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Difference between revisions of "OpenRA"

From PCGamingWiki, the wiki about fixing PC games
(reworded config file steps to put in-game method first)
(→‎Video settings: Vsync unknown)
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==Video settings==
 
==Video settings==
 
{{Video settings
 
{{Video settings
 +
|wsgf link                  =
 +
|widescreen wsgf award      =
 +
|multimonitor wsgf award    =
 +
|ultrawidescreen wsgf award =
 +
|4k ultra hd wsgf award    =
 
|widescreen resolution      = true
 
|widescreen resolution      = true
 
|widescreen resolution notes=  
 
|widescreen resolution notes=  
Line 52: Line 57:
 
|4k ultra hd                = true
 
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
 +
|fov                        =
 +
|fov notes                  =
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
 
|borderless windowed        = true
 
|borderless windowed        = true
|borderless windowed notes  = called "Pseudo-Fullscreen", can be enabled via Settings - Display or in <code>settings.yaml</code>.  
+
|borderless windowed notes  = Called "Pseudo-Fullscreen", can be enabled via Settings - Display or in <code>settings.yaml</code>.  
 +
|anisotropic                =
 +
|anisotropic notes          =
 +
|antialiasing              =
 +
|antialiasing notes        =
 +
|vsync                      = unknown
 +
|vsync notes                =
 
|60 fps                    = true
 
|60 fps                    = true
|60 fps notes              = frame limiter enabled by default
+
|60 fps notes              = Frame limiter enabled by default.
 
|120 fps                    = true
 
|120 fps                    = true
 
|120 fps notes              = can be set via Settings - Display or in <code>settings.yaml</code>.
 
|120 fps notes              = can be set via Settings - Display or in <code>settings.yaml</code>.
 +
|color blind                = unknown
 +
|color blind notes          =
 
}}
 
}}
  

Revision as of 00:14, 7 October 2015

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OpenRA
Cover image missing, please upload it
Developers
OpenRA developers
Release dates
Windows 2010
macOS (OS X) 2010
Linux 2010

Key points

Open Source re-imagination of Command & Conquer, Red Alert and Dune 2000.
Not a direct clone. Took inspiration from later titles such as Red Alert 2 and Generals
Cross platform multiplayer on Windows, OS X, and Linux
Actively maintained by the community and designed with modding in mind.
Doesn't run on legacy hardware although it features retro graphics.

General information

Official Website

Availability

Source DRM Notes Keys OS
Developer website
DRM-free
latest official builds
Error: OS parameter cannot be empty
Incorrect store name. See here for available options.
DRM-free
not actively maintained
Error: key type '{{{5}}}' not recognised
Error: OS parameter cannot be empty

Game data

The game relies on the graphical assets of the original games and will prompt you at first start on entering the original discs or download a minimal asset pack from community maintained mirrors.

Configuration file, custom map and game asset location

This game does not follow the XDG Base Directory Specification on Linux.

Video settings

Template:Video settings

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
official asset installation support for US Freeware releases only, localized discs require manual installation;[1] UI translation support still in it's infancy

Network

Multiplayer types

Type Native Notes
LAN play
only via Direct IP
Online play
allows public games via the OpenRA master server

Connection types

Type Native Notes
Matchmaking
includes an in-game server browser, but nothing automated
Peer-to-peer
recommended method
Dedicated
headless mode still requires some UI dependencies[2]
Self-hosting
several community contributed dedicated servers exist
Direct IP
for private internet or LAN games

Ports

Protocol Port(s) and/or port range(s)
TCP 1234
This game supports Universal Plug and Play (UPnP) for automatic port configuration.
Ports used internally and externally is configurable in-game when hosting a game using Multiplayer - Create Server and in settings.yaml.

Other information

API

The game needs a Shader Model 2.0 and OpenGL 2.1 capable graphics card.

Technical specs Supported Notes
OpenGL 2.1 minimum required version
Shader Model support 2.0 minimum required version
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

System requirements

The Intel drivers that are bundled with Windows ("Vendor: Microsoft Corporation") do not include any OpenGL support and therefore won't work.

Windows
Minimum
Operating system (OS) 7
Processor (CPU)
System memory (RAM) 1 GB
Hard disk drive (HDD) 50 MB
Video card (GPU) Radeon 9500+ or GeForce FX5200+ or Intel HD 3000

The Open Source Intel Mesa drivers offer more OpenGL features than their Windows counterparts which is why older graphics card will work.

Linux
Minimum
Operating system (OS)
Processor (CPU)
System memory (RAM) 1 GB
Hard disk drive (HDD) 50 MB
Video card (GPU) Radeon 9500+ or GeForce FX5200+ or GMA X3100+

References