Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "PowerSlave EX"

From PCGamingWiki, the wiki about fixing PC games
(cleaned up. Powerslave exhumed page is complete and linked.)
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{cleanup|reason=This became [[PowerSlave Exhumed]] - relevant info should be merged into that one once it releases}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = PowerSlave EX cover.jpg
 
|cover        = PowerSlave EX cover.jpg
Line 34: Line 33:
  
 
'''Key points'''
 
'''Key points'''
{{ii}} This release is an unofficial port of PlayStation version which heavily differs from the [[PowerSlave|original DOS version]]<ref>{{Refsnip|url=https://powerslaveex.wordpress.com/faq/|title=FAQ - Powerslave EX|date=2017-06-06|snippet=Powerslave is a first person shooter developed by Lobotomy Software for PC in 1996 and for consoles in 1996-1997. The console versions was a completely different game compared to the PC version and featured a gameplay style similar to that of Metroid where the player could acquire new abilities and revisit areas that were not accessible before.}}</ref>
+
{{ii}} This page is for the 2015 unofficial port based on the PlayStation/Saturn versions. For the official remaster, see [[PowerSlave Exhumed]]
 +
{{ii}} This release and the remaster are ports of PlayStation/Saturn versions which heavily differs from the [[PowerSlave|original DOS version]]<ref>{{Refsnip|url=https://powerslaveex.wordpress.com/faq/|title=FAQ - Powerslave EX|date=2017-06-06|snippet=Powerslave is a first person shooter developed by Lobotomy Software for PC in 1996 and for consoles in 1996-1997. The console versions was a completely different game compared to the PC version and featured a gameplay style similar to that of Metroid where the player could acquire new abilities and revisit areas that were not accessible before.}}</ref>
 
{{++}} Source code was made available on January 4, 2017<ref name="Github"/>
 
{{++}} Source code was made available on January 4, 2017<ref name="Github"/>
 
{{++}} Great port that includes widescreen support, mouse look and controller support.
 
{{++}} Great port that includes widescreen support, mouse look and controller support.
Line 43: Line 43:
  
 
==Availability==
 
==Availability==
{{--}} Download of the game has been taken down until further notice. It can still be compiled from the [https://github.com/svkaiser/PowerslaveEX source], although assets from the PS1 ISO are required and need to be converted to work in-game{{cn|how?}}.
+
{{--}} Download of this source port been taken down until further notice. It can still be compiled from the [https://github.com/svkaiser/PowerslaveEX source], although assets from the PS1 ISO are required and need to be converted to work in-game{{cn|how?}}.
 
<!--Please don't provide unofficial download links; that may be construed as piracy.-->
 
<!--Please don't provide unofficial download links; that may be construed as piracy.-->
  
Line 86: Line 86:
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
 
|fov                        = true
 
|fov                        = true
|fov notes                  = 74, 90, 110 and 120 presets<br/> Can be further adjusted in [[#Configuration file(s) location|{{file|config.cfg}}]] with {{code|seta r_fov "X"}}, where X is your desired vertical FOV  
+
|fov notes                  = 74, 90, 110 and 120 presets<br/> Can be further adjusted in [[#Configuration file(s) location|{{file|config.cfg}}]] with {{code|seta r_fov "X"}}, where X is your desired vertical FOV
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
Line 95: Line 95:
 
|antialiasing              = true
 
|antialiasing              = true
 
|antialiasing notes        = [[FXAA]]
 
|antialiasing notes        = [[FXAA]]
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
Line 101: Line 104:
 
|120 fps                    = false
 
|120 fps                    = false
 
|120 fps notes              = Game speed tied to frame rate at frame rates higher than 60.
 
|120 fps notes              = Game speed tied to frame rate at frame rates higher than 60.
|hdr                        = unknown
+
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
 
|color blind                = unknown
 
|color blind                = unknown
Line 183: Line 186:
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = true
 +
|royalty free audio notes  =  
 
