Difference between revisions of "Jak II (OpenGOAL)"
(Article for Jak II since the decompilation process is close to completion. Please, do not create a Jak 3 page for now since work on that one hasn't even started yet.) |
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|vsync = unknown | |vsync = unknown | ||
|vsync notes = | |vsync notes = | ||
− | |60 fps = | + | |60 fps = true |
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = limited |
− | |120 fps notes = | + | |120 fps notes = Up to 240 FPS. Considered experimental due to occasional bugs. Game may slow down if target frame rate is not met.<ref>https://opengoal.dev/blog/progress-report-sept-2023/</ref> |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = |
Revision as of 01:35, 21 October 2023
Developers | |
---|---|
Original | Naughty Dog |
Publishers | |
Original | Sony Computer Entertainment |
Engines | |
OpenGOAL | |
Release dates | |
Windows | TBA |
Linux | TBA |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Platform |
Vehicles | Hovercraft |
Art styles | Cartoon |
Themes | Sci-fi |
Series | OpenGOAL (Jak and Daxter) |
Unofficial port of Jak II, also known as Jak II: Renegade in Europe and Oceania, for Windows and Linux. It is part of the OpenGOAL engine project which aims to revive the proprietary Lisp-based GOAL programming language used by Naughty Dog, namely in their Jak and Daxter series.
The game is currently not playable but the decompilation process is close to completion.[1]
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website (unavailable) | Requires an original PlayStation 2 copy of Jak II. |
Monetization
Type | Notes |
---|---|
One-time game purchase | As the project is a source port, an original PlayStation 2 copy of Jak II is required. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | The game does not contain microtransactions. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Linux |
Save game data location
System | Location |
---|---|
Windows | |
Linux |
Save game cloud syncing
- No save game cloud syncing information; you can edit this page to add it.
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Up to 240 FPS. Considered experimental due to occasional bugs. Game may slow down if target frame rate is not met.[2] | ||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
Linux |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
- A 64-bit operating system is required.
References
- ↑ Progress Report: September 2023 - OpenGOAL blog - last accessed on October 2023
- ↑ https://opengoal.dev/blog/progress-report-sept-2023/