SOON/.
    "
  2. RTX ON: A Dozen More Games Will Have Ray Tracing and DLSS This Year - last accessed on 2022-09-25
    "Support for ray-traced reflections, ray-traced shadows, ray-traced ambient occlusion, and DLSS will be available when the game launches in Early Access later in 2020."
  3. Verified by User:Suicide machine on 2021-12-18