Difference between revisions of "OpenRA"
(reworded config file steps to put in-game method first) |
(→Video settings: Vsync unknown) |
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==Video settings== | ==Video settings== | ||
{{Video settings | {{Video settings | ||
+ | |wsgf link = | ||
+ | |widescreen wsgf award = | ||
+ | |multimonitor wsgf award = | ||
+ | |ultrawidescreen wsgf award = | ||
+ | |4k ultra hd wsgf award = | ||
|widescreen resolution = true | |widescreen resolution = true | ||
|widescreen resolution notes= | |widescreen resolution notes= | ||
Line 52: | Line 57: | ||
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
+ | |fov = | ||
+ | |fov notes = | ||
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
|borderless windowed = true | |borderless windowed = true | ||
− | |borderless windowed notes = | + | |borderless windowed notes = Called "Pseudo-Fullscreen", can be enabled via Settings - Display or in <code>settings.yaml</code>. |
+ | |anisotropic = | ||
+ | |anisotropic notes = | ||
+ | |antialiasing = | ||
+ | |antialiasing notes = | ||
+ | |vsync = unknown | ||
+ | |vsync notes = | ||
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = | + | |60 fps notes = Frame limiter enabled by default. |
|120 fps = true | |120 fps = true | ||
|120 fps notes = can be set via Settings - Display or in <code>settings.yaml</code>. | |120 fps notes = can be set via Settings - Display or in <code>settings.yaml</code>. | ||
+ | |color blind = unknown | ||
+ | |color blind notes = | ||
}} | }} | ||
Revision as of 00:14, 7 October 2015
Cover image missing, please upload it | |
Developers | |
---|---|
OpenRA developers | |
Release dates | |
Windows | 2010 |
macOS (OS X) | 2010 |
Linux | 2010 |
Key points
- Open Source re-imagination of Command & Conquer, Red Alert and Dune 2000.
- Not a direct clone. Took inspiration from later titles such as Red Alert 2 and Generals
- Cross platform multiplayer on Windows, OS X, and Linux
- Actively maintained by the community and designed with modding in mind.
- Doesn't run on legacy hardware although it features retro graphics.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website | latest official builds | |||
Incorrect store name. See here for available options. | not actively maintained |
Game data
The game relies on the graphical assets of the original games and will prompt you at first start on entering the original discs or download a minimal asset pack from community maintained mirrors.
Configuration file, custom map and game asset location
- This game does not follow the XDG Base Directory Specification on Linux.
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | official asset installation support for US Freeware releases only, localized discs require manual installation;[1] UI translation support still in it's infancy |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | only via Direct IP | ||
Online play | allows public games via the OpenRA master server |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | includes an in-game server browser, but nothing automated | |
Peer-to-peer | recommended method | |
Dedicated | headless mode still requires some UI dependencies[2] | |
Self-hosting | several community contributed dedicated servers exist | |
Direct IP | for private internet or LAN games |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 1234 |
- This game supports Universal Plug and Play (UPnP) for automatic port configuration.
- Ports used internally and externally is configurable in-game when hosting a game using Multiplayer - Create Server and in
settings.yaml
.
Other information
API
The game needs a Shader Model 2.0 and OpenGL 2.1 capable graphics card.
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 2.1 | minimum required version |
Shader Model support | 2.0 | minimum required version |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
The Intel drivers that are bundled with Windows ("Vendor: Microsoft Corporation") do not include any OpenGL support and therefore won't work.
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 | |
Processor (CPU) | ||
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 50 MB | |
Video card (GPU) | Radeon 9500+ or GeForce FX5200+ or Intel HD 3000 |
The Open Source Intel Mesa drivers offer more OpenGL features than their Windows counterparts which is why older graphics card will work.
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 50 MB | |
Video card (GPU) | Radeon 9500+ or GeForce FX5200+ or GMA X3100+ |
References
- Pages needing cleanup
- Pages needing cover images
- Windows
- OS X
- Linux
- Games
- Invalid template usage (Availability)
- Invalid template usage (DRM)
- Invalid section order
- Invalid template usage (Game data/config)
- Self-hosting
- Invalid template usage (API)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)