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Difference between revisions of "Moss"

From PCGamingWiki, the wiki about fixing PC games
(→‎Issues unresolved: Noted CPU spikes on higher graphics settings)
 
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{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 
{{Infobox game/row/taxonomy/pacing            | Real-time }}
{{Infobox game/row/taxonomy/perspectives      | First-person, Third-person }}
+
{{Infobox game/row/taxonomy/perspectives      | Third-person }}
 
{{Infobox game/row/taxonomy/controls          | Direct control, Gestures }}
 
{{Infobox game/row/taxonomy/controls          | Direct control, Gestures }}
 
{{Infobox game/row/taxonomy/genres            | Action, Adventure, Platform, Puzzle }}
 
{{Infobox game/row/taxonomy/genres            | Action, Adventure, Platform, Puzzle }}
Line 24: Line 24:
 
{{Infobox game/row/taxonomy/art styles        | Cartoon, Realistic }}
 
{{Infobox game/row/taxonomy/art styles        | Cartoon, Realistic }}
 
{{Infobox game/row/taxonomy/themes            | Fantasy }}
 
{{Infobox game/row/taxonomy/themes            | Fantasy }}
{{Infobox game/row/taxonomy/series            | }}
+
{{Infobox game/row/taxonomy/series            | Moss }}
 
|steam appid  = 846470
 
|steam appid  = 846470
 
|steam appid side = 925970
 
|steam appid side = 925970
Line 40: Line 40:
  
 
{{Introduction
 
{{Introduction
|introduction      = '''''Moss''''' is a [[:Category:Third-person|third-person]] [[:Category:Adventure|adventure]] [[:Category:Platform|platformer]] game with [[:Category:Action|action]] and [[:Category:Puzzle|puzzle]] elements. Game is played from [[:Category:First-person|first-person]] perspective, where player character can interact with the game directly using motion controllers and solve enviromental puzzles and control the protagonist with button controls and do platforming, generating unique gameplay with "second-person" perspective. Game was created and self published by [[Company:Polyarc|Polyarc]].
+
|introduction      = '''''Moss''''' is a {{Glossary:Third-person}} {{Glossary:Adventure}} {{Glossary:Platform}} game with {{Glossary:Action}} and {{Glossary:Puzzle}} elements developed and published by [[Company:Polyarc|Polyarc]]. The game is played from {{Glossary:First-person}} perspective, where the player character can interact with the game world directly using motion controllers, solving environmental puzzles while also control the protagonist with button controls and platforming, resulting in "second-person" gameplay.
  
|release history  = Game was first released for Playstation VR in february 27, 2018, releases on Steam and Oculus following in June 7, 2018.{{note|Steam currently incorrectly lists release at February 27th, 2018, this is not true release date.}}  
+
|release history  = Originally released for PlayStation VR on February 27, 2018, Moss launched on Steam and Oculus on June 7, 2018.{{note|Steam currently incorrectly lists release as February 27th, 2018.}}  
  
|current state    = Free DLC '''Twilight Garden''' was released as an update in June 25, 2019 and is automatically accessible trough the levels of the main game. Game has also been updated to support newer headsets and motion controllers including Valve Index.  
+
|current state    = The free DLC '''Twilight Garden''' was released as an update in June 25, 2019 and is automatically accessible through the levels of the main game. The game has also been updated to support newer headsets and motion controllers, including the Valve Index.  
  
 
}}
 
}}
Line 55: Line 55:
 
{{Availability/row| Oculus | 1942343732456615 | Oculus |  |  | Windows }}
 
{{Availability/row| Oculus | 1942343732456615 | Oculus |  |  | Windows }}
 
{{Availability/row| Steam | 846470 | Steam | |  | Windows }}
 
{{Availability/row| Steam | 846470 | Steam | |  | Windows }}
{{Availability/row| Viveport | c3212c58-5f00-44a4-aa09-dfd70499253c | Account | | | Windows }}
+
{{Availability/row| Viveport | c3212c58-5f00-44a4-aa09-dfd70499253c | Account | Included with Viveport Infinity. | | Windows }}
 
}}
 
}}
  
Line 61: Line 61:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|%LOCALAPPDATA%\MossGame\Saved\Config\WindowsNoEditor\}}
+
{{Game data/config|Windows|{{P|localappdata}}\MossGame\Saved\Config\WindowsNoEditor\}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|%LOCALAPPDATA%\MossGame\Saved\SaveGames\}}
+
{{Game data/saves|Windows|{{P|localappdata}}\MossGame\Saved\SaveGames\}}
 
