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Difference between revisions of "Encased"

From PCGamingWiki, the wiki about fixing PC games
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==Video settings==
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==Video==
 
{{Image|Encased Graphics Settings.png|In-game graphics settings.}}
 
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{{Video
 
|wsgf link                  =  
 
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==Input settings==
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==Input==
 
{{Image|Encased Input Settings.png|In-game input settings. (Default.)}}
 
{{Image|Encased Input Settings.png|In-game input settings. (Default.)}}
{{Input settings
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{{Input
 
|key remap                = true
 
|key remap                = true
 
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==Audio settings==
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==Audio==
 
{{Image|Encased Audio Settings.png|In-game audio settings.}}
 
{{Image|Encased Audio Settings.png|In-game audio settings.}}
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{{Audio
 
|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    = Separate volume controls for Master, GUI, SFX, Ambient, and Music.
 
|separate volume notes    = Separate volume controls for Master, GUI, SFX, Ambient, and Music.

Revision as of 04:58, 23 May 2020

Dev general icon.svg
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Encased: A Sci-Fi Post-Apocalyptic RPG
Encased: A Sci-Fi Post-Apocalyptic RPG cover
Developers
Dark Crystal Games
Publishers
Black Tower Entertainment
Engines
Unity 2019[Note 1]
Release dates
Windows Early access
Encased on IGDB
Encased on MobyGames

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
GOG.com
DRM-free
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows

Game data

Development roadmap.
Development roadmap.

Configuration file(s) location

System Location
Windows %USERPROFILE%\AppData\LocalLow\Dark Crystal Games\Encased\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/921800/pfx/[Note 2]

Save game data location

System Location
Windows %USERPROFILE%\AppData\LocalLow\Dark Crystal Games\Encased\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/921800/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

In-game graphics settings.
In-game graphics settings.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
[2]
Ultra-widescreen
Hor+ scaling.[3]
4K Ultra HD
[4]
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Default behaviour.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Options for FPS limit of 30, 60, 120, 144, and uncapped. (Uncapped is default.)
High dynamic range display (HDR)
See the glossary page for potential alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

In-game input settings. (Default.)
In-game input settings. (Default.)

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Separate volume controls for Master, GUI, SFX, Ambient, and Music.
Surround sound
Stereo[5]
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Russian

Other information

In-game miscellaneous "gameplay" settings.
In-game miscellaneous "gameplay" settings.

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio FMOD

System requirements

Windows
Minimum Recommended
Operating system (OS) 7 SP1
Processor (CPU) Intel Core i5
System memory (RAM) 4 GB
Hard disk drive (HDD) 6 GB
Video card (GPU) Nvidia GeForce GT 650M
DirectX 11 compatible
Sound (audio device) DirectX compatible
A 64-bit operating system is required.


Notes

  1. Unity engine build: 2019.1.13f1[1]
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:Baronsmoki on 2019-10-11
  2. Encased Resolution Support Discord Server Snippet - last accessed on 2019-09-18
    "As a lead programmer I can say that I am supervising support such things like custom resolutions (including weird aspects), fps-agnosticism, unicode, regional format of floating point numbers, non-english input methods, versioning of save format and other implicit stuff. Even if other members of team doesn't know about these problems :)"
  3. Verified by User:Rose on 2019-10-11
    Briefly tested at 2560x1080 native resolution.
  4. Verified by User:nccvoyager on 2019-10-07
    Tested a Nvidia Control panel DSR resolution of 3840x2160 on a 1080p monitor.
  5. Verified by User:Baronsmoki on 2019-10-15
    Tested with Special K.