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Difference between revisions of "Mobile Forces"

From PCGamingWiki, the wiki about fixing PC games
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Line 4: Line 4:
 
{{Infobox game/row/developer|Rage Software}}
 
{{Infobox game/row/developer|Rage Software}}
 
|publishers  =  
 
|publishers  =  
{{Infobox game/row/publisher|Majesco}}
+
{{Infobox game/row/publisher|Majesco|Retail}}
{{Infobox game/row/publisher|Sold Out Software}}
+
{{Infobox game/row/publisher|Sold Out Software|Retail re-release}}
 +
{{Infobox game/row/publisher|Funbox Media|Digital}}
 
|engines      =  
 
|engines      =  
 
{{Infobox game/row/engine|Unreal Engine 1}}
 
{{Infobox game/row/engine|Unreal Engine 1}}
Line 11: Line 12:
 
{{Infobox game/row/date|Windows|May 31, 2002}}
 
{{Infobox game/row/date|Windows|May 31, 2002}}
 
|taxonomy    =  
 
|taxonomy    =  
{{Infobox game/row/taxonomy/monetization      | }}
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 
{{Infobox game/row/taxonomy/microtransactions | }}
 
{{Infobox game/row/taxonomy/microtransactions | }}
{{Infobox game/row/taxonomy/modes            | }}
+
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
{{Infobox game/row/taxonomy/pacing            | }}
+
{{Infobox game/row/taxonomy/pacing            | Real-time }}
{{Infobox game/row/taxonomy/perspectives      | }}
+
{{Infobox game/row/taxonomy/perspectives      | First-person }}
{{Infobox game/row/taxonomy/controls          | }}
+
{{Infobox game/row/taxonomy/controls          | Direct control }}
{{Infobox game/row/taxonomy/genres            | }}
+
{{Infobox game/row/taxonomy/genres            | Action, FPS, Shooter }}
 
{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/vehicles          | }}
 
{{Infobox game/row/taxonomy/vehicles          | }}
{{Infobox game/row/taxonomy/art styles        | }}
+
{{Infobox game/row/taxonomy/art styles        | Realistic }}
{{Infobox game/row/taxonomy/themes            | }}
+
{{Infobox game/row/taxonomy/themes            | Contemporary }}
 
{{Infobox game/row/taxonomy/series            | }}
 
{{Infobox game/row/taxonomy/series            | }}
 
|steam appid  = 837940
 
|steam appid  = 837940
 
|gogcom id    = 1207658792
 
|gogcom id    = 1207658792
 
|hltb        = 18081
 
|hltb        = 18081
 +
|igdb        = mobile-forces
 +
|lutris      = mobile-forces
 
|strategywiki =  
 
|strategywiki =  
|mobygames    = mobile-forces
+
|mobygames    = 12258
 
|wikipedia    = Mobile Forces
 
|wikipedia    = Mobile Forces
 
|winehq      = 2650
 
|winehq      = 2650
 
|license      = commercial
 
|license      = commercial
 +
}}
 +
 +
{{Introduction
 +
|introduction      =
 +
 +
|release history  =
 +
 +
|current state    =
 
}}
 
}}
  
Line 53: Line 64:
  
 
===Increase system memory for game===
 
===Increase system memory for game===
{{Fixbox|description=.ini file|ref=<ref>[https://forums.epicgames.com/threads/360670-Can-someone-explain-CacheSizeMegs Can someone explain CacheSizeMegs?]</ref>|fix=
+
{{Fixbox|description=Edit MobileForces.ini|ref=<ref>{{Refurl|url=https://forums.epicgames.com/threads/360670-Can-someone-explain-CacheSizeMegs|title=Can someone explain CacheSizeMegs?|date=May 2023}}</ref>|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open {{file|MobileForces.ini}}.
 
# Open {{file|MobileForces.ini}}.
# Find the line <code>CacheSizeMegs</code> and set it to much higher value.
+
# Find the line <code>CacheSizeMegs</code> and set it to a much higher value.
# Save your changes.
+
# Save the changes.
 