}}
 
}}
  
Line 104: Line 104:
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
 
|fov                        = true
 
|fov                        = true
|fov notes                  = Up to 180° per eye
+
|fov notes                  = Up to 180° per eye.
 
|windowed                  = true
 
|windowed                  = true
|windowed notes            = True for mirrored view
+
|windowed notes            = True for mirrored view.
 
|borderless windowed        = true
 
|borderless windowed        = true
|borderless windowed notes  = True for mirrored view
+
|borderless windowed notes  = True for mirrored view.
 
|anisotropic                = false
 
|anisotropic                = false
 
|anisotropic notes          =  
 
|anisotropic notes          =  
 
|antialiasing              = hackable
 
|antialiasing              = hackable
 
|antialiasing notes        = See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]].
 
|antialiasing notes        = See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]].
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = false
 
|vsync                      = false
 
|vsync notes                =  
 
|vsync notes                =  
Line 124: Line 127:
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
 
  
 
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
 
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
 
{{Fixbox|description=Edit config file to enable super-sampling|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/846470/discussions/0/3112522283874082560/|title=I figured out how to supersample in this game|date=2021-10-31}}</ref>|fix=
 
{{Fixbox|description=Edit config file to enable super-sampling|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/846470/discussions/0/3112522283874082560/|title=I figured out how to supersample in this game|date=2021-10-31}}</ref>|fix=
{{ii}} SteamVR's super-sampling settings do not work on this game
 
 
# Go to <code>{{P|localappdata}}\MossGame\Saved\Config\WindowsNoEditor\</code>
 
# Go to <code>{{P|localappdata}}\MossGame\Saved\Config\WindowsNoEditor\</code>
# Open <code>Engine.ini</code> with a text editor
+
# Open <code>Engine.ini</code> with a text editor.
# Add the following lines to the bottom of the config file and modify the <code>120</code> value to reflect the super-sampling percentage of your choice:  
+
# Add the following lines to the bottom of the config file and modify the <code>120</code> value to reflect the desired super-sampling percentage:  
 
<pre>[/script/engine.renderersettings]
 
<pre>[/script/engine.renderersettings]
 
r.ScreenPercentage=120</pre>
 
r.ScreenPercentage=120</pre>
 +
 +
'''Note:'''
 +
{{ii}} SteamVR's super-sampling settings do not work on this game.
 
}}
 
}}
  
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|touchscreen notes        =  
 
|touchscreen notes        =  
 
|controller support        = limited
 
|controller support        = limited
|controller support notes  = Dualshock 4 controller support is exclusive to Playstation VR version as it requires Playstation Camera for spacial detection.<br/>Developer does allow using standard controller on left hand and tracked motion controller on right hand, but this is not officially supported configuration.<ref>{{Refurl|url=https://steamcommunity.com/app/846470/discussions/0/1651043958633252540/#c1642041106358788964|title=I want to play with my XBox controller. :: Moss General Discussion|date=2021-01-28|snippet=We've previously heard from some players that using the left hand for a gamepad and right had for a Vive controller can work. We do allow Gamepad input in addition to VR Controller input. However, we do require a tracked controller for interacting with Quill and the various environments in Moss. I'll clarify that this is not officially supported, but we aren't looking to remove it if players are finding it works.}}</ref>
+
|controller support notes  = <br/>Developer does allow using standard controller on left hand and tracked motion controller on right hand, but this is not officially supported configuration.<ref>{{Refurl|url=https://steamcommunity.com/app/846470/discussions/0/1651043958633252540/#c1642041106358788964|title=I want to play with my XBox controller. :: Moss General Discussion|date=2021-01-28|snippet=We've previously heard from some players that using the left hand for a gamepad and right had for a Vive controller can work. We do allow Gamepad input in addition to VR Controller input. However, we do require a tracked controller for interacting with Quill and the various environments in Moss. I'll clarify that this is not officially supported, but we aren't looking to remove it if players are finding it works.}}</ref>
 
|full controller          = false
 
|full controller          = false
 
|full controller notes    =  
 
|full controller notes    =  
Line 167: Line 171:
 
|impulse triggers          = false
 
|impulse triggers          = false
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|dualshock 4              = unknown
+
|dualshock 4              = false
 
|dualshock 4 notes        =  
 
|dualshock 4 notes        =  
 
|dualshock prompts        = false
 
|dualshock prompts        = false
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|separate volume notes    = Music, effects and narration.
 
