Difference between revisions of "Glossary:Widescreen resolution"
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{{Video settings sidebar}} | {{Video settings sidebar}} | ||
Widescreen resolutions are resolutions that are of a 16:9 (more common) or 16:10 (slightly less common) aspect ratio. The majority of computer monitors and TV's produced today are widescreen, and thus feature a native widescreen resolution. Widescreen resolutions can cause problems with older games that were built for a 4:3 screen, resulting in either a stretched screen or black bars of unused screen space. Most games today will feature built in support for widescreen resolutions, while some games may require tweaking to force such a resolution. | Widescreen resolutions are resolutions that are of a 16:9 (more common) or 16:10 (slightly less common) aspect ratio. The majority of computer monitors and TV's produced today are widescreen, and thus feature a native widescreen resolution. Widescreen resolutions can cause problems with older games that were built for a 4:3 screen, resulting in either a stretched screen or black bars of unused screen space. Most games today will feature built in support for widescreen resolutions, while some games may require tweaking to force such a resolution. | ||
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+ | If a full-screen game is rendered at the wrong aspect ratio, the effects vary based on the monitor. Some may stretch the image, while others may instead pillarbox. | ||
==Widescreen behavior== | ==Widescreen behavior== | ||
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==Common resolutions== | ==Common resolutions== | ||
'''Common 16:9 resolutions include:''' | '''Common 16:9 resolutions include:''' | ||
− | * 2560x1440 | + | * 2560x1440 |
− | * 2048x1152 | + | * 2048x1152 |
− | * 1920×1080 | + | * 1920×1080 |
− | * 1600×900 | + | * 1600×900 |
− | * 1366×768 | + | * 1366×768 |
− | * 1280×720 | + | * 1280×720 |
'''Common 16:10 resolutions include:''' | '''Common 16:10 resolutions include:''' | ||
− | * 2560×1600 | + | * 2560×1600 |
− | * 1920×1200 | + | * 1920×1200 |
− | * 1680×1050 | + | * 1680×1050 |
− | * 1440×900 | + | * 1440×900 |
− | * 1280×800 | + | * 1280×800 |
{{ii}} A further 21:9 aspect ratio exists. For more information on this, see [[Glossary:Ultra-widescreen|ultra-widescreen]]. | {{ii}} A further 21:9 aspect ratio exists. For more information on this, see [[Glossary:Ultra-widescreen|ultra-widescreen]]. |
Revision as of 02:40, 22 August 2014
Graphics and video
Resolutions
Video settings
- Field of view (FOV)
- Windowed / borderless fullscreen
- Anisotropic filtering (AF)
- Anti-aliasing (AA)
- High-fidelity upscaling
- Vertical sync (Vsync)
- Frame rate (FPS)
- High dynamic range (HDR)
- Ray tracing (RT)
- Color blind mode
Hardware
Widescreen resolutions are resolutions that are of a 16:9 (more common) or 16:10 (slightly less common) aspect ratio. The majority of computer monitors and TV's produced today are widescreen, and thus feature a native widescreen resolution. Widescreen resolutions can cause problems with older games that were built for a 4:3 screen, resulting in either a stretched screen or black bars of unused screen space. Most games today will feature built in support for widescreen resolutions, while some games may require tweaking to force such a resolution.
If a full-screen game is rendered at the wrong aspect ratio, the effects vary based on the monitor. Some may stretch the image, while others may instead pillarbox.
Widescreen behavior
- Hor+: the game view expands on each side as the aspect ratio widens without losing any from the top or bottom.
- Anamorphic: the game has a fixed aspect ratio (usually 16:with letterboxing (black bars top and bottom) for other aspect ratios.
- Pillarbox: the game runs at a fixed width (usually 4:3) with any extra width filled by vertical black bars.
- Pixel-based: visible area depends on the resolution rather than the aspect ratio, with higher resolutions showing more at once.
- Stretch: the game stretches to fit the widescreen aspect ratio (usually from 4:3), resulting in fat characters and other visual problems.
- Vert-: the game view is cropped at the top and bottom (so widescreen resolutions show less overall than 4:3 resolutions).
Common resolutions
Common 16:9 resolutions include:
- 2560x1440
- 2048x1152
- 1920×1080
- 1600×900
- 1366×768
- 1280×720
Common 16:10 resolutions include:
- 2560×1600
- 1920×1200
- 1680×1050
- 1440×900
- 1280×800
- A further 21:9 aspect ratio exists. For more information on this, see ultra-widescreen.