Difference between revisions of "Megaton Musashi: Wired"
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{{Infobox game | {{Infobox game | ||
|cover = Megaton Musashi Wired cover.jpg | |cover = Megaton Musashi Wired cover.jpg | ||
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===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|{{p|hkcu}}\Software\LEVEL5 Inc.\MEGATON MUSASHI W | {{p|steam}}\userdata\{{p|uid}}\2054970\remote\SaveData\ | + | {{Game data/config|Windows|{{p|hkcu}}\Software\LEVEL5 Inc.\MEGATON MUSASHI W | {{p|steam}}\userdata\{{p|uid}}\2054970\remote\SaveData\ | {{p|userprofile}}\AppData\LocalLow\LEVEL5 Inc_\MEGATON MUSASHI W\SaveData\}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|{{p|steam}}\userdata\{{p|uid}}\2054970\remote\SaveData\ | + | {{Game data/saves|Windows|{{p|steam}}\userdata\{{p|uid}}\2054970\remote\SaveData\ | {{p|userprofile}}\AppData\LocalLow\LEVEL5 Inc_\MEGATON MUSASHI W\SaveData\ }} |
}} | }} | ||
{{ii}} Supports cross-saves between PlayStation 5, PlayStation 4, Nintendo Switch, and Steam. | {{ii}} Supports cross-saves between PlayStation 5, PlayStation 4, Nintendo Switch, and Steam. | ||
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==Video== | ==Video== | ||
+ | {{Image|Megaton Musashi W Graphics Settings.png|Graphics settings}} | ||
{{Video | {{Video | ||
|wsgf link = | |wsgf link = | ||
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|color blind notes = | |color blind notes = | ||
}} | }} | ||
+ | <gallery> | ||
+ | Megaton Musashi W Game Settings.png|Game settings | ||
+ | Megaton Musashi W HUD Settings.png|HUD settings | ||
+ | </gallery> | ||
==Input== | ==Input== | ||
+ | {{Image|Megaton Musashi W Control Settings.png|Control settings}} | ||
{{Input | {{Input | ||
|key remap = true | |key remap = true | ||
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|steam cursor detection notes = | |steam cursor detection notes = | ||
}} | }} | ||
+ | <gallery>Megaton Musashi W Camera Options.png|Camera options</gallery> | ||
==Audio== | ==Audio== | ||
+ | {{Image|Megaton Musashi W Volume Options.png|Volume options}} | ||
+ | {{Image|Megaton Musashi W Language Options.png|Language options}} | ||
{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
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{{API | {{API | ||
|direct3d versions = 11.1 | |direct3d versions = 11.1 | ||
− | |direct3d notes = | + | |direct3d notes = <ref name="engine"></ref> |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = |
Revision as of 15:34, 29 April 2024
Developers | |
---|---|
h.a.n.d. | |
Level5 | |
Publishers | |
Level5 | |
Engines | |
Unity 2021[Note 1] | |
Release dates | |
Windows | April 25, 2024 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | Cosmetic, Unlock |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, ARPG |
Vehicles | Robot |
Art styles | Anime |
Themes | Post-apocalyptic, Sci-fi, Space |
Megaton Musashi: Wired is a singleplayer and multiplayer third-person action and ARPG game.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
Cosmetic | Many DLC items are available to customize the appearances of characters and Rogues (giant robots). |
Unlock | The Deluxe Edition upgrade includes various limited-edition parts and weapons in addition to cosmetic items. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Edition Upgrade (Deluxe) | ||
V Navigator "Korone Inugami" | ||
V Navigator "Jibanyan" | ||
V Navigator "Dragon" | ||
Riding Board Color Set | ||
Riding Board Effect Set 1 | ||
Riding Board Effect Set 2 | ||
Fashionable Pack Vol. 1 | ||
Fashionable Pack Vol. 2 | ||
Fashionable Pack Vol. 3 | ||
Fashionable Pack Vol. 4 | ||
Attire "Yamato (Student Uniform)" | ||
Attire "Masamune (Casual)" | ||
Attire "Yamato (Yukata)" | ||
Attire "Victor (Yukata)" | ||
Attire "Momoka (Yukata)" | ||
Attire "Arshem (Yukata)" | ||
Attire "Arshem (Dress)" | ||
Attire "Arshem (Captain's Uniform)" | ||
Rogue "Musashi (Samurai Red)" | ||
Rogue "Sparkman Wave (Zeus White)" | ||