|separate volume notes    = Music, effects and narration.
 
|surround sound          = true
 
|surround sound          = true
|surround sound notes    = {{cn|Not entirely sure how you have this in VR title?|date=2021-01-29}}
+
|surround sound notes    = 7.0<ref>{{Refcheck|user=Blue_spikeball|date=2023-12-15|comment=Tested with VoiceMeeter}}</ref>
 
|subtitles                = true
 
|subtitles                = true
 
|subtitles notes          = Subtitles are white text on black background, placed into places in the game world where they do not obstruct gameplay.
 
|subtitles notes          = Subtitles are white text on black background, placed into places in the game world where they do not obstruct gameplay.
Line 214: Line 218:
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
 
{{L10n|content=
 
{{L10n|content=
 +
{{ii}} The game protagonist Quill communicates with the player through the use of '''American Sign Language''' ('''ASL''') for puzzle hints and emotional responses.<ref>{{Refurl|url=https://caniplaythat.com/2019/01/29/deaf-game-review-moss/|title=Accessibility review on caniplaythat.com|date=2023-11-04}}</ref><ref>{{Refurl|url=https://www.polygon.com/2017/8/3/16089720/moss-vr-sign-language-in-games|title=Polygon article, covering ASL implementation|date=2023-11-04}}</ref>
 
{{L10n/switch
 
{{L10n/switch
 
|language  = English
 
|language  = English
Line 298: Line 305:
 
|htc vive notes              = Also native support for [[Glossary:Valve Index|Valve Index]] and [[Controller:Valve Index Controller|Valve Index Controllers.]]
 
|htc vive notes              = Also native support for [[Glossary:Valve Index|Valve Index]] and [[Controller:Valve Index Controller|Valve Index Controllers.]]
 
|oculus rift                = true
 
|oculus rift                = true
|oculus rift notes          = With Steam version, game should automatically use Oculus SDK.<ref>{{Refsnip|url=https://steamcommunity.com/app/846470/discussions/0/1696049513777312349/#c1696049513780722572|title=Oculus SDK? :: Moss General discussion, Post #1|date=2020-01-28|snippet=It supports the Oculus Rift natively. SteamVR doesn't load up, and the left menu button is used for the ingame menu.}}</ref><br/>However in case it doesn't, use <code>-hmd=oculushmd</code> [[Glossary:Command line arguments|launch parameter]] to force it.<ref>{{Refsnip|url=https://steamcommunity.com/app/846470/discussions/0/3160848559784237455/#c1710690176744893510|title=Oculus SDK support ? :: Moss General discussion, Post #1|date=2020-01-28|snippet=Yes, add this to the launch options: -hmd=oculushmd}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/oculus/wiki/steamgameswithnativesupport|title=steamgameswithnativesupport - /r/oculus|date=2020-01-28}}</ref>
+
|oculus rift notes          = With the Steam version, the game should automatically use Oculus SDK.<ref>{{Refsnip|url=https://steamcommunity.com/app/846470/discussions/0/1696049513777312349/#c1696049513780722572|title=Oculus SDK? :: Moss General discussion, Post #1|date=2020-01-28|snippet=It supports the Oculus Rift natively. SteamVR doesn't load up, and the left menu button is used for the ingame menu.}}</ref><br/>However in case it doesn't, use <code>-hmd=oculushmd</code> [[Glossary:Command line arguments|launch parameter]] to force it.<ref>{{Refsnip|url=https://steamcommunity.com/app/846470/discussions/0/3160848559784237455/#c1710690176744893510|title=Oculus SDK support ? :: Moss General discussion, Post #1|date=2020-01-28|snippet=Yes, add this to the launch options: -hmd=oculushmd}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/oculus/wiki/steamgameswithnativesupport|title=steamgameswithnativesupport - /r/oculus|date=2020-01-28}}</ref>
 
|osvr                        = false
 
|osvr                        = false
 
|osvr notes                  =  
 
|osvr notes                  =  
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|tobii eye tracking notes    =  
 
|tobii eye tracking notes    =  
 
|play area seated            = true
 
|play area seated            = true
|play area seated notes      = Seated position is calibrated at the launch of the game. Press and hold button for menu to reset at any point.
+
|play area seated notes      = Seated position is calibrated at the launch of the game. Press and hold menu button to reset at any point.
 
|play area standing          = true
 
|play area standing          = true
 
|play area standing notes    =  
 
|play area standing notes    =  
Line 322: Line 329:
  
