Difference between revisions of "Gemini Rue"
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Baronsmoki (talk | contribs) (→Availability: Added demo link) |
Baronsmoki (talk | contribs) (Updated AGS version) |
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|publishers = | |publishers = | ||
|engines = | |engines = | ||
− | {{Infobox game/row/engine|Adventure Game Studio|ref=<ref name="engineversion">{{Refcheck|user= | + | {{Infobox game/row/engine|Adventure Game Studio|ref=<ref name="engineversion">{{Refcheck|user=Baronsmoki|date=2023-07-29}}</ref>|build=3.6.0.50}} |
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|February 24, 2011}} | {{Infobox game/row/date|Windows|February 24, 2011}} | ||
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{{Infobox game/row/reception|IGDB|gemini-rue|}} | {{Infobox game/row/reception|IGDB|gemini-rue|}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
{{Infobox game/row/taxonomy/microtransactions | None }} | {{Infobox game/row/taxonomy/microtransactions | None }} | ||
{{Infobox game/row/taxonomy/modes | Singleplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
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==Video== | ==Video== | ||
− | {{Image|AGS Gemini Rue menu.png|Graphics options accessed through | + | {{Image|AGS Gemini Rue menu.png|Graphics options accessed through {{file|winsetup.exe}}.}} |
{{Video | {{Video | ||
|wsgf link = https://www.wsgf.org/dr/gemini-rue/en | |wsgf link = https://www.wsgf.org/dr/gemini-rue/en | ||
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|windowed = true | |windowed = true | ||
|windowed notes = Set in launcher ({{file|winsetup.exe}}). | |windowed notes = Set in launcher ({{file|winsetup.exe}}). | ||
− | |borderless windowed = | + | |borderless windowed = true |
− | |borderless windowed notes = | + | |borderless windowed notes = |
|anisotropic = n/a | |anisotropic = n/a | ||
|anisotropic notes = | |anisotropic notes = | ||
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{{API | {{API | ||
|direct3d versions = 9 | |direct3d versions = 9 | ||
− | |direct3d notes = | + | |direct3d notes = Despite its name, the '''SDL 2D Software renderer''' option outputs to Direct3D 9.<ref>{{Refcheck|user=Baronsmoki|date=2023-07-28|comment=Tested with Bandicam, [[Special K]].}}</ref> |
− | |directdraw versions = | + | |directdraw versions = |
− | |directdraw notes = | + | |directdraw notes = |
|wing = | |wing = | ||
|wing notes = | |wing notes = |
Revision as of 18:03, 29 July 2023
Developers | |
---|---|
Wadjet Eye Games | |
macOS (OS X) | Edward Rudd |
Linux | Edward Rudd |
Engines | |
Adventure Game Studio[Note 1] | |
Release dates | |
Windows | February 24, 2011 |
macOS (OS X) | April 23, 2013 |
Linux | December 17, 2013 |
Reception | |
Metacritic | 82 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Relaxed |
Perspectives | Flip screen, Side view |
Controls | Point and select |
Genres | Adventure |
Art styles | Pixel art |
Themes | Sci-fi |
Gemini Rue is a singleplayer flip screen and side view adventure game.
Key points
- A fix for Windows 7 laptops made old saves incompatible (see Replacement save games).[2]
General information
- Developer Discord server
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Developer website | Humble widget. | |||
GOG.com | ||||
Mac App Store | ||||
Steam | ||||
Green Man Gaming (unavailable) |
Demo
- A demo is available from the developer website.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\Gemini Rue\acsetup.cfg |
macOS (OS X) | <path-to-game>/acsetup.cfg |
Linux | <path-to-game>/acsetup.cfg |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\Gemini Rue\ |
macOS (OS X) | $HOME/Library/Application Support/Gemini Rue/ |
Linux | $XDG_DATA_HOME/Gemini Rue/ |
Steam | <path-to-game>/Saves/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
- ScummVM 2.1+ supports cloud saves on third-party cloud storage services. See the ScummVM documentation for details.
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Set in launcher (winsetup.exe ). 320x200 (16:10) static aspect, stretched or pixel-perfect. Scaling algorithm is either nearest-neighbor or bilinear. |
||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | 4K resolution can be set, but will be 16:10 static aspect (Stretch, preserving aspect ratio setting), or stretched (Fill whole screen setting).[3] | ||
Field of view (FOV) | |||
Windowed | Set in launcher (winsetup.exe ). |
||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | Setting affects output resolution. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Frame rate is locked to 40 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Set in launcher (winsetup.exe ). |
|
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Sound and Voice | |
Surround sound | ||
Subtitles | Always enabled. Voice acting can be disabled. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
German | Selected in configuration tool. | |||
Brazilian Portuguese | Translation. | |||
Spanish | Fan translation, download. |
Issues fixed
Stuttering mouse
- All Adventure Game Studios games have stuttering mouse problems when Logitech SetPoint is enabled. Exit SetPoint while the game is running, or disable/uninstall it altogether.
Replacement save games
The developer has released a number of save games (to help those whose save games were made incompatible with an update). These are listed in a post by Wadjet Eye Games on the Steam forums. Unzip the save game files in one of the above folders.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | Despite its name, the SDL 2D Software renderer option outputs to Direct3D 9.[4] |
OpenGL |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 2000, XP, Vista | |
Processor (CPU) | Intel Pentium or higher | |
System memory (RAM) | 64 MB | |
Hard disk drive (HDD) | 700 MB | |
Video card (GPU) | DirectX 5.0 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6.8 | |
Processor (CPU) | Intel Core 2 Duo 2.0 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | ||
Video card (GPU) | 64 MB of VRAM |
- A 64-bit operating system is required.
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 14.04, Linux Mint 17 | |
Processor (CPU) | 1.8 GHz | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | ||
Video card (GPU) | 64 MB of VRAM |
Notes
- ↑ Adventure Game Studio engine build: 3.6.0.50[1]
References
- ↑ Verified by User:Baronsmoki on 2023-07-29
- ↑ Tech Gemini Rue and Windows 7 64Bit - last accessed on May 2023
- ↑ Verified by User:Mastan on 2022-01-04
- ↑ Verified by User:Baronsmoki on 2023-07-28
- Tested with Bandicam, Special K.