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Difference between revisions of "Moss"

From PCGamingWiki, the wiki about fixing PC games
(Unreal Engine 4)
 
(18 intermediate revisions by 12 users not shown)
Line 1: Line 1:
{{stub}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = Moss - Cover.png
 
|cover        = Moss - Cover.png
Line 9: Line 8:
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|June 7, 2018}}
 
{{Infobox game/row/date|Windows|June 7, 2018}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|moss|81}}
 +
{{Infobox game/row/reception|OpenCritic|5618/moss|86}}
 +
{{Infobox game/row/reception|IGDB|moss|84}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | Third-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control, Gestures }}
 +
{{Infobox game/row/taxonomy/genres            | Action, Adventure, Platform, Puzzle }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | Cartoon, Realistic }}
 +
{{Infobox game/row/taxonomy/themes            | Fantasy }}
 +
{{Infobox game/row/taxonomy/series            | Moss }}
 
|steam appid  = 846470
 
|steam appid  = 846470
|steam appid side =  
+
|steam appid side = 925970
 
|gogcom id    =  
 
|gogcom id    =  
 +
|gogcom id side =
 +
|official site= https://www.polyarcgames.com/moss/
 +
|hltb        = 48441
 +
|igdb        = moss
 +
|mobygames    = moss
 
|strategywiki =  
 
|strategywiki =  
|mobygames    = moss
 
 
|wikipedia    = Moss (video game)
 
|wikipedia    = Moss (video game)
 
|winehq      =  
 
|winehq      =  
 
|license      = commercial
 
|license      = commercial
 +
}}
 +
 +
{{Introduction
 +
|introduction      = '''''Moss''''' is a {{Glossary:Third-person}} {{Glossary:Adventure}} {{Glossary:Platform}} game with {{Glossary:Action}} and {{Glossary:Puzzle}} elements developed and published by [[Company:Polyarc|Polyarc]]. The game is played from {{Glossary:First-person}} perspective, where the player character can interact with the game world directly using motion controllers, solving environmental puzzles while also control the protagonist with button controls and platforming, resulting in "second-person" gameplay.
 +
 +
|release history  = Originally released for PlayStation VR on February 27, 2018, Moss launched on Steam and Oculus on June 7, 2018.{{note|Steam currently incorrectly lists release as February 27th, 2018.}}
 +
 +
|current state    = The free DLC '''Twilight Garden''' was released as an update in June 25, 2019 and is automatically accessible through the levels of the main game. The game has also been updated to support newer headsets and motion controllers, including the Valve Index.
 +
 
}}
 
}}
  
 
'''General information'''
 
'''General information'''
{{mm}} [https://www.polyarcgames.com/moss/ Official site]
 
 
{{mm}} [https://steamcommunity.com/app/846470/discussions/ Steam Community Discussions]
 
{{mm}} [https://steamcommunity.com/app/846470/discussions/ Steam Community Discussions]
  
Line 27: Line 55:
 
{{Availability/row| Oculus | 1942343732456615 | Oculus |  |  | Windows }}
 
{{Availability/row| Oculus | 1942343732456615 | Oculus |  |  | Windows }}
 
{{Availability/row| Steam | 846470 | Steam | |  | Windows }}
 
{{Availability/row| Steam | 846470 | Steam | |  | Windows }}
{{Availability/row| Viveport | c3212c58-5f00-44a4-aa09-dfd70499253c | Account | | | Windows }}
+
{{Availability/row| Viveport | c3212c58-5f00-44a4-aa09-dfd70499253c | Account | Included with Viveport Infinity. | | Windows }}
 
}}
 
}}
  
Line 33: Line 61:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|}}
+
{{Game data/config|Windows|{{P|localappdata}}\MossGame\Saved\Config\WindowsNoEditor\}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|}}
+
{{Game data/saves|Windows|{{P|localappdata}}\MossGame\Saved\SaveGames\}}
 
