Difference between revisions of "OutRun 2006: Coast 2 Coast"
From PCGamingWiki, the wiki about fixing PC games
(added link to D3D antilag, only frame limiting solution that actually worked for me) |
m (updated template usage) |
||
Line 172: | Line 172: | ||
|udp = | |udp = | ||
|upnp = | |upnp = | ||
+ | }} | ||
+ | |||
+ | ==Other information== | ||
+ | ===API=== | ||
+ | {{API | ||
+ | |direct3d versions = | ||
+ | |direct3d notes = | ||
+ | |directdraw versions = | ||
+ | |directdraw notes = | ||
+ | |opengl versions = | ||
+ | |opengl notes = | ||
+ | |glide versions = | ||
+ | |glide notes = | ||
+ | |software mode = | ||
+ | |software mode notes = | ||
+ | |mantle support = | ||
+ | |mantle support notes = | ||
+ | |metal support = | ||
+ | |metal support notes = | ||
+ | |vulkan support = | ||
+ | |vulkan support notes = | ||
+ | |dos modes = | ||
+ | |dos modes notes = | ||
+ | |shader model versions = | ||
+ | |shader model notes = | ||
+ | |64-bit executable = unknown | ||
+ | |64-bit executable notes= | ||
}} | }} | ||
Line 178: | Line 205: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = XP | + | |minOS = XP, Vista, 7, 8 |
|minCPU = Pentium 4 1.3GHz | |minCPU = Pentium 4 1.3GHz | ||
|minRAM = 256MB | |minRAM = 256MB | ||
Line 184: | Line 211: | ||
|minGPU = nVidia GeforceFX 5600 128MB | |minGPU = nVidia GeforceFX 5600 128MB | ||
− | |recOS = XP | + | |recOS = XP, Vista, 7, 8 |
|recCPU = Pentium 4 2GHz | |recCPU = Pentium 4 2GHz | ||
|recRAM = 512MB | |recRAM = 512MB |
Revision as of 09:55, 10 January 2017
Developers | |
---|---|
Sumo Digital | |
Publishers | |
Sega | |
Release dates | |
Windows | June 27, 2006 |
OutRun | |
---|---|
Out Run | 1989 |
Turbo OutRun | 1990 |
OutRun 2006: Coast 2 Coast | 2006 |
Cannonball (Fan-made) | 2012 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | DRM: SecuROM. |
- This game is no longer sold digitally.
Essential improvements
Outrun 2 FXT
- Adds rumble support, new config tool, custom resolutions, windowed mode, additional camera views and more.
- Check out the readme file to install, configure and use this upgrade.
D3D antilag
- Simple .dll and config that can limit the framerate to 60fps without additional software
- Check out the readme file to install, configure and use this upgrade.
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/4730/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/4730/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 8 | |||
Online play | 8 |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7, 8 | XP, Vista, 7, 8 |
Processor (CPU) | Pentium 4 1.3GHz | Pentium 4 2GHz |
System memory (RAM) | 256MB | 512MB |
Hard disk drive (HDD) | 1GB | 1GB |
Video card (GPU) | nVidia GeforceFX 5600 128MB | nVidia Geforce 6200 |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (4730) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.