Difference between revisions of "Pacer"
From PCGamingWiki, the wiki about fixing PC games
(I had originally missed out on the "This also includes futuristic crafts that hover above the ground." part of the taxonomy explanation.) |
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− | |fov notes = | + | |fov notes = No setting to decide wiew depth, apart from a basic choice between third-person and first-person camera. |
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Revision as of 10:36, 29 September 2021
Developers | |
---|---|
R8 Games | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | October 29, 2020 |
Reception | |
Metacritic | 70 |
OpenCritic | 73 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person, First-person |
Controls | Direct control |
Genres | Racing |
Vehicles | Track racing, Hovercraft |
Art styles | Stylized |
Themes | Sci-fi |
Pacer is a singleplayer and multiplayer third-person and first-person racing game.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\FormulaFusion\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/389670/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\FormulaFusion\Saved\SaveGames\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/389670/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 16:9 and 16:10 are supported. | ||
Multi-monitor | |||
Ultra-widescreen | [1] | ||
4K Ultra HD | |||
Field of view (FOV) | No setting to decide wiew depth, apart from a basic choice between third-person and first-person camera. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | No option with that name is present in the graphics settings. However, it can be changed in the game's config files (see Unreal Engine 4 - Anisotropic filtering). | ||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Except for the autosave warning and the following "Press any key to continue" prompts. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers | No DirectInput support. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | ||
Cursor detection |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | The countdown announcer is the only voice in the game. | |||
French | ||||
German | ||||
Italian | ||||
Russian | ||||
Spanish | ||||
Brazilian Portuguese | ||||
Simplified Chinese |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play | |||
Asynchronous multiplayer |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues fixed
Motion blur
- In-game anti-aliasing may result in blurring of the image.
Remove motion blur[2] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 11 | [3] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | Ogg Vorbis, XAudio | |
Interface | Ansel |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Core i5 2.7 GHz AMD A10-5700 AMD FX-6300 |
Intel Core i5-4000 series 3.5 GHz AMD FX-8350 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 17 GB | |
Video card (GPU) | Nvidia GeForce GT 740 AMD Radeon R7 260 DirectX 10 compatible | Nvidia GeForce GTX 970 AMD Radeon R9 290 DirectX 11 compatible |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/389670/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (389670) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Dandelion Sprout on 2021-09-26
- If the resolutions in
GameUserSettings.ini
are manually set to 2560x1080, the game will shrink back to widescreen when the initial loading screens are shown.
- If the resolutions in
- ↑ Verified by User:Dandelion Sprout on 2021-09-26
- At 1440p, sharpen=1 looks good with the "High" in-game anti-aliasing, and sharpen=3 works best with the "Very high" anti-aliasing.
- ↑ Verified by User:Dandelion Sprout on 2021-09-26
- Checked in the DLL viewer of Process Explorer.