}}
 
}}
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|discord               =  
+
|discord                   =  
|discord notes         =  
+
|discord notes             =  
|epic games store       =  
+
|epic games launcher       =  
|epic games store notes =  
+
|epic games launcher notes =  
|gog galaxy             =  
+
|gog galaxy               =  
|gog galaxy notes       =  
+
|gog galaxy notes         =  
|origin                 =  
+
|origin                   =  
|origin notes           =  
+
|origin notes             =  
|steam cloud           = false
+
|steam cloud               = false
|steam cloud notes     =  
+
|steam cloud notes         =  
|uplay                  =  
+
|ubisoft connect          =  
|uplay notes           =  
+
|ubisoft connect notes     =  
|xbox cloud             =  
+
|xbox cloud               =  
|xbox cloud notes       =  
+
|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
+
==Video==
{{Video settings
+
{{Image|Moss - General.png|General settings.}}
 +
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
 
|widescreen wsgf award      =  
 
|widescreen wsgf award      =  
Line 75: Line 104:
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
 
|fov                        = true
 
|fov                        = true
|fov notes                  = Up to 180° per eye
+
|fov notes                  = Up to 180° per eye.
 
|windowed                  = true
 
|windowed                  = true
|windowed notes            = True for mirrored view
+
|windowed notes            = True for mirrored view.
 
|borderless windowed        = true
 
|borderless windowed        = true
|borderless windowed notes  = True for mirrored view
+
|borderless windowed notes  = True for mirrored view.
|anisotropic                = unknown
+
|anisotropic                = false
 
|anisotropic notes          =  
 
|anisotropic notes          =  
|antialiasing              = unknown
+
|antialiasing              = hackable
|antialiasing notes        =  
+
|antialiasing notes        = See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]].
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =  
 
|vsync                      = false
 
|vsync                      = false
 
|vsync notes                =  
 
|vsync notes                =  
Line 96: Line 128:
 
}}
 
}}
  
==Input settings==
+
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
{{Input settings
+
{{Fixbox|description=Edit config file to enable super-sampling|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/846470/discussions/0/3112522283874082560/|title=I figured out how to supersample in this game|date=2021-10-31}}</ref>|fix=
 +
# Go to <code>{{P|localappdata}}\MossGame\Saved\Config\WindowsNoEditor\</code>
 +
# Open <code>Engine.ini</code> with a text editor.
 +
# Add the following lines to the bottom of the config file and modify the <code>120</code> value to reflect the desired super-sampling percentage:
 +
<pre>[/script/engine.renderersettings]
 +
r.ScreenPercentage=120</pre>
 +
 
 +
'''Note:'''
 +
{{ii}} SteamVR's super-sampling settings do not work on this game.
 +
}}
 +
 
 +
==Input==
 +
{{Image|Moss - Input.png|Input settings option in pause menu. With Steam version of the game, option opens up controller settings in Steam overlay.}}
 +
{{Input
 
|key remap                = false
 
|key remap                = false
|key remap notes          =  
+
|key remap notes          = Keyboard not used at all.
 
|acceleration option      = false
 
|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
Line 105: Line 150:
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
 
|mouse menu                = false
 
|mouse menu                = false
|mouse menu notes          =  
+
|mouse menu notes          = Mouse not used at all.
 
|invert mouse y-axis      = false
 
|invert mouse y-axis      = false
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 
|touchscreen              = false
 
|touchscreen              = false
 
|touchscreen notes        =  
 
|touchscreen notes        =  
|controller support        = false
+
|controller support        = limited
|controller support notes  =  
+
|controller support notes  = <br/>Developer does allow using standard controller on left hand and tracked motion controller on right hand, but this is not officially supported configuration.<ref>{{Refurl|url=https://steamcommunity.com/app/846470/discussions/0/1651043958633252540/#c1642041106358788964|title=I want to play with my XBox controller. :: Moss General Discussion|date=2021-01-28|snippet=We've previously heard from some players that using the left hand for a gamepad and right had for a Vive controller can work. We do allow Gamepad input in addition to VR Controller input. However, we do require a tracked controller for interacting with Quill and the various environments in Moss. I'll clarify that this is not officially supported, but we aren't looking to remove it if players are finding it works.}}</ref>
|full controller          = unknown
+
|full controller          = false
 