Rogue "Arthur Riser (Dragon Green)" | ||
Rogue "Kaiser (Castle Snow)" | ||
Rogue "Mad Bison (Demon Bordeaux)" | ||
Rogue "Brahms Knight (Night Black)" | ||
Rogue "Bloody Zelle" | ||
Rogue "Cybane (Tamahagane Silver)" | ||
Victory Pose "Kabuki" | ||
Victory Pose "Badass" | ||
Victory Pose "Hero" | ||
Victory Pose "Fist Pump" | ||
Victory Pose "Bodybuilder" | ||
Victory Pose "Drums" | ||
Victory Pose "Karate" | ||
Victory Pose "Boxing" | ||
Victory Pose "Robot Dance" | ||
Victory Pose "Squad Pose" | ||
Victory Pose "Hoodlum" | ||
Victory Pose "Mystery" |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\LEVEL5 Inc.\MEGATON MUSASHI W <Steam-folder>\userdata\<user-id>\2054970\remote\SaveData\ %USERPROFILE%\AppData\LocalLow\LEVEL5 Inc_\MEGATON MUSASHI W\SaveData\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2450450/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\2054970\remote\SaveData\ %USERPROFILE%\AppData\LocalLow\LEVEL5 Inc_\MEGATON MUSASHI W\SaveData\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2450450/pfx/[Note 2] |
- Supports cross-saves between PlayStation 5, PlayStation 4, Nintendo Switch, and Steam.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Scales with the texture quality setting. Unknown values. | ||
Anti-aliasing (AA) | Options for TAA, FXAA and SMAA are available. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Options for 30, 60, 120, and unlocked. Battles are internally capped at 60 FPS regardless of setting.[2] FMV cutscenes are pre-composited at 24 and 30 FPS. | ||
High dynamic range display (HDR) | |||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | A keyboard is required to enter names and passwords. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualShock 4, DualSense |
|
---|---|---|
PlayStation button prompts | [3] | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired |
Generic/other controllers | ||
---|---|---|
Button prompts | Supports Nintendo Switch Pro Controller. A, B, X and Y inputs are swapped from what is expected if Steam's "Use Nintendo Button Layout" setting is enabled.[4] |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Spanish |
Network
- Supports cross-play between PlayStation 5, PlayStation 4, Nintendo Switch, and Steam.
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 6 |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11.1 | [1] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Criware | |
Cutscenes | Criware | |
Multiplayer | Epic Online Services | |
Anti-cheat | Easy Anti-Cheat |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | 11 |
Processor (CPU) | Intel Core i3-3225 AMD A10-7850K |
Intel Core i7-4770K AMD Ryzen 5 1600 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 45 GB | |
Video card (GPU) | Nvidia GeForce GTX 650 Ti AMD Radeon R7 370 DirectX 11 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 570 |
- A 64-bit operating system is required.
- Minimum system requirements target 1920x1080 at 30 FPS on "standard" settings. Recommended requirements target 1920x1080 at 60 FPS on "high" settings.
Notes
- ↑ Unity engine build: 2021.3.33f1[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2450450/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2450450) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 Verified by User:Fds29 on 2024-04-27
- ↑ Verified by User:Fds29 on 2024-04-28
- Checked by observing the frame rate in battles by switching between 120 and 60 FPS and eyeing it. Motion frequency appeared to be the same.
- ↑ Verified by User:Fds29 on 2024-04-29
- Tested by connecting a DualShock 4 controller.
- ↑ Verified by User:Fds29 on 2024-04-29
- Checked by connecting a Switch Pro Controller. When the "Confirm" action was set to "B", the confirm action on my controller was "A" instead. Confirm and Cancel glyphs were still registered as B and A respectively. The inverse was also true when "Confirm" is set to "A". Pressing the Map button ("Y") opened the Menu ("X") instead, and vice versa. Disabling "Use Nintendo Button Layout" in Steam fixed this.