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Owlboy

From PCGamingWiki, the wiki about fixing PC games
Revision as of 02:26, 9 October 2021 by Garrbot (talk | contribs) (→‎API: updated template usage)
Owlboy
Owlboy cover
Developers
D-Pad Studio
macOS (OS X) Ethan Lee
Linux Ethan Lee
Publishers
Retail IndieBox
Engines
Windows XNA[1]
OS X, Linux FNA
Release dates
Windows November 1, 2016[2]
macOS (OS X) January 26, 2017[3]
Linux January 26, 2017[3]
Reception
Metacritic 88
OpenCritic 88
IGDB 89
Owlboy on HowLongToBeat
Owlboy on IGDB
Owlboy on MobyGames
Owlboy on Wikipedia

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
DRM details are not known
Icon overlay.png
Windows
macOS (OS X)
Linux
GOG.com
DRM-free
Windows
macOS (OS X)
Linux
Green Man Gaming
Icon overlay.png
Windows
macOS (OS X)
Linux
Humble Store
DRM-free
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Saved Games\Owlboy\Config\
macOS (OS X) ~/Library/Application Support/Owlboy/Config/
Linux $XDG_CONFIG_HOME/Owlboy/

Save game data location

System Location
Windows %USERPROFILE%\Saved Games\Owlboy\Saves\
macOS (OS X) ~/Library/Application Support/Owlboy/Saves/
Linux $XDG_DATA_HOME/Owlboy/Saves/
This game follows the XDG Base Directory Specification on Linux.

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

Graphics settings.
Graphics settings.

Graphics feature State Notes
Widescreen resolution
Fullscreen uses desktop resolution. Rendering resolution is 640x360. Uses bilinear filtering to stretch to any non-integer scaled resolution, like 2736x1824. 16:10 aspect ratio is fine when using the Letterboxing option.
Multi-monitor
Ultra-widescreen
Stretched from 16:9.[4]
4K Ultra HD
Field of view (FOV)
Windowed
1280x720 only. Toggle with F11. Cursor can be locked inside window.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS
120+ FPS
Frame rate is capped at 61 FPS.[5]
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

General settings.
General settings.
Keyboard rebinding.
Keyboard rebinding.
Controller settings.
Controller settings.

Keyboard and mouse State Notes
Remapping
Single key per action.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Unplug any controllers.
Mouse Y-axis inversion
Controller
Controller support
XInput only on Windows.[6] Use XInput wrapper or "fnatest" beta.
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Linux/macOS support prompt autodetection, with Windows option to change between prompts manually.
Impulse Trigger vibration
PlayStation controllers
For Windows use XInput wrapper or "fnatest" beta.
PlayStation button prompts
Linux/macOS support prompt autodetection, with Windows option to change between prompts manually.
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes
Generic/other controllers
For Windows use XInput wrapper or "fnatest" beta.
Button prompts
Linux/macOS support prompt autodetection, with Windows option to change between prompts manually.
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Master, music and sound.
Surround sound
Subtitles
All speech is text-based.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Norwegian
Polish
Portuguese
Russian
Spanish

Other information

API

Technical specs Supported Notes
Direct3D 9
OpenGL 3.0 2.1 with ARB extensions acceptable.
Shader Model support 3.0 (HLSL), 1.20 (GLSL)
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

System requirements

Windows
Minimum Recommended
Operating system (OS) Vista
Processor (CPU) Dual Core
System memory (RAM) 1 GB
Hard disk drive (HDD) 600 MB
Video card (GPU) DirectX 9.0 compatible
Shader model 3.0 support
macOS (OS X)
Minimum
Operating system (OS) 10.7.5
Processor (CPU) Dual Core
System memory (RAM) 2 GB
Hard disk drive (HDD) 600 MB
Video card (GPU) OpenGL 3.0 compatible 2.1 with ARB extensions acceptable
Linux
Minimum
Operating system (OS) glibc 2.15+. S3TC support is NOT required
Processor (CPU) Dual Core
System memory (RAM) 2 GB
Hard disk drive (HDD) 600 MB
Video card (GPU) OpenGL 3.0 compatible 2.1 with ARB extensions acceptable


References