|full controller notes    =  
 
|full controller notes    =  
|controller remap          = unknown
+
|controller remap          = false
 
|controller remap notes    =  
 
|controller remap notes    =  
|controller sensitivity    = unknown
+
|controller sensitivity    = false
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
|invert controller y-axis  = unknown
+
|invert controller y-axis  = n/a
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|xinput controllers        = false
+
|xinput controllers        = unknown
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
 
|xbox prompts              = false
 
|xbox prompts              = false
Line 130: Line 175:
 
|dualshock prompts        = false
 
|dualshock prompts        = false
 
|dualshock prompts notes  =  
 
|dualshock prompts notes  =  
|light bar support        = unknown
+
|light bar support        = false
 
|light bar support notes  =  
 
|light bar support notes  =  
 
|dualshock 4 modes        = false
 
|dualshock 4 modes        = false
Line 137: Line 182:
 
|tracked motion controllers notes =  
 
|tracked motion controllers notes =  
 
|tracked motion prompts    = true
 
|tracked motion prompts    = true
|tracked motion prompts notes =  
+
|tracked motion prompts notes = At least Vive and Valve index controllers.
|other controllers        = false
+
|other controllers        = unknown
 
|other controllers notes  =  
 
|other controllers notes  =  
 
|other button prompts      = false
 
|other button prompts      = false
 
|other button prompts notes=  
 
|other button prompts notes=  
|controller hotplug        = false
+
|controller hotplug        = unknown
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
 
|haptic feedback          = true
 
|haptic feedback          = true
Line 148: Line 193:
 
|simultaneous input        = false
 
|simultaneous input        = false
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
|steam input api          = unknown
+
|steam input api          = true
 
|steam input api notes    =  
 
|steam input api notes    =  
|steam hook input          = unknown
+
|steam hook input          = false
 
|steam hook input notes    =  
 
|steam hook input notes    =  
 
|steam input presets      = unknown
 
|steam input presets      = unknown
Line 160: Line 205:
 
}}
 
}}
  
==Audio settings==
+
==Audio==
{{Audio settings
+
{{Audio
|separate volume          = unknown
+
|separate volume          = true
|separate volume notes    =  
+
|separate volume notes    = Music, effects and narration.
 
|surround sound          = true
 
|surround sound          = true
|surround sound notes    =  
+
|surround sound notes    = 7.0<ref>{{Refcheck|user=Blue_spikeball|date=2023-12-15|comment=Tested with VoiceMeeter}}</ref>
 
|subtitles                = true
 
|subtitles                = true
|subtitles notes          =  
+
|subtitles notes          = Subtitles are white text on black background, placed into places in the game world where they do not obstruct gameplay.
|closed captions          = unknown
+
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
 
|mute on focus lost      = false
 
|mute on focus lost      = false
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
 
{{L10n|content=
 
{{L10n|content=
 +
{{ii}} The game protagonist Quill communicates with the player through the use of '''American Sign Language''' ('''ASL''') for puzzle hints and emotional responses.<ref>{{Refurl|url=https://caniplaythat.com/2019/01/29/deaf-game-review-moss/|title=Accessibility review on caniplaythat.com|date=2023-11-04}}</ref><ref>{{Refurl|url=https://www.polygon.com/2017/8/3/16089720/moss-vr-sign-language-in-games|title=Polygon article, covering ASL implementation|date=2023-11-04}}</ref>
 
{{L10n/switch
 
{{L10n/switch
 
|language  = English
 
|language  = English
Line 255: Line 303:
 
|vr only                    = true
 
|vr only                    = true
 
|htc vive                    = true
 
|htc vive                    = true
|htc vive notes              =  
+
|htc vive notes              = Also native support for [[Glossary:Valve Index|Valve Index]] and [[Controller:Valve Index Controller|Valve Index Controllers.]]
 
