Difference between revisions of "Hour of Victory"
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{{Infobox game/row/engine|Unreal Engine 3}} | {{Infobox game/row/engine|Unreal Engine 3}} | ||
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|Windows| | + | {{Infobox game/row/date|Windows|February 22, 2008}} |
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
{{Infobox game/row/taxonomy/microtransactions | }} | {{Infobox game/row/taxonomy/microtransactions | }} | ||
− | {{Infobox game/row/taxonomy/modes | Multiplayer }} | + | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} |
− | {{Infobox game/row/taxonomy/pacing | }} | + | {{Infobox game/row/taxonomy/pacing | Real-time }} |
− | {{Infobox game/row/taxonomy/perspectives | }} | + | {{Infobox game/row/taxonomy/perspectives | First-person }} |
− | {{Infobox game/row/taxonomy/controls | }} | + | {{Infobox game/row/taxonomy/controls | Direct control }} |
− | {{Infobox game/row/taxonomy/genres | }} | + | {{Infobox game/row/taxonomy/genres | FPS }} |
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
{{Infobox game/row/taxonomy/art styles | }} | {{Infobox game/row/taxonomy/art styles | }} | ||
− | {{Infobox game/row/taxonomy/themes | }} | + | {{Infobox game/row/taxonomy/themes | World War II, Europe, Africa }} |
{{Infobox game/row/taxonomy/series | }} | {{Infobox game/row/taxonomy/series | }} | ||
|steam appid = | |steam appid = | ||
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|hltb = 4533 | |hltb = 4533 | ||
|strategywiki = | |strategywiki = | ||
− | |mobygames = | + | |mobygames = 30132 |
|wikipedia = Hour of Victory | |wikipedia = Hour of Victory | ||
|winehq = | |winehq = | ||
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}} | }} | ||
− | + | {{Introduction | |
− | {{ | + | |introduction = |
+ | |||
+ | |release history = | ||
+ | |||
+ | |current state = The game was released with many bugs, including failure to proceed to the next checkpoint. See [[#Issues fixed|Issues fixed]] section. | ||
+ | }} | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | disc, GFWL | {{DRM|SecuROM}} disc check. | | Windows }} | + | {{Availability/row| Retail | | disc, GFWL | {{DRM|SecuROM|7.35.0007}} disc check. | | Windows }} |
}} | }} | ||
{{ii}} All versions require {{DRM|GFWL||SecuROM|SSA=no|ZDPP=no|local=true}} | {{ii}} All versions require {{DRM|GFWL||SecuROM|SSA=no|ZDPP=no|local=true}} | ||
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|upscaling notes = | |upscaling notes = | ||
|vsync = false | |vsync = false | ||
− | |vsync notes = <ref>{{Refcheck|user= | + | |vsync notes = <ref>{{Refcheck|user=SargeCassidy|date=2021-09-30|comment= No setting in-game.While there is a <code>UseVSYNC</code> line in the <code>HOVEngine.ini</code> file, it seems to do nothing, as it does not limit frame rate to the display's refresh rate.}}</ref> |
|60 fps = true | |60 fps = true | ||
|60 fps notes = Locked to 62 FPS. | |60 fps notes = Locked to 62 FPS. | ||
Line 102: | Line 107: | ||
===High frame rate=== | ===High frame rate=== | ||
− | {{Fixbox|description=Remove frame rate cap|ref=<ref>{{Refcheck|user= | + | {{Fixbox|description=Remove frame rate cap|ref=<ref>{{Refcheck|user=SargeCassidy|date=2021-09-30|comment=}}</ref>|fix= |
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
# Open <code>HOVEngine.ini</code>. | # Open <code>HOVEngine.ini</code>. | ||
# Set <code>bSmoothFrameRate=FALSE</code>. | # Set <code>bSmoothFrameRate=FALSE</code>. | ||
− | {{ii}} Enabling high framerate may introduce physics bugs like unintended ragdoll behavior.<ref>{{Refcheck|user= | + | {{ii}} Enabling high framerate may introduce physics bugs like unintended ragdoll behavior.<ref>{{Refcheck|user=SargeCassidy|date=2021-09-30|comment=Tested with this fix. After enabling high frame rate, killed enemies' ragdolls spin and bounce through the map areas.}}</ref> |
}} | }} | ||
===Windowed=== | ===Windowed=== | ||
− | {{Fixbox|description=Disable fullscreen|ref=<ref>{{Refcheck|user= | + | {{Fixbox|description=Disable fullscreen|ref=<ref>{{Refcheck|user=SargeCassidy|date=2021-09-30|comment=Comment (optional)}}</ref>|fix= |
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
# Open <code>HOVEngine.ini</code>. | # Open <code>HOVEngine.ini</code>. | ||
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|touchscreen notes = | |touchscreen notes = | ||
|controller support = false | |controller support = false | ||
− | |controller support notes = <ref>{{Refcheck|user= | + | |controller support notes = <ref>{{Refcheck|user=SargeCassidy|date=2021-09-30|comment=Tested with a Xbox One controller. The game does allow using a controller in the menu and assigning buttons to some actions, but movement cannot be assigned, essentially making it impossible to play with a controller.}}</ref> |
|full controller = unknown | |full controller = unknown | ||
|full controller notes = | |full controller notes = | ||
Line 181: | Line 186: | ||
|closed captions notes = | |closed captions notes = | ||
|mute on focus lost = always on | |mute on focus lost = always on | ||
− | |mute on focus lost notes = <ref>{{Refcheck|user= | + | |mute on focus lost notes = <ref>{{Refcheck|user=SargeCassidy|date=2021-09-30|comment=Upon changing to another window, the game mutes all sounds.}}</ref> |