 
==Issues unresolved==
 
==Issues unresolved==
===CPU spikes using Medium or High graphics settings===
+
===CPU usage spikes using Medium or High graphics settings===
 
{{Fixbox|description=Set graphics settings to Low|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/846470/discussions/0/1743386743030468652/#c2988638509624467987|title=Performance issues|date=2021-10-31}}</ref><ref>{{Refcheck|user=Rct3guy|date=2021-10-31}}</ref>|fix=
 
{{Fixbox|description=Set graphics settings to Low|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/846470/discussions/0/1743386743030468652/#c2988638509624467987|title=Performance issues|date=2021-10-31}}</ref><ref>{{Refcheck|user=Rct3guy|date=2021-10-31}}</ref>|fix=
 
{{ii}} Playing on Low is the only way to avoid these spikes
 
{{ii}} Playing on Low is the only way to avoid these spikes
Line 334: Line 341:
 
==Issues fixed==
 
==Issues fixed==
 
===Incorrect controller instructions and prompts===
 
===Incorrect controller instructions and prompts===
{{ii}} If the game has trouble determining what controllers are in use, it will fall back on default ones, e.g. with SteamVR it will then show Vive controllers. Even though regular controllers are not supported, game still takes input from them and this can cause for this to happen.  
+
{{ii}} If the game has trouble determining what controllers are in use, it will fall back on default ones, e.g. with SteamVR it will then show Vive controllers. Even though regular controllers are not supported, game still takes input from them.  
 
{{Fixbox|description=Unplug or disable all controllers|ref=<ref>{{Refcheck|user=Marioysikax|date=2021-01-28}}</ref>|fix=
 
{{Fixbox|description=Unplug or disable all controllers|ref=<ref>{{Refcheck|user=Marioysikax|date=2021-01-28}}</ref>|fix=
 
# If SteamVR is showing controller icon, close SteamVR.  
 
# If SteamVR is showing controller icon, close SteamVR.  
Line 364: Line 371:
 
|windows 32-bit exe    = false
 
|windows 32-bit exe    = false
 
|windows 64-bit exe    = true
 
|windows 64-bit exe    = true
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|mac os x powerpc app  =  
 
|mac os x powerpc app  =  
 
|macos intel 32-bit app =  
 
|macos intel 32-bit app =  
 
|macos intel 64-bit app =  
 
|macos intel 64-bit app =  
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}

Latest revision as of 22:33, 26 December 2023

Moss
Moss cover
Developers
Polyarc
Engines
Unreal Engine 4
Release dates
Windows June 7, 2018
Reception
Metacritic 81
OpenCritic 86
IGDB 84
Taxonomy
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control, Gestures
Genres Action, Adventure, Platform, Puzzle
Art styles Cartoon, Realistic
Themes Fantasy
Series Moss
Moss on HowLongToBeat
Moss on IGDB
Moss on MobyGames
Moss on Wikipedia
Moss
Moss 2018
Moss: Book II 2022

Warnings

This game requires a virtual reality headset (see VR support for details).

Moss is a third-person adventure platform game with action and puzzle elements developed and published by Polyarc. The game is played from first-person perspective, where the player character can interact with the game world directly using motion controllers, solving environmental puzzles while also control the protagonist with button controls and platforming, resulting in "second-person" gameplay.

Originally released for PlayStation VR on February 27, 2018, Moss launched on Steam and Oculus on June 7, 2018.[Note 1]

The free DLC Twilight Garden was released as an update in June 25, 2019 and is automatically accessible through the levels of the main game. The game has also been updated to support newer headsets and motion controllers, including the Valve Index.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Oculus Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
Viveport Included with Viveport Infinity.
Windows

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\MossGame\Saved\Config\WindowsNoEditor\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/846470/pfx/[Note 2]

Save game data location

System Location
Windows %LOCALAPPDATA%\MossGame\Saved\SaveGames\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/846470/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

General settings.
General settings.

This game requires a virtual reality headset (see VR support for details).
Graphics feature State Notes
Widescreen resolution
4K Ultra HD
Field of view (FOV)
Up to 180° per eye.
Windowed
True for mirrored view.
Borderless fullscreen windowed
True for mirrored view.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See Anti-aliasing (AA).
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Anti-aliasing (AA)

Edit config file to enable super-sampling[1]
  1. Go to %LOCALAPPDATA%\MossGame\Saved\Config\WindowsNoEditor\
  2. Open Engine.ini with a text editor.
  3. Add the following lines to the bottom of the config file and modify the 120 value to reflect the desired super-sampling percentage:
[/script/engine.renderersettings]
r.ScreenPercentage=120

Note:

SteamVR's super-sampling settings do not work on this game.