|oculus rift                = true
 
|oculus rift                = true
|oculus rift notes          = With Steam version, game should automatically use Oculus SDK.<ref>{{Refsnip|url=https://steamcommunity.com/app/846470/discussions/0/1696049513777312349/#c1696049513780722572|title=Oculus SDK? :: Moss General discussion, Post #1|date=2020-01-28|snippet=It supports the Oculus Rift natively. SteamVR doesn't load up, and the left menu button is used for the ingame menu.}}</ref><br/>However in case it doesn't, use <code>-hmd=oculushmd</code> [[Glossary:Command line arguments|launch parameter]] to force it.<ref>{{Refsnip|url=https://steamcommunity.com/app/846470/discussions/0/3160848559784237455/#c1710690176744893510|title=Oculus SDK support ? :: Moss General discussion, Post #1|date=2020-01-28|snippet=Yes, add this to the launch options: -hmd=oculushmd}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/oculus/wiki/steamgameswithnativesupport|title=steamgameswithnativesupport - /r/oculus|date=2020-01-28}}</ref>
+
|oculus rift notes          = With the Steam version, the game should automatically use Oculus SDK.<ref>{{Refsnip|url=https://steamcommunity.com/app/846470/discussions/0/1696049513777312349/#c1696049513780722572|title=Oculus SDK? :: Moss General discussion, Post #1|date=2020-01-28|snippet=It supports the Oculus Rift natively. SteamVR doesn't load up, and the left menu button is used for the ingame menu.}}</ref><br/>However in case it doesn't, use <code>-hmd=oculushmd</code> [[Glossary:Command line arguments|launch parameter]] to force it.<ref>{{Refsnip|url=https://steamcommunity.com/app/846470/discussions/0/3160848559784237455/#c1710690176744893510|title=Oculus SDK support ? :: Moss General discussion, Post #1|date=2020-01-28|snippet=Yes, add this to the launch options: -hmd=oculushmd}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/oculus/wiki/steamgameswithnativesupport|title=steamgameswithnativesupport - /r/oculus|date=2020-01-28}}</ref>
 
|osvr                        = false
 
|osvr                        = false
 
|osvr notes                  =  
 
|osvr notes                  =  
Line 273: Line 321:
 
|tobii eye tracking notes    =  
 
|tobii eye tracking notes    =  
 
|play area seated            = true
 
|play area seated            = true
|play area seated notes      =  
+
|play area seated notes      = Seated position is calibrated at the launch of the game. Press and hold menu button to reset at any point.
 
|play area standing          = true
 
|play area standing          = true
 
|play area standing notes    =  
 
|play area standing notes    =  
 
|play area room-scale        = false
 
|play area room-scale        = false
 
|play area room-scale notes  =  
 
|play area room-scale notes  =  
 +
}}
 +
 +
==Issues unresolved==
 +
===CPU usage spikes using Medium or High graphics settings===
 +
{{Fixbox|description=Set graphics settings to Low|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/846470/discussions/0/1743386743030468652/#c2988638509624467987|title=Performance issues|date=2021-10-31}}</ref><ref>{{Refcheck|user=Rct3guy|date=2021-10-31}}</ref>|fix=
 +
{{ii}} Playing on Low is the only way to avoid these spikes
 +
{{ii}} See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] to modify super-sampling value in order to improve performance or visual quality.
 +
}}
 +
 +
===Controls menu option doesn't work===
 +
 +
===SteamVR enviroment showing every time level is loading===
 +
 +
==Issues fixed==
 +
===Incorrect controller instructions and prompts===
 +
{{ii}} If the game has trouble determining what controllers are in use, it will fall back on default ones, e.g. with SteamVR it will then show Vive controllers. Even though regular controllers are not supported, game still takes input from them.
 +
{{Fixbox|description=Unplug or disable all controllers|ref=<ref>{{Refcheck|user=Marioysikax|date=2021-01-28}}</ref>|fix=
 +
# If SteamVR is showing controller icon, close SteamVR.
 +
# Unplug or disable all traditional game controllers.
 +
# Open SteamVR and then launch the game.
 