}}
 
}}
  
Line 253: Line 258:
 
|windows 32-bit exe    = true
 
|windows 32-bit exe    = true
 
|windows 64-bit exe    = false
 
|windows 64-bit exe    = false
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|macos intel 32-bit app =  
 
|macos intel 32-bit app =  
 
|macos intel 64-bit app =  
 
|macos intel 64-bit app =  
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
Line 290: Line 298:
 
|recOS    = 7, 8
 
|recOS    = 7, 8
 
|recCPU  = Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
 
|recCPU  = Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
|recRAM  = 1 GB RAM
+
|recRAM  = 1 GB
 
|recHD    = 220 MB
 
|recHD    = 220 MB
 
|recGPU  = Nvidia GeForce 7800/7900/8600 series, ATI/AMD Radeon HD 2600/3600 or X1800/X1900 series supporting OpenGL 2.1 Core
 
|recGPU  = Nvidia GeForce 7800/7900/8600 series, ATI/AMD Radeon HD 2600/3600 or X1800/X1900 series supporting OpenGL 2.1 Core

Latest revision as of 12:30, 3 September 2023

PowerSlave EX
PowerSlave EX cover
Developers
Lobotomy Software
Windows Samuel "Kaiser" Villarreal
Engines
Kex Engine 3.0[1]
Release dates
Windows May 24, 2015
Taxonomy
Series PowerSlave
PowerSlave
PowerSlave 1996
PowerSlave EX (unofficial port) 2015
PowerSlave Exhumed 2022

Key points

This page is for the 2015 unofficial port based on the PlayStation/Saturn versions. For the official remaster, see PowerSlave Exhumed
This release and the remaster are ports of PlayStation/Saturn versions which heavily differs from the original DOS version[2]
Source code was made available on January 4, 2017[1]
Great port that includes widescreen support, mouse look and controller support.
Mouse aiming has been rendered broken on Windows 10 after the Fall Creators update. Use the fix.

General information

GitHub page

Availability

Download of this source port been taken down until further notice. It can still be compiled from the source, although assets from the PS1 ISO are required and need to be converted to work in-game[citation needed].

Essential improvements

High Quality Ramses Speech

The speech for Ramses is of low quality, making it hard to understand
Replace .ogg files
  1. Download HQ Ramses Speech Here.
  2. Extract all files into <path-to-game>\music\ramses.
  3. Start the game.

Notes

These are ripped from a PS1 CD to keep quality intact.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\config.cfg[Note 1]

Save game data location

System Location
Windows <path-to-game>\saves\[Note 1]

Video

Gameplay options.
Gameplay options.
Graphics options.
Graphics options.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
74, 90, 110 and 120 presets
Can be further adjusted in config.cfg with seta r_fov "X", where X is your desired vertical FOV
Windowed
Borderless fullscreen windowed
Use Special K
Anisotropic filtering (AF)
Open config.cfg and set seta gl_anisotropic "X" to your desired value up to 16
Anti-aliasing (AA)
FXAA
Vertical sync (Vsync)
60 FPS
120+ FPS
Game speed tied to frame rate at frame rates higher than 60.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

Mouse options.
Mouse options.
Gamepad options.
Gamepad options.
Key and gamepad bindings.
Key and gamepad bindings.

Audio

Audio feature State Notes
Separate volume controls
Sound and Music
Surround sound
See Surround sound.
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Surround sound

OpenAL Soft[citation needed]
  1. Rename OpenAL32.dll to OpenAL32.bak
  2. Download OpenAL Soft and copy soft_oal.dll (bin\Win32) into the same folder.
  3. Rename soft_oal.dll to OpenAL32.dll.
  4. Note: On systems with a modern sound cards supporting hardware OpenAL simply deleting the existing OpenAL32.dll may work. The game supports basic 3D environmental surround sound and should sound similar to openAL soft.

Localizations

Language UI Audio Sub Notes
English
French
German
Spanish

Issues fixed

Mouse aiming not working on Windows 10

After the Fall Creators update on Windows 10, mouse aiming was rendered broken without this fix.
Download the fix and replace the old anubis.exe file in <path-to-game> with the one in the zip archive

Other information

API

Technical specs Supported Notes
OpenGL 1.4
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio OpenAL

System requirements

Windows
Minimum Recommended
Operating system (OS) Vista
Processor (CPU) Dual-core from Intel or AMD at 2.0 GHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 190 MB
Video card (GPU) Intel / AMD / Nvidia Circa ~2010 or newer
OpenGL 1.4 compatible

Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. 1.0 1.1 svkaiser/PowerslaveEX - GitHub - last accessed on 2017-02-28
  2. FAQ - Powerslave EX - last accessed on 2017-06-06
    "Powerslave is a first person shooter developed by Lobotomy Software for PC in 1996 and for consoles in 1996-1997. The console versions was a completely different game compared to the PC version and featured a gameplay style similar to that of Metroid where the player could acquire new abilities and revisit areas that were not accessible before."