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Difference between revisions of "Final Fantasy VIII"

From PCGamingWiki, the wiki about fixing PC games
m (misc. fixes)
(Bink version is the one in the demo. Idk if retail game figures a different one)
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===Graphical issues===
 
===Graphical issues===
 
{{ii}} If you have graphical issues or artifacts, use [[#Aali's custom driver|Aali's custom driver]].
 
{{ii}} If you have graphical issues or artifacts, use [[#Aali's custom driver|Aali's custom driver]].
 +
 +
==Other information==
 +
===API===
 +
{{API
 +
|direct3d versions      =
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|direct3d notes        =
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|directdraw versions    =
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|directdraw notes      =
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|opengl versions        =
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|opengl notes          =
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|glide versions        =
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|glide notes            =
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|software mode          =
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|software mode notes    =
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|mantle support        =
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|mantle support notes  =
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|dos modes              =
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|dos modes notes        =
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|shader model versions  =
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|shader model notes    =
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|64-bit executable      = false
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|64-bit executable notes=
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}}
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===Middleware===
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{{Middleware
 +
|physics          =
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|physics notes    =
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|audio            =
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|audio notes      =
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|interface        =
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|interface notes  =
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|input            =
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|input notes      =
 +
|cutscenes        = Bink Video
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|cutscenes notes  = 0.9d
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|multiplayer      =
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|multiplayer notes=
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}}
  
 
==System requirements==
 
==System requirements==
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|minOS    = 95, 98
 
|minOS    = 95, 98
|minCPU  = Pentium 200 MHz<ref name="yes3D">With Direct3D-compatible 3D accelerator</ref>
+
|minCPU  = Intel Pentium 200 MHz<ref name="yes3D">With Direct3D-compatible 3D accelerator</ref>
Pentium II 266 Mhz<ref name="no3D">Without Direct3D-compatible 3D accelerator</ref>
+
Intel Pentium II 266 Mhz<ref name="no3D">Without Direct3D-compatible 3D accelerator</ref>
 
|minRAM  = 32 MB
 
|minRAM  = 32 MB
 
|minHD    = 300 MB
 
|minHD    = 300 MB
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8X CD-ROM
 
8X CD-ROM
  
|recCPU  = Pentium II 266 MHz
+
|recCPU  = Intel Pentium II 266 MHz
 
|recRAM  = 64 MB
 
|recRAM  = 64 MB
 
|recHD    = 600 MB
 
|recHD    = 600 MB

Revision as of 22:57, 12 August 2015

Final Fantasy VIII
Cover image missing, please upload it
Developers
Square Enix
Publishers
Square Enix
Europe Eidos Interactive
Release dates
Windows January 25, 2000
Final Fantasy VIII on Wikipedia
Final Fantasy VII 1998
Final Fantasy VIII 2000
Final Fantasy XI 2003
Final Fantasy XIV Online 2010
Final Fantasy VII (2012) 2012
Final Fantasy XIV: A Realm Reborn 2013
Final Fantasy VIII (2013) 2013
Final Fantasy III (3D Remake) 2014
Final Fantasy IV (3D Remake) 2014
Final Fantasy XIII 2014
Final Fantasy XIII-2 2014
Final Fantasy IV: The After Years 2015
Final Fantasy Type-0 HD‎ 2015
Final Fantasy V 2015
Lightning Returns: Final Fantasy XIII 2015
Final Fantasy VI 2015
Final Fantasy IX 2016
Final Fantasy X/X-2 HD Remaster 2016
Mobius Final Fantasy 2017
World of Final Fantasy 2017
SaGa (series)
Final Fantasy XII: The Zodiac Age 2018
Mana (series)
Final Fantasy XV 2018
Final Fantasy XV Pocket Edition 2018
Dissidia Final Fantasy NT 2019
Final Fantasy VIII Remastered 2019
Final Fantasy VII Windows Edition 2020
Final Fantasy Pixel Remaster (series)
Final Fantasy VII Remake Intergrade 2021
Stranger of Paradise: Final Fantasy Origin 2022
Crisis Core: Final Fantasy VII Reunion 2022
Final Fantasy VII: Ever Crisis 2023
Final Fantasy XVI TBA

This page is for the original 2000 version. For the 2013 re-release, see Final Fantasy VIII (2013).

Key points

Higher resolution 480p FMVs than the PlayStation version.[1]
Unfavorable to the PlayStation version in areas: Out of combat movement is limited 8 directions as opposed to complete circular movement, and has fixable inferior MIDI music.[2]
While the PlayStation version ran at 60 FPS, excluding menu screens the PC frame rate is capped at 30 FPS, 15 FPS during combat and FMVs.[3]

General information

Qhimm Final Fantasy Mod Forums

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
DRM: Simple disk check, no physical copy protection.
Error: key type '{{{5}}}' not recognised
Error: OS parameter cannot be empty

Essential improvements

Patches

The 1.2 patch set fixes various bugs in the game:
  • FF8SqeaNVPatch.zip: 1.2 patch for Nvidia Geforce users.
  • FF8SqeaPatch.zip: 1.2 patch for other users.
  • FF8_Yamaha_Fix.zip: Extra patch to fix a bug when using DirectX 7 only with the Yamaha software synthesizer.

Roses and Wine

Replaces the default MIDI music with the original PlayStation version music or optionally other music as well.[4]

Aali's custom driver

See the corresponding section in Final Fantasy VII.

Game data

Configuration file(s) location

Template:Game data/row
System Location
With modern Windows versions it may be in HKEY_CURRENT_USER\SOFTWARE\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc\FINAL FANTASY VIII\1.00 which takes precedence if both registry keys exist.

Save game data location

Template:Game data/row
System Location

Video settings

Graphic configuration.
Graphic configuration.
Supported resolutions: 320x240x16 pillarboxed in 640x460x16, and 640x460x16.

Template:Video settings

Input settings

Controller configuration.
Controller configuration.
Key configuration.
Key configuration.

Template:Input settings

Audio settings

Audio configuration.
Audio configuration.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Issues fixed

Running from an ISO or another drive

By default the game uses the first physical CD-ROM drive location for CD checks. If you wish to use another drive (common when using a ISO), edit the registry:
  1. Run the Registry Editor
  2. Go to HKEY_CURRENT_USER\SOFTWARE\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc\FINAL FANTASY VIII\1.00\DataDrive
    If that doesn't exist go to HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc\FINAL FANTASY VIII\1.00\DataDrive
  3. Change its value to the drive letter that the .ISO occupies(usually E or F), and relaunch the game.

8-bit paletted textures fix

When attempting to run FF8 PC on a modern system, the game's launcher will fail on video cards lacking 8-bit texture support. This causes the game to use textures that are of a lower resolution. To fix this, as well as allow the game to run at higher resolutions, download the custom launcher that may be found here.

Graphical issues

If you have graphical issues or artifacts, use Aali's custom driver.

Other information

API

Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Cutscenes Bink Video 0.9d

System requirements

Windows
Minimum Recommended
Operating system (OS) 95, 98
Processor (CPU) Intel Pentium 200 MHz[5]

Intel Pentium II 266 Mhz[6]

System memory (RAM) 32 MB
Hard disk drive (HDD) 300 MB
Video card (GPU) 4 MB[6]/8 MB[5] of VRAM
DirectX 6.1 compatible
Sound (audio device) DirectSound-compatible
Other DirectMusic-compatible Software Synthesizer
8X CD-ROM

References