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Difference between revisions of "Grounded"

From PCGamingWiki, the wiki about fixing PC games
Line 58: Line 58:
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Microsoft Store|}}
+
{{Game data/saves|Microsoft Store|{{P|LOCALAPPDATA}}\Packages\Microsoft.Maine_8wekyb3d8bbwe\SystemAppData\wgs}}
 
{{Game data/saves|Steam|}}
 
{{Game data/saves|Steam|}}
 
}}
 
}}
Line 105: Line 105:
 
|antialiasing              = always on
 
|antialiasing              = always on
 
|antialiasing notes        = [[TAA]].<ref>{{Refcheck|user=Rose|date=2020-07-29|comment=r.DefaultFeature.AntiAliasing was set to 2 on the low Quality preset, as seen in the [[Engine:Unreal Engine 4#Enable developer console|console]] and from visually comparing it to 1 and 0 in real time.}}</ref> Workaround available below.
 
|antialiasing notes        = [[TAA]].<ref>{{Refcheck|user=Rose|date=2020-07-29|comment=r.DefaultFeature.AntiAliasing was set to 2 on the low Quality preset, as seen in the [[Engine:Unreal Engine 4#Enable developer console|console]] and from visually comparing it to 1 and 0 in real time.}}</ref> Workaround available below.
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
Line 126: Line 129:
 
# Save the changes.
 
# Save the changes.
 
{{ii}} The in-game slider will not display any values beyond its limits.
 
{{ii}} The in-game slider will not display any values beyond its limits.
}}
 
===Chromatic aberration===
 
{{Fixbox|description=Disable chromatic aberration|ref=<ref name="ReferenceA">{{Refcheck|user=Darktalon|date=2020-07-29}}</ref>|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open <code>Engine.ini</code> with a text editor.
 
# Add <code>[SystemSettings]</code> to the bottom of the file, if that section doesn't already exist.
 
# Inside that section, add <code>r.SceneColorFringeQuality=0</code>.
 
# Save the file.
 
}}
 
===Depth of field===
 
{{Fixbox|description=Disable depth of field|ref=<ref name="ReferenceA">{{Refcheck|user=Darktalon|date=2020-07-29}}</ref>|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open <code>Engine.ini</code> with a text editor.
 
# Add <code>[SystemSettings]</code> to the bottom of the file, if that section doesn't already exist.
 
# Inside that section, add <code>r.DepthOfFieldQuality=0</code>.
 
# Save the file.
 
}}
 
 
===[[Glossary:Anti-aliasing (AA)|Anti-Aliasing (AA)]]===
 
{{Fixbox|description=Disable forced TAA|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open <code>Engine.ini</code> with a notepad.
 
# Add <code>[SystemSettings]</code> and <code>r.DefaultFeature.AntiAliasing=0</code> to the bottom of the file.
 
# Save the changes made to the <code>Engine.ini</code> file.
 
 
}}
 
}}
  
Line 229: Line 208:
 
|mute on focus lost notes = <ref name="rose29"/>
 
|mute on focus lost notes = <ref name="rose29"/>
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
Line 242: Line 223:
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
  |language  = Mexican Spanish
+
  |language  = French
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Italian
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = German
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Spanish - Latin America
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Korean
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Polish
 
  |interface = true
 
  |interface = true
 
  |audio    = false
 
  |audio    = false
Line 251: Line 272:
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Brazilian Portuguese
 
  |language  = Brazilian Portuguese
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Russian
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Simplified Chinese
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Traditional Chinese
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Japanese
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Thai
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Turkish
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Spanish - Spain
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Arabic
 
  |interface = true
 
  |interface = true
 
  |audio    = false
 
  |audio    = false
Line 340: Line 425:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      =  
+
|direct3d versions      = 12
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
Line 364: Line 449:
 
|windows 32-bit exe    = false
 
|windows 32-bit exe    = false
 
|windows 64-bit exe    = true
 
|windows 64-bit exe    = true
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|mac os x powerpc app  =  
 
|mac os x powerpc app  =  
 
|macos intel 32-bit app = unknown
 
|macos intel 32-bit app = unknown
 
|macos intel 64-bit app = unknown
 
|macos intel 64-bit app = unknown
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable= unknown
 
|linux 32-bit executable= unknown
 
|linux 64-bit executable= unknown
 
|linux 64-bit executable= unknown
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}

Revision as of 22:53, 29 October 2022

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
Dev general icon.svg
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Grounded
Grounded cover
Developers
Obsidian Entertainment
Publishers
Xbox Game Studios
Engines
Unreal Engine 4[1]
Release dates
Windows September 27, 2022
Grounded on HowLongToBeat
Grounded on IGDB
Grounded on MobyGames
Grounded on Wikipedia

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Microsoft Store
Microsoft Store
Xbox Play Anywhere. Included with Xbox Game Pass for PC.
Windows
Steam
Icon overlay.png
Windows
All versions require a Microsoft account.

Game data

Configuration file(s) location

System Location
Microsoft Store %LOCALAPPDATA%\Maine\Saved\Config\WinGDK\
Steam %LOCALAPPDATA%\Maine\Saved\Config\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/962130/pfx/[Note 1]

Save game data location

System Location
Microsoft Store %LOCALAPPDATA%\Packages\Microsoft.Maine_8wekyb3d8bbwe\SystemAppData\wgs
Steam
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/962130/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud
Xbox Cloud

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Vert- scaling with an FOV slider for compensation.
4K Ultra HD
Field of view (FOV)
60-120. See Field of view (FOV) for more.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Scales with the Quality option.[2]
Anti-aliasing (AA)
TAA.[3] Workaround available below.
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
Color blind mode
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Field of view (FOV)

Set FOV to any value beyond the in-game limits through a config file[4]
  1. Go to the configuration file(s) location.
  2. Open GameUserSettings.ini.
  3. Locate the line that starts with CustomFieldOfView= and modify the value (e.g. CustomFieldOfView=133).
  4. Save the changes.
The in-game slider will not display any values beyond its limits.

Input

Audio

Audio feature State Notes
Separate volume controls
Effects, Music, UI, Dialogue, Voice Chat.
Surround sound
[5]
Subtitles
Closed captions
Mute on focus lost
[4]
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
Italian
German
Latin American Spanish
Korean
Polish
Brazilian Portuguese
Russian
Simplified Chinese
Traditional Chinese
Japanese
Thai
Turkish
Spanish
Arabic

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
4 Co-op

VR support

3D modes State Notes
vorpX
G3D, Z3D, DirectVR
Officially supported game, see official vorpx game list.

Other information

API

Technical specs Supported Notes
Direct3D 12
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum
Operating system (OS) 7 SP1
Processor (CPU) Intel Core i3-3225
System memory (RAM) 4 GB
Hard disk drive (HDD) 8 GB
Video card (GPU) Nvidia GeForce GTX 650 Ti
A 64-bit operating system is required.


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. Awesome games coming in 2020 and beyond - last accessed on 2020-01-02
  2. Verified by User:Rose on 2020-07-29
    r.MaxAnisotropy was set from 2 to 8 depending on the setting, as seen in the console.
  3. Verified by User:Rose on 2020-07-29
    r.DefaultFeature.AntiAliasing was set to 2 on the low Quality preset, as seen in the console and from visually comparing it to 1 and 0 in real time.
  4. 4.0 4.1 Verified by User:Rose on 2020-07-29
  5. Verified by User:Rose on 2020-07-29
    Tested on a 5.1 system and double checked with Orban Loudness Meter. The game made use of all 6 channels when punching.