G String
Developers | |
---|---|
Eyaura | |
Publishers | |
LunchHouse Software | |
Engines | |
Source | |
Release dates | |
Windows | October 16, 2020 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | FPS |
Vehicles | Space flight |
Art styles | Realistic |
Themes | Cyberpunk, Horror, Sci-fi |
G String is a singleplayer sci-fi FPS game developed primarily by one person, Eyaura, over the course of over a decade. Set on a far future Earth ravished by pollution and war, players control Korean teenager Myo Hyori as she fights to survive through hazards posed by the toxic landscape, ruthless militia, and artificial intelligence.
Originally intended as a mod for Half-Life 2, G String was eventually released on Steam on October 16, 2020 as a standalone commercial product published by LunchHouse Software.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
DLC and expansion packs
Name | Notes | |
---|---|---|
Sample Soundtrack | Free sample of the game's soundtrack. | |
Original Soundtrack | The game's full soundtrack. |
Essential improvements
Skip intro videos
Use -novid command line argument
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Enabling the console
- A list of console commands can be found here.
Options menu |
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Game data
Configuration file(s) location
System | Location |
---|---|
Steam | <path-to-game>/gstringv2/cfg/ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1224600/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Steam | <path-to-game>/gstringv2/save/ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1224600/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Values between 75° and 90° horizontal can be set via a slider in the option menu under Video > Advanced.[1] Default is 75°. Clipping becomes visible in some first-person animations if the FOV is set too far above 75°. | ||
Windowed | |||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | Up to 8x MSAA. | ||
Vertical sync (Vsync) | Double buffered [2] | ||
60 FPS and 120+ FPS | The frame rate is capped to 300 by default, but this can be changed by changing the value of fps_max in the developer console. |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Borderless fullscreen windowed
Instructions |
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Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
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XInput-compatible controllers |
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PlayStation controllers |
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Generic/other controllers |
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Additional information | ||
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Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Game volume and music slider. | |
Surround sound | 4.0, 5.1 and 7.1 surround sound. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | Under a check box in the Audio menu. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Hungarian | ||||
Japanese | ||||
Korean | ||||
Russian |
Issues unresolved
Savegame corruption
- Severe savegame corruption can happen on some levels, potentially breaking not only the last savegame, but many previous ones. No known fix exists. The only workaround to get back on track after the corruption occurred is to restart the whole chapter or load map manually and add back missing weapons via console.
Issues fixed
Crash on load
Disable intro videos[3] |
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Missing textures (wireframe bug)
- The game can be mistakenly set DirectX 8.x by default, which is not supported by the game.
Switch renderer to DX9 with Shader Model 3[4] |
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Add |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
Shader Model support | 2, 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | Heavily modified variant. |
Input | SDL | |
Cutscenes | LunchHouse Software Proprietary Video System | Video codec only used for intro. In game cutscenes are all real time. |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista | XP, Vista, 7, 8, 8.1, 10 |
Processor (CPU) | Intel Core 2 Duo 2.4 GHz | 3.0 GHz Pentium 4 Dual Core 2.0 AMD64X2 |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 15 GB | |
Video card (GPU) | 512 MB of VRAM DirectX 9.0c compatible Shader model 2 support |
1024 MB of VRAM Shader model 3 support |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (1224600) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Field of View - Valve Developer Community - last accessed on 17 May 2023
- ↑ Black mesa vsync is double buffered - last accessed on 2024
- ↑ store.steampowered.com - last accessed on 9 June 2023
- ↑ store.steampowered.com - last accessed on 9 June 2023