Difference between revisions of "Need for Speed: Hot Pursuit 2"
From PCGamingWiki, the wiki about fixing PC games
m (updated template usage) |
|||
Line 51: | Line 51: | ||
|4k ultra hd wsgf award = incomplete | |4k ultra hd wsgf award = incomplete | ||
|widescreen resolution = hackable | |widescreen resolution = hackable | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]]. |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = hackable |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = See [[#Widescreen resolution|Widescreen resolution]]. |
|4k ultra hd = unknown | |4k ultra hd = unknown | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
Line 62: | Line 62: | ||
|windowed = hackable | |windowed = hackable | ||
|windowed notes = See [[#Windowed|Windowed]]. | |windowed notes = See [[#Windowed|Windowed]]. | ||
− | |borderless windowed = | + | |borderless windowed = hackable |
− | |borderless windowed notes = | + | |borderless windowed notes = Use [https://github.com/Codeusa/Borderless-Gaming Borderless Gaming]. |
− | |anisotropic = | + | |anisotropic = hackable |
− | |anisotropic notes = | + | |anisotropic notes = Force in the graphics card control panel. |
− | |antialiasing = | + | |antialiasing = hackable |
− | |antialiasing notes = | + | |antialiasing notes = Force in the graphics card control panel. |
− | |vsync = | + | |vsync = hackable |
− | |vsync notes = | + | |vsync notes = Force in the graphics card control panel. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
Line 76: | Line 76: | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
+ | <!-- Old Games Widescreen Patch results in Vert- FOV scaling --> | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Widescreen fix (Hor+)|ref=<ref>{{Refurl|url=https://www.youtube.com/watch?v=E_r0_IvE6Pk|title=NFS Hot Pursuit 2 - Widescreen Tutorial (NEW) - YouTube|date=2017-03-20}}</ref><ref>{{Refurl|url=https://www.youtube.com/watch?v=tA7Pxph3Bxs|title=NFS Hot Pursuit 2 - Menu Custom Resolution Tutorial - YouTube|date=2017-03-20}}</ref>}} | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open {{file|rendercaps.ini}}. | ||
+ | # Change <code>LimitResolution=1</code> to <code>LimitResolution=0</code>. | ||
+ | # Change <code>Width</code> and <code>Height</code> under <code>[GraphicsFE]</code> to the desired resolution. | ||
+ | # Install a hex editor (e.g. [https://mh-nexus.de/en/hxd/ HxD]). | ||
+ | # Run HxD and open {{file|NFSHP2.exe}}. | ||
+ | # Press {{key|Ctrl|F}} and search for the hex value <code>34B80000803F</code>. | ||
+ | # Replace the <code>0000803F</code> value with: | ||
+ | #* <code>0000703F</code> for 5:4 screens | ||
+ | #* <code>0000963F</code> for 25:16 screens | ||
+ | #* <code>9A99993F</code> for 16:10 screens | ||
+ | #* <code>C7719C3F</code> for 15:9 screens | ||
+ | #* <code>ABAAAA3F</code> for 16:9 screens | ||
+ | #* <code>398EE33F</code> for 21:9 screens | ||
+ | # Press {{key|Ctrl|F}} and search for the hex value <code>20030000C74614580200000F</code>. | ||
+ | # Replace the <code>2003</code> and <code> 5802</code> values with: | ||
+ | #* <code>0004</code> and <code>0003</code> for 1024x768 | ||
+ | #* <code>8004</code> and <code>6003</code> for 1152x864 | ||
+ | #* <code>0005</code> and <code>D002</code> for 1280x720 | ||
+ | #* <code>0005</code> and <code>0003</code> for 1280x768 | ||
+ | #* <code>0005</code> and <code>2003</code> for 1280x800 | ||
+ | #* <code>0005</code> and <code>C003</code> for 1280x960 | ||
+ | #* <code>0005</code> and <code>0004</code> for 1280x1024 | ||
