Difference between revisions of "Hexen: Beyond Heretic"
m (→Source Ports: fixed Wikipedia link) |
m (misc. fixes) |
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==Versions== | ==Versions== | ||
− | ===Source | + | ===Source ports=== |
Since the release of the source code, several modified engines have emerged. | Since the release of the source code, several modified engines have emerged. | ||
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|4k ultra hd wsgf award = incomplete | |4k ultra hd wsgf award = incomplete | ||
|widescreen resolution = hackable | |widescreen resolution = hackable | ||
− | |widescreen resolution notes= A source port is required. See [[#Source | + | |widescreen resolution notes= A source port is required. See [[#Source ports|Source ports]]. |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
Line 92: | Line 92: | ||
|fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. | |fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. | ||
|windowed = hackable | |windowed = hackable | ||
− | |windowed notes = A source port is required. See [[#Source | + | |windowed notes = A source port is required. See [[#Source ports|Source ports]]. |
|borderless windowed = unknown | |borderless windowed = unknown | ||
|borderless windowed notes = | |borderless windowed notes = | ||
|anisotropic = hackable | |anisotropic = hackable | ||
− | |anisotropic notes = A source port is required. See [[#Source | + | |anisotropic notes = A source port is required. See [[#Source ports|Source ports]]. |
|antialiasing = hackable | |antialiasing = hackable | ||
− | |antialiasing notes = A source port is required. See [[#Source | + | |antialiasing notes = A source port is required. See [[#Source ports|Source ports]]. |
|vsync = hackable | |vsync = hackable | ||
− | |vsync notes = A source port is required. See [[#Source | + | |vsync notes = A source port is required. See [[#Source ports|Source ports]]. |
|high frame rate = unknown | |high frame rate = unknown | ||
|high frame rate notes = | |high frame rate notes = | ||
Line 113: | Line 113: | ||
{{Input settings | {{Input settings | ||
|key remap = hackable | |key remap = hackable | ||
− | |key remap notes = A source port is required. See [[#Source | + | |key remap notes = A source port is required. See [[#Source ports|Source ports]]. |
|acceleration option = hackable | |acceleration option = hackable | ||
− | |acceleration option notes = A source port is required. See [[#Source | + | |acceleration option notes = A source port is required. See [[#Source ports|Source ports]]. |
|mouse menu = hackable | |mouse menu = hackable | ||
− | |mouse menu notes = A source port is required. See [[#Source | + | |mouse menu notes = A source port is required. See [[#Source ports|Source ports]]. |
|invert mouse y-axis = hackable | |invert mouse y-axis = hackable | ||
− | |invert mouse y-axis notes = A source port is required. See [[#Source | + | |invert mouse y-axis notes = A source port is required. See [[#Source ports|Source ports]]. |
|controller support = hackable | |controller support = hackable | ||
− | |controller support notes = A source port is required. See [[#Source | + | |controller support notes = A source port is required. See [[#Source ports|Source ports]]. |
|full controller = false | |full controller = false | ||
|full controller notes = | |full controller notes = | ||
|controller remap = hackable | |controller remap = hackable | ||
− | |controller remap notes = A source port is required. See [[#Source | + | |controller remap notes = A source port is required. See [[#Source ports|Source ports]]. |
|invert controller y-axis = hackable | |invert controller y-axis = hackable | ||
− | |invert controller y-axis notes= A source port is required. See [[#Source | + | |invert controller y-axis notes= A source port is required. See [[#Source ports|Source ports]]. |
|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
Line 137: | Line 137: | ||
|separate volume notes = | |separate volume notes = | ||
|surround sound = hackable | |surround sound = hackable | ||
− | |surround sound notes = A source port is required. See [[#Source | + | |surround sound notes = A source port is required. See [[#Source ports|Source ports]]. |
|subtitles = false | |subtitles = false | ||
|subtitles notes = | |subtitles notes = | ||
Line 143: | Line 143: | ||
|closed captions notes = | |closed captions notes = | ||
|mute on focus lost = hackable | |mute on focus lost = hackable | ||
− | |mute on focus lost notes = A source port is required. See [[#Source | + | |mute on focus lost notes = A source port is required. See [[#Source ports|Source ports]]. |
|eax support = hackable | |eax support = hackable | ||
|eax support notes = jHexen used to support A3D 3.0 and EAX 2.0.<ref>[https://web.archive.org/web/20020610014806/http://www.doomsdayhq.com/about.php About: The Doomsday Engine - Doomsday HQ (retrieved)]</ref> Aureal3D support was scraped in patch 1.7.0<ref>[https://web.archive.org/web/20021019021355/http://www.doomsdayhq.com/doc_history.php Doomsday Version History - Doomsday HQ (retrieved)]</ref> | |eax support notes = jHexen used to support A3D 3.0 and EAX 2.0.<ref>[https://web.archive.org/web/20020610014806/http://www.doomsdayhq.com/about.php About: The Doomsday Engine - Doomsday HQ (retrieved)]</ref> Aureal3D support was scraped in patch 1.7.0<ref>[https://web.archive.org/web/20021019021355/http://www.doomsdayhq.com/doc_history.php Doomsday Version History - Doomsday HQ (retrieved)]</ref> |
Revision as of 21:01, 28 October 2014
Cover image missing, please upload it | |
Developers | |
---|---|
Raven Software | |
Publishers | |
id Software | |
Engines | |
id Tech 1 | |
Release dates | |
DOS | October 1, 1995 |
Mac OS (Classic) | 1996 |
Windows | 1997 |
Heretic | |
---|---|
Heretic | 1994 |
Hexen: Beyond Heretic | 1995 |
Hexen II | 1997 |
Heretic II | 1998 |
Key points
- Runs on very low end hardware
- The game's graphics engine was made open source in 2008, making the game very mod-friendly
General information
- Doom Wiki
- Steam Community Discussions
- Steam Users' Forums for game series
Availability
- A demo is available here
DLC and expansion packs
Name | Notes | |
---|---|---|
Deathkings of the Dark Citadel |
Versions
Source ports
Since the release of the source code, several modified engines have emerged.
You can view a more exhaustive list on Wikipedia or a set of comparison tables on DoomWiki.org. The history of various source ports is examined on Doomworld.
Game data
Configuration file(s) location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2360/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2360/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | The expansion is also supported. |
Video settings
Field of view (FOV)
Depending on your choice of engine, you can usually change the field of view with a console command, or even in the options. Try fov <1-179> or gr_fov <1-179>.
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 4 | |||
Online play | 4 |
- A source port is recommended for online play as it adds modern networking support and simplifies the process of finding games. Most major source ports (like Zandronum) also increase the max player limit (for Zandronum, the limit is 64)
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | Requires source port. | |
Self-hosting | ||
Direct IP | Possible in source ports. |
Issues fixed
Hangs on title screen (DOSBox)
Instructions |
---|
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | MS-DOS 6.2 | |
Processor (CPU) | Intel 386 Processor | Intel 486 Processor |
System memory (RAM) | 4 MB | 8 MB |
Hard disk drive (HDD) | 30 MB | |
Video card (GPU) | VGA graphics card |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2360/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2360) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- Pages needing cover images
- DOS
- Mac OS
- Windows
- Games
- Invalid template usage (Series)
- Invalid template usage (DRM)
- Invalid template usage (Availability)
- Invalid section order
- Invalid template usage (Save game cloud syncing)
- Self-hosting
- Invalid template usage (Fixbox)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)
- Missing section (API)