}}
 
}}
  
Line 98: Line 109:
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = true
 
|widescreen resolution      = true
|widescreen resolution notes=  
+
|widescreen resolution notes= {{term|Vert-}}.
|multimonitor              = unknown
+
|multimonitor              = true
|multimonitor notes        =  
+
|multimonitor notes        = {{term|Vert-}}.
|ultrawidescreen            = unknown
+
|ultrawidescreen            = true
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = {{term|Vert-}}.
 
|4k ultra hd                = true
 
|4k ultra hd                = true
|4k ultra hd notes          =  
+
|4k ultra hd notes          = {{term|Vert-}}.
 
|fov                        = hackable
 
|fov                        = hackable
|fov notes                  = See [[#Field of view (FOV)|Field of view (FOV)]].
+
|fov notes                  = 90° by default. See [[#Field of view (FOV)|Field of view (FOV)]].
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
Line 115: Line 126:
 
|antialiasing              = true
 
|antialiasing              = true
 
|antialiasing notes        =  
 
|antialiasing notes        =  
|upscaling                  = unknown
+
|upscaling                  = false
 
|upscaling tech            =  
 
|upscaling tech            =  
 
|upscaling notes            =  
 
|upscaling notes            =  
|vsync                      = false
+
|vsync                      = hackable
|vsync notes                =  
+
|vsync notes                = Off by default. See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]].
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
|120 fps                    = false
+
|120 fps                    = limited
|120 fps notes              = Game physics are tied to FPS, see [[Glossary:Frame rate (FPS)#Frame rate capping|Glossary:Frame rate (FPS)]] for frame rate capping, you should cap it at 60fps.
+
|120 fps notes              = No frame rate cap. Game can be played at up to 200 FPS with no issues. However, further exceeding 200 FPS causes the game to speed up and at 300 or 500+ FPS the game becomes inhumanly fast. See [[Glossary:Frame rate (FPS)#Frame rate capping|frame rate capping]].
|hdr                        = unknown
+
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
 
|color blind                = false
 
|color blind                = false
Line 131: Line 142:
  
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
{{--}} Changing the fov causes various bugs and glitches.
+
{{ii}} To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use {{code|106}}. At 21:9 resolutions, use {{code|121}}.
{{--}} The gun model fov cannot be changed.
+
{{--}} Changing FOV causes various bugs and glitches, most notably making the player's movement extremely slow, rendering it unplayable.
  
{{Fixbox|description=.ini file|ref=<ref name="hawaiiref">{{Refcheck|user=Hawaii_Beach|date=2017-01-04|comment=}}</ref>|fix=
+
{{Fixbox|description=Edit Profile00.ini|ref=<ref name="hawaiiref">{{Refcheck|user=Hawaii_Beach|date=2017-01-04|comment=}}</ref>|fix=
 
# Go to the [[#Game data|save game data location]].
 
# Go to the [[#Game data|save game data location]].
 
# Open {{file|Profile00.ini}}.
 
# Open {{file|Profile00.ini}}.
Line 141: Line 152:
 
}}
 
}}
  
{{Fixbox|description=Try it ingame|ref=<ref>[https://steamcommunity.com/app/13240/discussions/0/522728814286787170/#c522728814792279861 How do I change my fov within the console :: Unreal Tournament: Game of the Year Edition General Discussions]</ref>|fix=
+
{{Fixbox|description=Try it ingame|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/13240/discussions/0/522728814286787170/#c522728814792279861|title=How do I change my fov within the console :: Unreal Tournament: Game of the Year Edition General Discussions|date=May 2023}}</ref>|fix=
 
# Press {{key|tab}} whilst loaded into a map and not in a menu.
 
# Press {{key|tab}} whilst loaded into a map and not in a menu.
# Input <code>fov X</code> where <code>X</code> is the preferred FOV (vertical).
+
# Input <code>fov X</code> where <code>X</code> is the preferred FOV.
 
# Press {{key|enter}}. It should now be modified.
 
# Press {{key|enter}}. It should now be modified.
 +
}}
 +
 +
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]===
 +
{{Fixbox|description=Edit MobileForces.ini|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-12-11}}</ref>|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open {{file|MobileForces.ini}}.
 +
# Add the line <code>UseVSync=True</code> under the <code>[D3DDrv.D3DRenderDevice]</code> section.
 
}}
 
}}
  
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|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 
|controller support        = true
 
|controller support        = true
|controller support notes  = {{code|Use Joystick}} found in '''Input Options'''
+
|controller support notes  = {{code|Use Joystick}} found in '''Input Options'''.
 
|full controller          = false
 
|full controller          = false
|full controller notes    = Controllers do not work in menus
+
|full controller notes    = Controllers do not work in menus.
 
|controller remap          = unknown
 
|controller remap          = unknown
 
|controller remap notes    =  
 
|controller remap notes    =  
Line 232: Line 250:
  
 
===Audio optimization===
 
===Audio optimization===
{{Fixbox|description=.ini file|ref=<ref name="hawaiiref"/>|fix=
+
{{Fixbox|description=Edit MobileForces.ini|ref=<ref name="hawaiiref"/>|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open {{file|MobileForces.ini}}.
 
