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Difference between revisions of "Need for Speed: Hot Pursuit 2"

From PCGamingWiki, the wiki about fixing PC games
m (updated template usage)
Line 51: Line 51:
 
|4k ultra hd wsgf award    = incomplete
 
|4k ultra hd wsgf award    = incomplete
 
|widescreen resolution      = hackable
 
|widescreen resolution      = hackable
|widescreen resolution notes= Stretched by default. Use [http://community.pcgamingwiki.com/files/file/109-old-games-widescreen-patch/ Old Games Widescreen Patch].
+
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]].
 
|multimonitor              = false
 
|multimonitor              = false
 
|multimonitor notes        =  
 
|multimonitor notes        =  
|ultrawidescreen            = unknown
+
|ultrawidescreen            = hackable
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = See [[#Widescreen resolution|Widescreen resolution]].
 
|4k ultra hd                = unknown
 
|4k ultra hd                = unknown
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
Line 62: Line 62:
 
|windowed                  = hackable
 
|windowed                  = hackable
 
|windowed notes            = See [[#Windowed|Windowed]].
 
|windowed notes            = See [[#Windowed|Windowed]].
|borderless windowed        = false
+
|borderless windowed        = hackable
|borderless windowed notes  =  
+
|borderless windowed notes  = Use [https://github.com/Codeusa/Borderless-Gaming Borderless Gaming].
|anisotropic                = false
+
|anisotropic                = hackable
|anisotropic notes          =  
+
|anisotropic notes          = Force in the graphics card control panel.
|antialiasing              = false
+
|antialiasing              = hackable
|antialiasing notes        =  
+
|antialiasing notes        = Force in the graphics card control panel.
|vsync                      = false
+
|vsync                      = hackable
|vsync notes                =  
+
|vsync notes                = Force in the graphics card control panel.
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
Line 76: Line 76:
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
 +
}}
 +
 +
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 +
<!-- Old Games Widescreen Patch results in Vert- FOV scaling -->
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Widescreen fix (Hor+)|ref=<ref>{{Refurl|url=https://www.youtube.com/watch?v=E_r0_IvE6Pk|title=NFS Hot Pursuit 2 - Widescreen Tutorial (NEW) - YouTube|date=2017-03-20}}</ref><ref>{{Refurl|url=https://www.youtube.com/watch?v=tA7Pxph3Bxs|title=NFS Hot Pursuit 2 - Menu Custom Resolution Tutorial - YouTube|date=2017-03-20}}</ref>}}
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open {{file|rendercaps.ini}}.
 +
# Change <code>LimitResolution=1</code> to <code>LimitResolution=0</code>.
 +
# Change <code>Width</code> and <code>Height</code> under <code>[GraphicsFE]</code> to the desired resolution.
 +
# Install a hex editor (e.g. [https://mh-nexus.de/en/hxd/ HxD]).
 +
# Run HxD and open {{file|NFSHP2.exe}}.
 +
# Press {{key|Ctrl|F}} and search for the hex value <code>34B80000803F</code>.
 +
# Replace the <code>0000803F</code> value with:
 +
#* <code>0000703F</code> for 5:4 screens
 +
#* <code>0000963F</code> for 25:16 screens
 +
#* <code>9A99993F</code> for 16:10 screens
 +
#* <code>C7719C3F</code> for 15:9 screens
 +
#* <code>ABAAAA3F</code> for 16:9 screens
 +
#* <code>398EE33F</code> for 21:9 screens
 +
# Press {{key|Ctrl|F}} and search for the hex value <code>20030000C74614580200000F</code>.
 +
# Replace the <code>2003</code> and <code> 5802</code> values with:
 +
#* <code>0004</code> and <code>0003</code> for 1024x768
 +
#* <code>8004</code> and <code>6003</code> for 1152x864
 +
#* <code>0005</code> and <code>D002</code> for 1280x720
 +
#* <code>0005</code> and <code>0003</code> for 1280x768
 +
#* <code>0005</code> and <code>2003</code> for 1280x800
 +
#* <code>0005</code> and <code>C003</code> for 1280x960
 +
#* <code>0005</code> and <code>0004</code> for 1280x1024
 +
#* <code>5005</code> and <code>0003</code> for 1360x768
 +
#* <code>5605</code> and <code>0003</code> for 1366x768
 +
#* <code>5805</code> and <code>0003</code> for 1368x768
 +
#* <code>A005</code> and <code>8403</code> for 1440x900
 +
#* <code>4006</code> and <code>8403</code> for 1600x900
 +
#* <code>4006</code> and <code>0004</code> for 1600x1024
 +
#* <code>4006</code> and <code>B004</code> for 1600x1200
 +
#* <code>9006</code> and <code>1A04</code> for 1680x1050
 +
#* <code>8007</code> and <code>3804</code> for 1920x1080
 +
#* <code>8007</code> and <code>B004</code> for 1920x1200
 +
#* More values available [http://www.wsgf.org/article/common-hex-values here]
 +
# Save your changes.
 +
# Run the game and set your resolution.
 