+ | #* <code>5005</code> and <code>0003</code> for 1360x768 | ||
+ | #* <code>5605</code> and <code>0003</code> for 1366x768 | ||
+ | #* <code>5805</code> and <code>0003</code> for 1368x768 | ||
+ | #* <code>A005</code> and <code>8403</code> for 1440x900 | ||
+ | #* <code>4006</code> and <code>8403</code> for 1600x900 | ||
+ | #* <code>4006</code> and <code>0004</code> for 1600x1024 | ||
+ | #* <code>4006</code> and <code>B004</code> for 1600x1200 | ||
+ | #* <code>9006</code> and <code>1A04</code> for 1680x1050 | ||
+ | #* <code>8007</code> and <code>3804</code> for 1920x1080 | ||
+ | #* <code>8007</code> and <code>B004</code> for 1920x1200 | ||
+ | #* More values available [http://www.wsgf.org/article/common-hex-values here] | ||
+ | # Save your changes. | ||
+ | # Run the game and set your resolution. | ||
}} | }} | ||
Line 82: | Line 124: | ||
{{Fixbox/fix|Enable windowed|ref=<ref>{{refurl|url=http://www.tweaktown.com/guides/408/need_for_speed_hot_pursuit_2_tweaking_guide/index5.html|title=Need For Speed: Hot Pursuit 2 Tweaking Guide|date=December 1, 2016}}</ref>}} | {{Fixbox/fix|Enable windowed|ref=<ref>{{refurl|url=http://www.tweaktown.com/guides/408/need_for_speed_hot_pursuit_2_tweaking_guide/index5.html|title=Need For Speed: Hot Pursuit 2 Tweaking Guide|date=December 1, 2016}}</ref>}} | ||
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
− | # Edit {{file| | + | # Edit {{file|rendercaps.ini}}. |
# Change <code>Fullscreen=1</code> to <code>Fullscreen=0</code>. | # Change <code>Fullscreen=1</code> to <code>Fullscreen=0</code>. | ||
}} | }} |
Revision as of 18:58, 20 March 2017
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
EA Seattle | |
Publishers | |
Electronic Arts | |
Engines | |
EAGL | |
Release dates | |
Windows | October 21, 2002 |
Warnings
- SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
⤏ Go to series page | |
The Need for Speed | 1994 |
Need for Speed II | 1997 |
Need for Speed: Hot Pursuit (series) | |
Need for Speed: High Stakes | 1999 |
Need for Speed: Porsche Unleashed | 2000 |
Need for Speed: Underground (series) | |
Need for Speed: Most Wanted (series) | |
Need for Speed: Carbon | 2006 |
Need for Speed: ProStreet | 2007 |
Need for Speed: Undercover | 2008 |
Need for Speed: Shift (series) | |
Need for Speed: World | 2010 |
Need for Speed: The Run | 2011 |
Need for Speed Rivals | 2013 |
Need for Speed (2016) | 2016 |
Need for Speed Payback | 2017 |
Need for Speed: Edge | 2017 |
Need for Speed Heat | 2019 |
Need for Speed Unbound | 2022 |
For the prequel, see Need for Speed III: Hot Pursuit. For the 2010 game, see Need for Speed: Hot Pursuit.
Key points
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Amazon.com |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Save game data location
Template:Game data/row
System | Location |
---|
Video settings
Widescreen resolution
Instructions |
---|
Windowed
Instructions |
---|
Input settings
- To enable Force Feedback on XInput controller, see Force feedback driver.
Audio settings
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play | GameSpy services have been shut down;[2] see GameSpy for workarounds. |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, ME, 2000, XP | |
Processor (CPU) | 450 MHz Pentium III 500 MHz AMD Athlon |
800 MHz Pentium III or AMD Athlon |
System memory (RAM) | 128 MB | |
Hard disk drive (HDD) | 1.2 GB | |
Video card (GPU) | Direct3D compatible Video Card 16 MB of VRAM | Direct3D compatible Video Card 32 MB of VRAM |