# Open {{file|MobileForces.ini}}.
 
# Find the line <code>[Galaxy.GalaxyAudioSubsystem]</code>.
 
# Find the line <code>[Galaxy.GalaxyAudioSubsystem]</code>.
# Change the value of <code>OutputRate</code> to your audio output rate, Windows defaults to <code>44100</code>. Doing this wrong may cause the audio to sound weird.
+
# Change the value of <code>OutputRate</code> to the audio output rate, Windows defaults to <code>44100</code>. Doing this wrong may cause the audio to sound weird.
 
# Change the value of <code>EffectsChannels</code> to <code>32</code>.
 
# Change the value of <code>EffectsChannels</code> to <code>32</code>.
 
# Change the value of <code>Latency</code> to <code>45</code>, keep increasing the value if the cracking in the audio doesn't stop. I set mine to <code>60</code>.
 
# Change the value of <code>Latency</code> to <code>45</code>, keep increasing the value if the cracking in the audio doesn't stop. I set mine to <code>60</code>.
# Save your changes.
+
# Save the changes.
 
}}
 
}}
  
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|p2p notes          =  
 
|p2p notes          =  
 
|dedicated          = true
 
|dedicated          = true
|dedicated notes    = <code>UCC.exe</code>
+
|dedicated notes    = Start with {{file|UCC.exe}}.
 
|self-hosting      = true
 
|self-hosting      = true
 
|self-hosting notes =  
 
|self-hosting notes =  
Line 314: Line 332:
 
# Open {{file|MobileForces.ini}}.
 
# Open {{file|MobileForces.ini}}.
 
# Find <code>UseDirectSound</code> and change the value to <code>False</code>.
 
# Find <code>UseDirectSound</code> and change the value to <code>False</code>.
# Save your changes.
+
# Save the changes.
 +
}}
 +
 
 +
===Broken physics===
 +
The game physics run uncapped, and in-game actions play out in fast-forward.
 +
 
 +
{{Fixbox|description=Enable VSync|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open {{file|MobileForces.ini}}.
 +
# Find the line <code>[D3DDrv.D3DRenderDevice]</code>.
 +
# Add an entry for <code>UseVSync=True</code> in the block below.
 +
# Save the changes.
 
}}
 
}}
  
Line 320: Line 349:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      = 7, 8
+
|direct3d versions      = 8
|direct3d notes        =  
+
|direct3d notes        = <ref>{{Refcheck|user=AlphaYellow|date=2024-04-06|comment=dgVoodoo2's API tracing all points to D3D8.}}</ref>
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
Line 340: Line 369:
 
|windows 32-bit exe    = true
 
|windows 32-bit exe    = true
 
|windows 64-bit exe    = false
 
|windows 64-bit exe    = false
|windows arm app        = unknown
+
|windows arm app        =  
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|macos intel 32-bit app =  
 
|macos intel 32-bit app =  
 
|macos intel 64-bit app =  
 
|macos intel 64-bit app =  
|macos arm app          = unknown
+
|macos arm app          =  
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
|linux arm app          = unknown
+
|linux arm app          =  
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
Line 356: Line 385:
 
|physics          =  
 
|physics          =  
 
|physics notes    =  
 
|physics notes    =  
|audio            =  
+
|audio            = Galaxy Audio
 
|audio notes      =  
 
|audio notes      =  
 
|interface        =  
 
|interface        =  

Latest revision as of 11:00, 6 April 2024

Mobile Forces
Mobile Forces cover
Developers
Rage Software
Publishers
Retail Majesco
Retail re-release Sold Out Software
Digital Funbox Media
Engines
Unreal Engine 1
Release dates
Windows May 31, 2002
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS, Shooter
Art styles Realistic
Themes Contemporary
Mobile Forces on HowLongToBeat
Mobile Forces on IGDB
Mobile Forces on MobyGames
Mobile Forces on Wikipedia

Warnings

GameSpy online services have been shut down (see Network for solutions).

Mobile Forces is a singleplayer and multiplayer first-person action, FPS and shooter game.

