Difference between revisions of "Fortress Forever"
From PCGamingWiki, the wiki about fixing PC games
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==Game data== | ==Game data== | ||
− | ===Configuration | + | ===Configuration files location=== |
{{Game data| | {{Game data| | ||
− | {{Game data/row| | + | {{Game data/row|Steam|{{p|game}}/FortressForever/cfg/}} |
− | |||
− | |||
− | |||
− | {{ | ||
− | |||
}} | }} | ||
+ | {{ii}} Demo files are stored in <code>{{p|game}}/FortressForever/</code> | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
Line 64: | Line 60: | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = true | |fov = true | ||
− | |fov notes = In <code>Fortress Options > Graphics</code> there is a slider for "Field of view". | + | |fov notes = In <code>Fortress Options > Graphics</code> there is a slider for "Field of view". From 80 to 120. |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
|borderless windowed = hackable | |borderless windowed = hackable | ||
− | |borderless windowed notes = | + | |borderless windowed notes = |
|anisotropic = true | |anisotropic = true | ||
|anisotropic notes = Up to 16 samples. | |anisotropic notes = Up to 16 samples. | ||
Line 147: | Line 143: | ||
==Network== | ==Network== | ||
{{Network/Multiplayer | {{Network/Multiplayer | ||
− | |local play = | + | |local play = false |
|local play players = | |local play players = | ||
|local play modes = | |local play modes = | ||
|local play notes = | |local play notes = | ||
|lan play = true | |lan play = true | ||
− | |lan play players = | + | |lan play players = 22 |
|lan play modes = | |lan play modes = | ||
|lan play notes = | |lan play notes = | ||
|online play = true | |online play = true | ||
− | |online play players = | + | |online play players = 22 |
|online play modes = | |online play modes = | ||
|online play notes = | |online play notes = | ||
Line 163: | Line 159: | ||
}} | }} | ||
{{Network/Connections | {{Network/Connections | ||
− | |matchmaking = | + | |matchmaking = false |
|matchmaking notes = | |matchmaking notes = | ||
− | |p2p = | + | |p2p = false |
|p2p notes = | |p2p notes = | ||
|dedicated = true | |dedicated = true |
Revision as of 03:25, 21 February 2016
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Developers | |
---|---|
Fortress Forever Development Team | |
Engines | |
Source | |
Release dates | |
Windows | September 13, 2007 |
Team Fortress | |
---|---|
Team Fortress (mod) | 1996 |
Team Fortress Classic | 1999 |
Fortress Forever (unofficial mod) | 2007 |
Team Fortress 2 | 2007 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
- All versions require Steam.
Game data
Configuration files location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/253530/pfx/[Note 1] |
- Demo files are stored in
<path-to-game>/FortressForever/
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 22 | |||
Online play | 22 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | Heavily modified variant. |
Audio | Miles Sound System | |
Cutscenes | Bink Video | |
Multiplayer | Steamworks |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | 1.2 GHz | 3.0 GHz |
System memory (RAM) | 512 MB | 2 GB |
Hard disk drive (HDD) | 5 GB | |
Video card (GPU) | DirectX 7.0 compatible | DirectX 9.0 compatible |
Notes
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/253530/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (253530) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.