Difference between revisions of "Outcast 1.1"
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{{Infobox game/row/taxonomy/monetization | One-time game purchase }} | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
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− | {{Infobox game/row/taxonomy/pacing | }} | + | {{Infobox game/row/taxonomy/pacing | Real-time }} |
− | {{Infobox game/row/taxonomy/perspectives | }} | + | {{Infobox game/row/taxonomy/perspectives | Third-person }} |
− | {{Infobox game/row/taxonomy/controls | }} | + | {{Infobox game/row/taxonomy/controls | Direct control }} |
− | {{Infobox game/row/taxonomy/genres | }} | + | {{Infobox game/row/taxonomy/genres | Shooter }} |
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
{{Infobox game/row/taxonomy/art styles | }} | {{Infobox game/row/taxonomy/art styles | }} | ||
− | {{Infobox game/row/taxonomy/themes | }} | + | {{Infobox game/row/taxonomy/themes | Sci-fi }} |
{{Infobox game/row/taxonomy/series | Outcast }} | {{Infobox game/row/taxonomy/series | Outcast }} | ||
|steam appid = 336610 | |steam appid = 336610 | ||
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|lutris = outcast-11 | |lutris = outcast-11 | ||
|strategywiki = | |strategywiki = | ||
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|wikipedia = Outcast (video game) | |wikipedia = Outcast (video game) | ||
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− | ''' | + | {{Introduction |
− | + | |introduction = '''''Outcast 1.1''''' is a recompiled version of the 1999 game ''[[Outcast]]''. It includes higher resolution support, a multi-threaded renderer, tweaked visuals (particularly skyboxes), altered interface, Xinput controller support and bug fixes. | |
− | + | ||
+ | |release history = | ||
+ | |||
+ | |current state = | ||
+ | }} | ||
'''General information''' | '''General information''' |
Revision as of 19:28, 22 February 2024
This page is for the updated version. For the original release, see Outcast. For the 2017 remake, see Outcast: Second Contact.
Developers | |
---|---|
Fresh3D | |
Publishers | |
THQ Nordic | |
Engines | |
GAIA | |
Release dates | |
Windows | December 18, 2014 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Shooter |
Themes | Sci-fi |
Series | Outcast |
Outcast | |
---|---|
Outcast | 1999 |
Outcast 1.1 | 2014 |
Outcast: Second Contact | 2017 |
Outcast: A New Beginning | 2024 |
Outcast 1.1 is a recompiled version of the 1999 game Outcast. It includes higher resolution support, a multi-threaded renderer, tweaked visuals (particularly skyboxes), altered interface, Xinput controller support and bug fixes.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
GOG.com | Includes the original release (titled "Outcast Classic"). | |||
Green Man Gaming | ||||
Humble Store | ||||
Steam | ||||
ZOOM Platform |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\userdata\config.ini[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/336610/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\userdata\savegames[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/336610/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Global, music, ambient, SFX | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | Must be manually enabled. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Portuguese | ||||
Brazilian Portuguese | Zoom Platform only. | |||
Spanish |
Enable EAX
Modify quality_control.ini[1] |
---|
Notes
|
Issues fixed
Game runs slow
- The game occasionally fails to detect the number of CPU cores when it uses technology like Intel's Hyperthreading, resulting in poor performance.
Manually set Max Voxel Threads[1] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
Software renderer | ||
Shader Model support | 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Input | XInput | |
Cutscenes | MPlayer |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP SP2, Vista, 7, 8, 8.1 | |
Processor (CPU) | 1.2 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | DirectX 9.0c compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/336610/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (336610) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.