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
Line 234: | Line 239: | ||
==Issues fixed== | ==Issues fixed== | ||
===Game fails to proceed to next checkpoint in certain missions=== | ===Game fails to proceed to next checkpoint in certain missions=== | ||
− | {{ii}}This issue mostly arises in missions where you have to escort or guard friendly AIs. Its cause is most likely a softlock caused when the player rushes too quickly through a level, not considering the AI. To prevent the game softlocking, stay close to the AIs and kill every enemy you see to make sure the AI proceeds with you.<ref>{{Refcheck|user= | + | {{ii}}This issue mostly arises in missions where you have to escort or guard friendly AIs. Its cause is most likely a softlock caused when the player rushes too quickly through a level, not considering the AI. To prevent the game softlocking, stay close to the AIs and kill every enemy you see to make sure the AI proceeds with you.<ref>{{Refcheck|user=SargeCassidy|date=2021-10-02|comment=}}</ref> |
===Crash at the end of the mission=== | ===Crash at the end of the mission=== |
Latest revision as of 00:05, 26 March 2024
Developers | |
---|---|
N-Fusion Interactive | |
Publishers | |
Midway Games | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | February 22, 2008 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | FPS |
Themes | World War II, Europe, Africa |
Warnings
- For Games for Windows - LIVE on Windows 8 or later, install the latest Games for Windows - LIVE software.
Hour of Victory is a singleplayer and multiplayer first-person FPS game.
The game was released with many bugs, including failure to proceed to the next checkpoint. See Issues fixed section.
Availability
- All versions require Games for Windows - LIVE and SecuROM DRM.[Note 1]
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Hour of Victory\HOVGame\Config\ |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Hour of Victory\HOVGame\Config\ |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Hor+. For unlisted resolutions, see Widescreen resolution. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | See Widescreen resolution. Menus, text, HUD and UI don't scale well. Use dgVoodoo 2 to scale them. | ||
Field of view (FOV) | See the WSGF entry. | ||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | [1] | ||
60 FPS | Locked to 62 FPS. | ||
120+ FPS | See High frame rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Widescreen resolution
Change resolution manually[2] |
---|
|
High frame rate
Remove frame rate cap[3] |
---|
|
Windowed
Disable fullscreen[5] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | "Looking Speed" slider. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | [6] |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | No audio settings in-game. | |
Surround sound | ||
Subtitles | Only in cutscenes. | |
Closed captions | ||
Mute on focus lost | [7] | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 8 | Labelled 'system link'. | ||
Online play | 8 |
Issues fixed
Game fails to proceed to next checkpoint in certain missions
- This issue mostly arises in missions where you have to escort or guard friendly AIs. Its cause is most likely a softlock caused when the player rushes too quickly through a level, not considering the AI. To prevent the game softlocking, stay close to the AIs and kill every enemy you see to make sure the AI proceeds with you.[8]
Crash at the end of the mission
- The game will often crash at the very end of the mission most likely due to an attempt to synchronize mission completion achievement unlock with LIVE. It is best to play the campaign with the internet connection turned off on your machine to enter a GFWL offline mode. You will still unlock achievements, but the crashes will be reduced. You can then relaunch the game with internet turned on to sync your achievement unlocks with LIVE.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, Vista | |
Processor (CPU) | Intel Pentium 4 2.4 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 6.5 GB | |
Video card (GPU) | Nvidia GeForce 6800 GT ATI Radeon X1600 |
Notes
- ↑ Games for Windows - LIVE DRM features: Legacy activation, supports local profiles.
References
- ↑ Verified by User:SargeCassidy on 2021-09-30
- No setting in-game.While there is a
UseVSYNC
line in theHOVEngine.ini
file, it seems to do nothing, as it does not limit frame rate to the display's refresh rate.
- No setting in-game.While there is a
- ↑ Hour of Victory | WSGF
- ↑ Verified by User:SargeCassidy on 2021-09-30
- ↑ Verified by User:SargeCassidy on 2021-09-30
- Tested with this fix. After enabling high frame rate, killed enemies' ragdolls spin and bounce through the map areas.
- ↑ Verified by User:SargeCassidy on 2021-09-30
- ↑ Verified by User:SargeCassidy on 2021-09-30
- Tested with a Xbox One controller. The game does allow using a controller in the menu and assigning buttons to some actions, but movement cannot be assigned, essentially making it impossible to play with a controller.
- ↑ Verified by User:SargeCassidy on 2021-09-30
- Upon changing to another window, the game mutes all sounds.
- ↑ Verified by User:SargeCassidy on 2021-10-02