}}
 
}}
  
Line 82: Line 124:
 
{{Fixbox/fix|Enable windowed|ref=<ref>{{refurl|url=http://www.tweaktown.com/guides/408/need_for_speed_hot_pursuit_2_tweaking_guide/index5.html|title=Need For Speed: Hot Pursuit 2 Tweaking Guide|date=December 1, 2016}}</ref>}}
 
{{Fixbox/fix|Enable windowed|ref=<ref>{{refurl|url=http://www.tweaktown.com/guides/408/need_for_speed_hot_pursuit_2_tweaking_guide/index5.html|title=Need For Speed: Hot Pursuit 2 Tweaking Guide|date=December 1, 2016}}</ref>}}
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
# Edit {{file|RenderCaps.ini}}.
+
# Edit {{file|rendercaps.ini}}.
 
# Change <code>Fullscreen=1</code> to <code>Fullscreen=0</code>.
 
# Change <code>Fullscreen=1</code> to <code>Fullscreen=0</code>.
 
}}
 
}}

Revision as of 18:58, 20 March 2017

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
Need for Speed: Hot Pursuit 2
Need for Speed: Hot Pursuit 2 cover
Developers
EA Seattle
Publishers
Electronic Arts
Engines
EAGL
Release dates
Windows October 21, 2002
Need for Speed: Hot Pursuit 2 guide on StrategyWiki
Need for Speed: Hot Pursuit 2 on Wikipedia

Warnings

SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
GameSpy online services have been shut down (see Network for solutions).
The Need for Speed 1994
Need for Speed II 1997
Need for Speed: Hot Pursuit (series)
Need for Speed: High Stakes 1999
Need for Speed: Porsche Unleashed 2000
Need for Speed: Underground (series)
Need for Speed: Most Wanted (series)
Need for Speed: Carbon 2006
Need for Speed: ProStreet 2007
Need for Speed: Undercover 2008
Need for Speed: Shift (series)
Need for Speed: World 2010
Need for Speed: The Run 2011
Need for Speed Rivals 2013
Need for Speed (2016) 2016
Need for Speed Payback 2017
Need for Speed: Edge 2017
Need for Speed Heat 2019
Need for Speed Unbound 2022

For the prequel, see Need for Speed III: Hot Pursuit. For the 2010 game, see Need for Speed: Hot Pursuit.

Key points

GameSpy online server browser has stopped working due to GameSpy services being shut down.[1]

General information

Need for Speed Wiki

Availability

Source DRM Notes Keys OS
Retail
DRM details are not known
Windows
Amazon.com
DRM details are not known
Windows

Game data

Configuration file(s) location

Template:Game data/row
System Location

Save game data location

Template:Game data/row
System Location

Video settings

Video settings.
Video settings.

Template:Video settings

Widescreen resolution

Instructions

Windowed

Instructions

Input settings

Template:Input settings

To enable Force Feedback on XInput controller, see Force feedback driver.

Audio settings

Template:Audio settings

Network

Multiplayer types

Type Native Notes
Local play
LAN play
Online play
GameSpy services have been shut down;[2] see GameSpy for workarounds.

Other information

API

Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 98, ME, 2000, XP
Processor (CPU) 450 MHz Pentium III
500 MHz AMD Athlon
System memory (RAM) 128 MB
Hard disk drive (HDD) 1.2 GB
Video card (GPU) Direct3D compatible Video Card
16 MB of VRAM

References