}}
 
}}
  
Line 301: Line 369:
 
|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|windows 32-bit exe    = unknown
+
|windows 32-bit exe    = false
 
|windows 64-bit exe    = true
 
|windows 64-bit exe    = true
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|mac os x powerpc app  =  
 
|mac os x powerpc app  =  
 
|macos intel 32-bit app =  
 
|macos intel 32-bit app =  
 
|macos intel 64-bit app =  
 
|macos intel 64-bit app =  
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 +
}}
 +
 +
===Middleware===
 +
{{Middleware
 +
|physics          = PhysX
 +
|physics notes    =
 +
|audio            = Wwise
 +
|audio notes      =
 +
|interface        =
 +
|interface notes  =
 +
|input            =
 +
|input notes      =
 +
|cutscenes        =
 +
|cutscenes notes  =
 +
|multiplayer      =
 +
|multiplayer notes=
 +
|anticheat        =
 +
|anticheat notes  =
 
}}
 
}}
  

Latest revision as of 22:33, 26 December 2023

Moss
Moss cover
Developers
Polyarc
Engines
Unreal Engine 4
Release dates
Windows June 7, 2018
Reception
Metacritic 81
OpenCritic 86
IGDB 84
Taxonomy
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control, Gestures
Genres Action, Adventure, Platform, Puzzle
Art styles Cartoon, Realistic
Themes Fantasy
Series Moss
Moss on HowLongToBeat
Moss on IGDB
Moss on MobyGames
Moss on Wikipedia
Moss
Moss 2018
Moss: Book II 2022

Warnings

This game requires a virtual reality headset (see VR support for details).

Moss is a third-person adventure platform game with action and puzzle elements developed and published by Polyarc. The game is played from first-person perspective, where the player character can interact with the game world directly using motion controllers, solving environmental puzzles while also control the protagonist with button controls and platforming, resulting in "second-person" gameplay.

Originally released for PlayStation VR on February 27, 2018, Moss launched on Steam and Oculus on June 7, 2018.[Note 1]

The free DLC Twilight Garden was released as an update in June 25, 2019 and is automatically accessible through the levels of the main game. The game has also been updated to support newer headsets and motion controllers, including the Valve Index.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Oculus Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
Viveport Included with Viveport Infinity.
Windows

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\MossGame\Saved\Config\WindowsNoEditor\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/846470/pfx/[Note 2]

Save game data location

System Location
Windows %LOCALAPPDATA%\MossGame\Saved\SaveGames\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/846470/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

General settings.
General settings.

This game requires a virtual reality headset (see VR support for details).
Graphics feature State Notes
Widescreen resolution
4K Ultra HD
Field of view (FOV)
Up to 180° per eye.
Windowed
True for mirrored view.
Borderless fullscreen windowed
True for mirrored view.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See Anti-aliasing (AA).
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Anti-aliasing (AA)

Edit config file to enable super-sampling[1]
  1. Go to %LOCALAPPDATA%\MossGame\Saved\Config\WindowsNoEditor\
  2. Open Engine.ini with a text editor.
  3. Add the following lines to the bottom of the config file and modify the 120 value to reflect the desired super-sampling percentage:
[/script/engine.renderersettings]
r.ScreenPercentage=120

Note:

SteamVR's super-sampling settings do not work on this game.

Input

Input settings option in pause menu. With Steam version of the game, option opens up controller settings in Steam overlay.
Input settings option in pause menu. With Steam version of the game, option opens up controller settings in Steam overlay.