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions
Fan website
Mod DB Page

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SafeDisc DRM[Note 1]
Windows
GOG.com
DRM-free
Windows
Steam
Icon overlay.png
Windows
ZOOM Platform
DRM-free
Windows
SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).

Essential improvements

Patches

Patch v20000 is the latest version. Digital distribution versions are already patched.

Increase system memory for game

Edit MobileForces.ini[3]
  1. Go to the configuration file(s) location.
  2. Open MobileForces.ini.
  3. Find the line CacheSizeMegs and set it to a much higher value.
  4. Save the changes.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\System\[Note 2]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/837940/pfx/[Note 3]

Save game data location

System Location
Windows <path-to-game>\System\Profile00.ini[Note 2]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/837940/pfx/[Note 3]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

Video settings.
Video settings.

Graphics feature State Notes
Widescreen resolution
Vert-.
Multi-monitor
Vert-.
Ultra-widescreen
Vert-.
4K Ultra HD
Vert-.
Field of view (FOV)
90° by default. See Field of view (FOV).
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Off by default. See Vertical sync (Vsync).
60 FPS
120+ FPS
No frame rate cap. Game can be played at up to 200 FPS with no issues. However, further exceeding 200 FPS causes the game to speed up and at 300 or 500+ FPS the game becomes inhumanly fast. See frame rate capping.
High dynamic range display (HDR)

Field of view (FOV)

To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use 106. At 21:9 resolutions, use 121.
Changing FOV causes various bugs and glitches, most notably making the player's movement extremely slow, rendering it unplayable.
Edit Profile00.ini[4]
  1. Go to the save game data location.
  2. Open Profile00.ini.
  3. Find the line DesiredFOV, change the value to the preferred FOV, also change DefaultFOV to the same value as above.
  4. Save and exit the text editor.
Try it ingame[5]
  1. Press Tab whilst loaded into a map and not in a menu.
  2. Input fov X where X is the preferred FOV.
  3. Press Enter. It should now be modified.

Vertical sync (Vsync)

Edit MobileForces.ini[6]
  1. Go to the configuration file(s) location.
  2. Open MobileForces.ini.
  3. Add the line UseVSync=True under the [D3DDrv.D3DRenderDevice] section.

Input

Input settings.
Input settings.

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
EAX support
Royalty free audio

Audio optimization

Edit MobileForces.ini[4]
  1. Go to the configuration file(s) location.
  2. Open MobileForces.ini.
  3. Find the line [Galaxy.GalaxyAudioSubsystem].
  4. Change the value of OutputRate to the audio output rate, Windows defaults to 44100. Doing this wrong may cause the audio to sound weird.
  5. Change the value of EffectsChannels to 32.
  6. Change the value of Latency to 45, keep increasing the value if the cracking in the audio doesn't stop. I set mine to 60.
  7. Save the changes.

Localizations

Language UI Audio Sub Notes
English
German
Retail only; download for digital releases.
Russian
Retail only.

Network

Multiplayer settings.
Multiplayer settings.

Multiplayer types

Type Native Players Notes
Local play
LAN play
8 Versus
Online play
8 Versus
GameSpy services have been shut down;[7] see GameSpy for workarounds.

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Start with UCC.exe.
Self-hosting
Direct IP
Open Location.

Ports

Protocol Port(s) and/or port range(s)
UDP 7777, 7787
Universal Plug and Play (UPnP) support status is unknown.

Issues fixed

Poor audio quality

Audio quality in general is poor, see Audio optimization.

Crash when starting

After the splash screen, the screen turns black and the game crashes.

Disable DirectSound[citation needed]
  1. Go to the configuration file(s) location.
  2. Open MobileForces.ini.
  3. Find UseDirectSound and change the value to False.
  4. Save the changes.

Broken physics

The game physics run uncapped, and in-game actions play out in fast-forward.

Enable VSync
  1. Go to the configuration file(s) location.
  2. Open MobileForces.ini.
  3. Find the line [D3DDrv.D3DRenderDevice].
  4. Add an entry for UseVSync=True in the block below.
  5. Save the changes.

Other information

API

Technical specs Supported Notes
Direct3D 8 [8]
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Galaxy Audio
Multiplayer GameSpy

System requirements

Windows
Minimum Recommended
Operating system (OS) 95
Processor (CPU) Intel Pentium II 450 MHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 270 MB
Video card (GPU) 64 MB of VRAM
DirectX 8 compatible


Notes

  1. SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
  2. 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  3. 3.0 3.1 Notes regarding Steam Play (Linux) data:

References