Difference between revisions of "Judge Dredd: Dredd vs. Death"
From PCGamingWiki, the wiki about fixing PC games
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(Added a method to cap FPS without forcing VSync on Linux, a method to properly configure dgVoodoo2 for use with Linux, which also enables the possibility of forcing VSync instead of directly capping the FPS) |
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# Extract {{file|dgVoodooCpl.exe}} and {{file|MS\x86\D3D8.dll}} to {{folder|{{p|game}}}}. | # Extract {{file|dgVoodooCpl.exe}} and {{file|MS\x86\D3D8.dll}} to {{folder|{{p|game}}}}. | ||
# Set monitor refresh rate to 60 Hz | # Set monitor refresh rate to 60 Hz | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=If you're on Linux and using Lutris you can instead use libstrangle to limit the FPS to 60 instead of forcing VSync through dgVoodoo2; other frontends most likely have similar options that enable them to include prefix commands that are inserted before the regular commands that launch the target executable (for example, PlayOnLinux has an "Command to exec before running the program" option under the "Miscellaneous" tab)|ref={{cn|date=March 2023}}|fix= | ||
+ | {{ii}} Follow the instructions below to set the FPS cap withous VSync - the compiling process takes seconds; it won't take long: | ||
+ | # Open https://gitlab.com/torkel104/libstrangle to find out which dependencies your Linux distribution needs as well as to learn about how to use it | ||
+ | # Install dependencies: | ||
+ | <pre>For Ubuntu/Debian enter the following commands: sudo apt-get update && sudo apt-get install -y gcc-multilib g++-multilib libx11-dev mesa-common-dev | ||
+ | |||
+ | For OpenSUSE type: sudo apt-get update && sudo apt-get install -y glibc-devel-32bit gcc gcc-32bit gcc-c++ gcc-c++-32bit</pre> | ||
+ | <ol start="3"> | ||
+ | <li>Clone the repository: git clone https://gitlab.com/torkel104/libstrangle.git</li> | ||
+ | <li>Enter the libstrangle directory: cd libstrangle</li> | ||
+ | <li>Compile the package:</li> | ||
+ | </ol> | ||
+ | <pre>make | ||
+ | sudo make install</pre> | ||
+ | <ol start="6"> | ||
+ | <li>Right-click the game in Lutris, select "Configure", go to "System options", find the "Command prefix" option and paste the following command (including the space at the end): strangle 60 </li> | ||
+ | <li>Save the changes by clicking the green "Save" button in the upper-right corner</li> | ||
+ | </ol><br> | ||
+ | {{ii}} You can check if the framerate is limited to 60 by using an environment variable (located under "System options" tab): select "Add", insert "DXVK_HUD" under the "Key" column and "fps" under "Value" | ||
+ | {{ii}} If you'd rather use the VSync method described above (or even simply if you're having trouble getting dgVoodoo2 to work properly on your Linux distribution), you'll need to configure Wine properly before dgVoodoo2 can begin to work its magic: | ||
+ | * dgVoodoo2, unlike nGlide which works out of the box, simply won't work unless you configure Wine properly so it can utilize the dgVoodoo2 .dlls you copied in the game folder. | ||
+ | * So, in order to use dgVoodoo2 on Linux (using either a Wine frontend like Lutris or Playonlinux, or using Wine directly without any frontend), after copying the dgVoodoo2 executable, dgVoodoo2 config file and all the necessary .dlls into the game directory (same as you would do on Windows). | ||
+ | * You then need to add all the DLL overrides for the .dlls you copied in the game directory: to do so, specify the DLL override by inputting the the names every dgVoodoo2 .dll file that you copied, as well as specifying the "Load order" as "Native" (you only need to type the name of the copied .dlls, don't type in the .dll extension). | ||
+ | * You only need to add overrides of .dlls you copied - you can safely ignore the .dlls you didn't copy. | ||
+ | * Usually, you'd open Wine configurator and add the overrides there. But if you're using Lutris, there is another way: you can instead right-click the game name, click the "Configure" option, go to "Runner options" tab, and then add the overrides in the "DLL overrides" section. | ||
+ | * To do so, press the "Add" button, after which a new row will be created and already selected for you. | ||
+ | * Since the row is already selected when you add it, click the empty box that corresponds to the "Key" column once, type the .dll name (again, without the .dll extension), then click the empty box that corresponds to the "Value" column, type "n" and press Enter; once you do that, you will have successfully added a DLL override. Repeat the process for every dgVoodoo2 .dll that you copied. | ||
+ | * For non-Lutris users, you need to instead open the Wine configurator, select the "Libraries" tab, type the .dll name (again, just the name without extension) in the box to the left of the "Add" button, click the "Add" button, find the added .dll in the list of overrides (located just under the box used for adding overrides); once you find the added .dll, select it, click "Edit", after which you'll be prompted to choose the desired "Load order" - choose the "Native" load order; this is the method you should use if you're using something other than Lutris. | ||