Keyboard and mouse State Notes
Remapping
Keyboard not used at all.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse not used at all.
Mouse Y-axis inversion
Controller
Controller support

Developer does allow using standard controller on left hand and tracked motion controller on right hand, but this is not officially supported configuration.[2]
Full controller support
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
PlayStation controllers
See the glossary page for potential workarounds.
Tracked motion controllers
Button/gesture prompts
At least Vive and Valve index controllers.
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
Steam Input
Steam Input API support
Official controller preset(s)
Steam Controller button prompts

Audio

Audio feature State Notes
Separate volume controls
Music, effects and narration.
Surround sound
7.0[3]
Subtitles
Subtitles are white text on black background, placed into places in the game world where they do not obstruct gameplay.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

The game protagonist Quill communicates with the player through the use of American Sign Language (ASL) for puzzle hints and emotional responses.[4][5]
Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Spanish

VR support

This game requires a virtual reality headset.
Headsets State Notes
SteamVR
Also native support for Valve Index and Valve Index Controllers.
Oculus VR (LibOVR)
With the Steam version, the game should automatically use Oculus SDK.[6]
However in case it doesn't, use -hmd=oculushmd launch parameter to force it.[7][8]
Windows Mixed Reality
OSVR
Devices
Tracked motion controllers
See Input for details.
Traditional controller
See Input for details.
Keyboard/Mouse
Play area
Seated
Seated position is calibrated at the launch of the game. Press and hold menu button to reset at any point.
Standing
Room-scale

Issues unresolved

CPU usage spikes using Medium or High graphics settings

Set graphics settings to Low[9][10]
Playing on Low is the only way to avoid these spikes
See Anti-aliasing (AA) to modify super-sampling value in order to improve performance or visual quality.

Controls menu option doesn't work

SteamVR enviroment showing every time level is loading

Issues fixed

Incorrect controller instructions and prompts

If the game has trouble determining what controllers are in use, it will fall back on default ones, e.g. with SteamVR it will then show Vive controllers. Even though regular controllers are not supported, game still takes input from them.
Unplug or disable all controllers[11]
  1. If SteamVR is showing controller icon, close SteamVR.
  2. Unplug or disable all traditional game controllers.
  3. Open SteamVR and then launch the game.

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Audio Wwise

System requirements

Windows
Minimum Recommended
Operating system (OS) 7, 8.1
Processor (CPU) Intel Core i5-6600K
AMD Ryzen 5 1400
System memory (RAM) 8 GB
Hard disk drive (HDD) 12 GB
Video card (GPU) Nvidia GeForce GTX 970
AMD Radeon RX 480
4 GB of VRAM
A 64-bit operating system is required.


Notes

  1. Steam currently incorrectly lists release as February 27th, 2018.
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. I figured out how to supersample in this game - last accessed on 2021-10-31
  2. I want to play with my XBox controller. :: Moss General Discussion - last accessed on 2021-01-28
    "We've previously heard from some players that using the left hand for a gamepad and right had for a Vive controller can work. We do allow Gamepad input in addition to VR Controller input. However, we do require a tracked controller for interacting with Quill and the various environments in Moss. I'll clarify that this is not officially supported, but we aren't looking to remove it if players are finding it works."
  3. Verified by User:Blue_spikeball on 2023-12-15
    Tested with VoiceMeeter
  4. Accessibility review on caniplaythat.com - last accessed on 2023-11-04
  5. Polygon article, covering ASL implementation - last accessed on 2023-11-04
  6. Oculus SDK? :: Moss General discussion, Post #1 - last accessed on 2020-01-28
    "It supports the Oculus Rift natively. SteamVR doesn't load up, and the left menu button is used for the ingame menu."
  7. Oculus SDK support ? :: Moss General discussion, Post #1 - last accessed on 2020-01-28
    "Yes, add this to the launch options: -hmd=oculushmd"
  8. steamgameswithnativesupport - /r/oculus - last accessed on 2020-01-28
  9. Performance issues - last accessed on 2021-10-31
  10. Verified by User:Rct3guy on 2021-10-31
  11. Verified by User:Marioysikax on 2021-01-28