Difference between revisions of "Moss"
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|introduction = '''''Moss''''' is a [[:Category:Third-person|third-person]] [[:Category:Adventure|adventure]] [[:Category:Platform|platformer]] game with [[:Category:Action|action]] and [[:Category:Puzzle|puzzle]] elements. Game is played from [[:Category:First-person|first-person]] perspective, where player character can interact with the game directly using motion controllers and solve enviromental puzzles and control the protagonist with button controls and do platforming, generating unique gameplay with "second-person" perspective. Game was created and self published by [[Company:Polyarc|Polyarc]]. | |introduction = '''''Moss''''' is a [[:Category:Third-person|third-person]] [[:Category:Adventure|adventure]] [[:Category:Platform|platformer]] game with [[:Category:Action|action]] and [[:Category:Puzzle|puzzle]] elements. Game is played from [[:Category:First-person|first-person]] perspective, where player character can interact with the game directly using motion controllers and solve enviromental puzzles and control the protagonist with button controls and do platforming, generating unique gameplay with "second-person" perspective. Game was created and self published by [[Company:Polyarc|Polyarc]]. | ||
− | |release history = | + | |release history = Originally released for PlayStation VR on February 27, 2018, Moss launched on Steam and Oculus on June 7, 2018.{{note|Steam currently incorrectly lists release at February 27th, 2018, this is not true release date.}} |
|current state = Free DLC '''Twilight Garden''' was released as an update in June 25, 2019 and is automatically accessible trough the levels of the main game. Game has also been updated to support newer headsets and motion controllers including Valve Index. | |current state = Free DLC '''Twilight Garden''' was released as an update in June 25, 2019 and is automatically accessible trough the levels of the main game. Game has also been updated to support newer headsets and motion controllers including Valve Index. |
Revision as of 22:01, 31 October 2021
Developers | |
---|---|
Polyarc | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | June 7, 2018 |
Reception | |
Metacritic | 81 |
OpenCritic | 86 |
IGDB | 84 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control, Gestures |
Genres | Action, Adventure, Platform, Puzzle |
Art styles | Cartoon, Realistic |
Themes | Fantasy |
Warnings
- This game requires a virtual reality headset (see VR support for details).
Moss is a third-person adventure platformer game with action and puzzle elements. Game is played from first-person perspective, where player character can interact with the game directly using motion controllers and solve enviromental puzzles and control the protagonist with button controls and do platforming, generating unique gameplay with "second-person" perspective. Game was created and self published by Polyarc.
Originally released for PlayStation VR on February 27, 2018, Moss launched on Steam and Oculus on June 7, 2018.[Note 1]
Free DLC Twilight Garden was released as an update in June 25, 2019 and is automatically accessible trough the levels of the main game. Game has also been updated to support newer headsets and motion controllers including Valve Index.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Oculus Store | ||||
Steam | ||||
Viveport |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\MossGame\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/846470/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\MossGame\Saved\SaveGames\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/846470/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
- This game requires a virtual reality headset (see VR support for details).
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
4K Ultra HD | |||
Field of view (FOV) | Up to 180° per eye | ||
Windowed | True for mirrored view | ||
Borderless fullscreen windowed | True for mirrored view | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See Anti-aliasing (AA). | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Anti-aliasing (AA)
Edit config file to enable super-sampling[1] |
---|
[/script/engine.renderersettings] r.ScreenPercentage=120 |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Keyboard not used at all. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Mouse not used at all. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Dualshock 4 controller support is exclusive to Playstation VR version as it requires Playstation Camera for spacial detection. Developer does allow using standard controller on left hand and tracked motion controller on right hand, but this is not officially supported configuration.[2] |
|
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Tracked motion controllers | ||
---|---|---|
Button/gesture prompts | At least Vive and Valve index controllers. |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, effects and narration. | |
Surround sound | [citation needed] | |
Subtitles | Subtitles are white text on black background, placed into places in the game world where they do not obstruct gameplay. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Spanish |
VR support
- This game requires a virtual reality headset.
Headsets | State | Notes | |
---|---|---|---|
SteamVR | Also native support for Valve Index and Valve Index Controllers. | ||
Oculus VR (LibOVR) | With Steam version, game should automatically use Oculus SDK.[3] However in case it doesn't, use -hmd=oculushmd launch parameter to force it.[4][5] |
||
Windows Mixed Reality | |||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | See Input for details. | ||
Traditional controller | See Input for details. | ||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | Seated position is calibrated at the launch of the game. Press and hold button for menu to reset at any point. | ||
Standing | |||
Room-scale |
Issues unresolved
CPU usage spikes using Medium or High graphics settings
Set graphics settings to Low[6][7] |
---|
|
SteamVR enviroment showing every time level is loading
Issues fixed
Incorrect controller instructions and prompts
- If the game has trouble determining what controllers are in use, it will fall back on default ones, e.g. with SteamVR it will then show Vive controllers. Even though regular controllers are not supported, game still takes input from them and this can cause for this to happen.
Unplug or disable all controllers[8] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8.1 | 10 |
Processor (CPU) | Intel Core i5-6600K AMD Ryzen 5 1400 |
Intel Core i7-4790 AMD Ryzen 5 1500X |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 12 GB | |
Video card (GPU) | Nvidia GeForce GTX 970 AMD Radeon RX 480 4 GB of VRAM | Nvidia GeForce GTX 1070 AMD Radeon RX Vega 56 8 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ Steam currently incorrectly lists release at February 27th, 2018, this is not true release date.
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (846470) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ I figured out how to supersample in this game - last accessed on 2021-10-31
- ↑ I want to play with my XBox controller. :: Moss General Discussion - last accessed on 2021-01-28
- "We've previously heard from some players that using the left hand for a gamepad and right had for a Vive controller can work. We do allow Gamepad input in addition to VR Controller input. However, we do require a tracked controller for interacting with Quill and the various environments in Moss. I'll clarify that this is not officially supported, but we aren't looking to remove it if players are finding it works."
- ↑ Oculus SDK? :: Moss General discussion, Post #1 - last accessed on 2020-01-28
- "It supports the Oculus Rift natively. SteamVR doesn't load up, and the left menu button is used for the ingame menu."
- ↑ Oculus SDK support ? :: Moss General discussion, Post #1 - last accessed on 2020-01-28
- "Yes, add this to the launch options: -hmd=oculushmd"
- ↑ steamgameswithnativesupport - /r/oculus - last accessed on 2020-01-28
- ↑ Performance issues - last accessed on 2021-10-31
- ↑ Verified by User:Rct3guy on 2021-10-31
- ↑ Verified by User:Marioysikax on 2021-01-28