+ | * Once you've added the necessary overrides, you can then launch dgVoodooCpl.exe and tweak the settings to your liking - just make sure that the Config folder/Running instance corresponds to where the game binaries are located and where you've copied dgVoodoo configurator, config file and .dlls before you start making changes to the dgVoodoo2 controlled renderer(s). | ||
+ | * You can check if dgVoodoo2 is working properly by ticking the "dgVoodoo watermark" box; if it's configured properly, you'll see the dgVoodoo text on the lower left corner of the screen | ||
}} | }} | ||
Revision as of 14:39, 12 March 2023
Developers | |
---|---|
Rebellion Developments | |
Publishers | |
Retail | Evolved Games |
Retail re-release | Sold Out Software |
Digital | Rebellion Developments |
Engines | |
Asura | |
Release dates | |
Windows | October 17, 2003 |
Taxonomy | |
Monetization | One-time game purchase |
Series | Judge Dredd |
Judge Dredd | |
---|---|
Judge Dredd | 1997 |
Judge Dredd Pinball | 1998 |
Judge Dredd: Dredd vs. Death | 2003 |
Judge Dredd vs. Zombies | 2013 |
Judge Dredd: Countdown Sector 106 | 2015 |
Warnings
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM DRM disc check | |||
GamersGate | ||||
GOG.com | ||||
Green Man Gaming | ||||
Steam | ||||
ZOOM Platform |
- A free demo is available from GamePressure.
Essential improvements
Skip intro videos
Delete/rename FMVs folder[citation needed] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\save\save.dsg[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/3710/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\save\save.dsg[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/3710/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | |||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | |||
Field of view (FOV) | See Widescreen resolution. Default is 75. | ||
Windowed | Use the -subwindow parameter. |
||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | 16x samples | ||
Anti-aliasing (AA) | 8x samples | ||
Vertical sync (Vsync) | Broken on Windows 10, leading to bugs; see Difficulty jumping on modern systems. | ||
60 FPS and 120+ FPS | See Difficulty jumping on modern systems. |
Widescreen resolution
Use Custom Resolution Tool[citation needed] |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | No acceleration present. However, mouse lag is present. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and SFX. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | Retail only. Download. | |||
German | Retail only. Download. | |||
Italian | Retail only. Download. | |||
Russian | Retail only. Download. | |||
Spanish | Retail only. Download. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Versus, Co-op Only on consoles.[1] |
||
LAN play | 32 | Versus, Co-op |
||
Online play | 32 | Versus, Co-op GameSpy services have been shut down;[2] see GameSpy for workarounds. |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D User created profile, requires dgVoodoo 2, see profile introdution. Note: Profile may not work with the latest wrapper, in case of issues please report to the vorpx forum. |
Issues fixed
Difficulty jumping on modern systems
- When running at high framerates, jumping becomes difficult to impossible.
- This is due to the movement physics being tied to the framerate. The game uses V-sync to limit itself but it is broken on Windows 10.
- The game will crash if in-game anti-aliasing is enabled with this fix.[3]
Limit the framerate to 60 FPS[citation needed] |
---|
Use dgVoodoo 2 to fix V-sync[citation needed] |
---|
|
If you're on Linux and using Lutris you can instead use libstrangle to limit the FPS to 60 instead of forcing VSync through dgVoodoo2; other frontends most likely have similar options that enable them to include prefix commands that are inserted before the regular commands that launch the target executable (for example, PlayOnLinux has an "Command to exec before running the program" option under the "Miscellaneous" tab)[citation needed] |
---|
For Ubuntu/Debian enter the following commands: sudo apt-get update && sudo apt-get install -y gcc-multilib g++-multilib libx11-dev mesa-common-dev For OpenSUSE type: sudo apt-get update && sudo apt-get install -y glibc-devel-32bit gcc gcc-32bit gcc-c++ gcc-c++-32bit
make sudo make install
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Bink Video | |
Multiplayer | GameSpy |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, 2000, ME, XP | |
Processor (CPU) | 700 MHz | |
System memory (RAM) | 128 MB | |
Hard disk drive (HDD) | 1.3 GB | |
Video card (GPU) | 32 MB of VRAM DirectX 7 compatible | DirectX 9 compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (3710) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.