Difference between revisions of "Fortress Forever"
From PCGamingWiki, the wiki about fixing PC games
m (updated template usage) |
|||
Line 10: | Line 10: | ||
|steam appid = 253530 | |steam appid = 253530 | ||
|steam appid side = | |steam appid side = | ||
− | |gogcom | + | |gogcom id = |
|strategywiki = | |strategywiki = | ||
|wikipedia = Fortress Forever | |wikipedia = Fortress Forever | ||
Line 202: | Line 202: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 211: | Line 210: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 220: | Line 218: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 229: | Line 226: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
}} | }} | ||
Line 290: | Line 286: | ||
|shader model versions = 2, 3 | |shader model versions = 2, 3 | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable | + | |windows 32-bit exe = true |
− | |64-bit executable notes= | + | |windows 64-bit exe = false |
+ | |windows exe notes = | ||
+ | |macos 32-bit app = | ||
+ | |macos 64-bit app = | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux executable notes = | ||
}} | }} | ||
Revision as of 06:25, 16 June 2019
Developers | |
---|---|
Fortress Forever Development Team | |
Engines | |
Source | |
Release dates | |
Windows | September 13, 2007 |
Team Fortress | |
---|---|
Team Fortress (mod) | 1996 |
Team Fortress Classic | 1999 |
Fortress Forever (unofficial mod) | 2007 |
Team Fortress 2 | 2007 |
Key points
- Available for free
- Open source community-made spiritual successor to Team Fortress Classic
General information
- Official website
- Fortress Forever Wiki
- Steam Community Discussions
- Source Code at GitHub
- Bug/Issue Tracker at GitHub
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Essential improvements
Skip intro videos
Use the -novid command line argument[citation needed]
|
---|
Delete or rename video files[citation needed] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>/FortressForever/cfg/[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/253530/pfx/[Note 2] |
- Demo files are stored in
<path-to-game>/FortressForever/
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 22 | |||
Online play | 22 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
Shader Model support | 2, 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | Heavily modified variant. |
Audio | Miles Sound System | |
Cutscenes | Bink Video | |
Multiplayer | Steamworks | Does not inherit names from Steam, must be manually set in Options. |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | 1.2 GHz | 3.0 GHz |
System memory (RAM) | 512 MB | 2 GB |
Hard disk drive (HDD) | 5 GB | |
Video card (GPU) | DirectX 7.0 compatible | DirectX 9.0 compatible |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/253530/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (253530) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.