Input

Input settings option in pause menu. With Steam version of the game, option opens up controller settings in Steam overlay.
Input settings option in pause menu. With Steam version of the game, option opens up controller settings in Steam overlay.

Keyboard and mouse State Notes
Remapping
Keyboard not used at all.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse not used at all.
Mouse Y-axis inversion
Controller
Controller support

Developer does allow using standard controller on left hand and tracked motion controller on right hand, but this is not officially supported configuration.[2]
Full controller support
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
PlayStation controllers
See the glossary page for potential workarounds.
Tracked motion controllers
Button/gesture prompts
At least Vive and Valve index controllers.
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
Steam Input
Steam Input API support
Official controller preset(s)
Steam Controller button prompts

Audio

Audio feature State Notes
Separate volume controls
Music, effects and narration.
Surround sound
7.0[3]
Subtitles
Subtitles are white text on black background, placed into places in the game world where they do not obstruct gameplay.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

The game protagonist Quill communicates with the player through the use of American Sign Language (ASL) for puzzle hints and emotional responses.[4][5]
Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Spanish

VR support

This game requires a virtual reality headset.
Headsets State Notes
SteamVR
Also native support for Valve Index and Valve Index Controllers.
Oculus VR (LibOVR)
With the Steam version, the game should automatically use Oculus SDK.[6]
However in case it doesn't, use -hmd=oculushmd launch parameter to force it.[7][8]
Windows Mixed Reality
OSVR
Devices
Tracked motion controllers
See Input for details.
Traditional controller
See Input for details.
Keyboard/Mouse
Play area
Seated
Seated position is calibrated at the launch of the game. Press and hold menu button to reset at any point.
Standing
Room-scale

Issues unresolved

CPU usage spikes using Medium or High graphics settings

Set graphics settings to Low[9][10]
Playing on Low is the only way to avoid these spikes
See Anti-aliasing (AA) to modify super-sampling value in order to improve performance or visual quality.

Controls menu option doesn't work

SteamVR enviroment showing every time level is loading

Issues fixed

Incorrect controller instructions and prompts

If the game has trouble determining what controllers are in use, it will fall back on default ones, e.g. with SteamVR it will then show Vive controllers. Even though regular controllers are not supported, game still takes input from them.
Unplug or disable all controllers[11]
  1. If SteamVR is showing controller icon, close SteamVR.
  2. Unplug or disable all traditional game controllers.
  3. Open SteamVR and then launch the game.

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Audio Wwise

System requirements

Windows
Minimum Recommended
Operating system (OS) 7, 8.1
Processor (CPU) Intel Core i5-6600K
AMD Ryzen 5 1400
System memory (RAM) 8 GB
Hard disk drive (HDD) 12 GB
Video card (GPU) Nvidia GeForce GTX 970
AMD Radeon RX 480
4 GB of VRAM
A 64-bit operating system is required.


Notes

  1. Steam currently incorrectly lists release as February 27th, 2018.
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. I figured out how to supersample in this game - last accessed on 2021-10-31
  2. I want to play with my XBox controller. :: Moss General Discussion - last accessed on 2021-01-28
    "We've previously heard from some players that using the left hand for a gamepad and right had for a Vive controller can work. We do allow Gamepad input in addition to VR Controller input. However, we do require a tracked controller for interacting with Quill and the various environments in Moss. I'll clarify that this is not officially supported, but we aren't looking to remove it if players are finding it works."
  3. Verified by User:Blue_spikeball on 2023-12-15
    Tested with VoiceMeeter
  4. Accessibility review on caniplaythat.com - last accessed on 2023-11-04
  5. Polygon article, covering ASL implementation - last accessed on 2023-11-04
  6. Oculus SDK? :: Moss General discussion, Post #1 - last accessed on 2020-01-28
    "It supports the Oculus Rift natively. SteamVR doesn't load up, and the left menu button is used for the ingame menu."
  7. Oculus SDK support ? :: Moss General discussion, Post #1 - last accessed on 2020-01-28
    "Yes, add this to the launch options: -hmd=oculushmd"
  8. steamgameswithnativesupport - /r/oculus - last accessed on 2020-01-28
  9. Performance issues - last accessed on 2021-10-31
  10. Verified by User:Rct3guy on 2021-10-31
  11. Verified by User:Marioysikax on 2021-01-28