Difference between revisions of "Earth Defense Force: Iron Rain"
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KingKrouch (talk | contribs) (Added instructions for mouse sensitivity/mouse acceleration) |
m (Update infobox strategywiki link) |
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(43 intermediate revisions by 11 users not shown) | |||
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|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|October 15, 2019}} | {{Infobox game/row/date|Windows|October 15, 2019}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Multiplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | }} | ||
+ | {{Infobox game/row/taxonomy/controls | }} | ||
+ | {{Infobox game/row/taxonomy/genres | }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | }} | ||
+ | {{Infobox game/row/taxonomy/themes | }} | ||
+ | {{Infobox game/row/taxonomy/series | Earth Defense Force }} | ||
|steam appid = 1039890 | |steam appid = 1039890 | ||
|steam appid side = | |steam appid side = | ||
|gogcom id = | |gogcom id = | ||
|gogcom id side = | |gogcom id side = | ||
− | |strategywiki = | + | |strategywiki = Earth Defense Force: Iron Rain |
+ | |mobygames = earth-defense-force-iron-rain | ||
|wikipedia = | |wikipedia = | ||
|winehq = | |winehq = | ||
|license = commercial | |license = commercial | ||
}} | }} | ||
− | |||
'''General information''' | '''General information''' | ||
Line 29: | Line 42: | ||
}} | }} | ||
{{ii}} All versions require {{DRM|Steam}}. | {{ii}} All versions require {{DRM|Steam}}. | ||
+ | |||
+ | ==Essential improvements== | ||
+ | ===EDFix=== | ||
+ | {{++}} EDFix increases the internal resolution for better image quality (and also allows for manually adjusting it). Without EDFix, the game defaults to 83.33% resolution scaling. | ||
+ | |||
+ | {{Fixbox|description= Install EDFix|fix= | ||
+ | # Download the latest version of [https://github.com/KingKrouch/EDFix EDFix] or the [https://community.pcgamingwiki.com/files/file/1882-edfix-earth-defense-force-iron-rain-fix/ mirrored version]. | ||
+ | # Extract the contents of the ".zip" file to <code>{{p|game}}\EDFIR\Binaries\Win64\</code> | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} Allows to set a custom FOV, FPS cap, resolution scale, motion blur setting, and anisotropic filtering setting inside of the <code>config.ini</code> that can be found in the <code>plugins</code> folder. | ||
+ | }} | ||
==Game data== | ==Game data== | ||
Line 38: | Line 63: | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|{{P|userprofile\ | + | {{Game data/saves|Windows|{{P|userprofile\documents}}\My Games\EDFIR\SAVE_DATA}} |
}} | }} | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = true |
− | |steam cloud notes | + | |steam cloud notes = |
− | | | + | |ubisoft connect = |
− | | | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
− | ==Video | + | ==Video== |
{{Image|EDFIS_Graphics.png|Graphics Options}} | {{Image|EDFIS_Graphics.png|Graphics Options}} | ||
− | {{Video | + | {{Video |
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 67: | Line 92: | ||
|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = limited |
− | |widescreen resolution notes= 16:9 resolutions up to 1920x1080 are natively supported. | + | |widescreen resolution notes= 16:9 resolutions up to 1920x1080 are natively supported in Fullscreen mode.<br>Internal resolution is limited to 83.33%. See [[#Widescreen resolution|Widescreen resolution]] for solutions. |
|multimonitor = hackable | |multimonitor = hackable | ||
− | |multimonitor notes = | + | |multimonitor notes = Borderless option pillarboxes non-16:9 resolutions, uses {{Term|Vert-}} FOV scaling, and only supports a limited selection of resolutions in Fullscreen mode.<ref>{{Refcheck|user=KingKrouch|date=2020-05-01|comment=Checked in-game options menu, and tested custom resolutiions.}}</ref> Use [[#EDFix|EDFix]]. |
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = Borderless option pillarboxes non-16:9 resolutions, uses {{Term|Vert-}} FOV scaling, and only supports a limited selection of resolutions in Fullscreen mode.<ref>{{Refcheck|user=KingKrouch|date=2020-05-01|comment=Checked in-game options menu, and tested custom resolutiions.}}</ref> Use [[#EDFix|EDFix]]. |
|4k ultra hd = hackable | |4k ultra hd = hackable | ||
− | |4k ultra hd notes = | + | |4k ultra hd notes = Borderless option allows running the game at the desktop resolution. Internal resolution is limited to 83.33%.<ref>{{Refcheck|user=KingKrouch|date=2020-05-01|comment=Checked using command console injector, and tested using custom resolutions.}}</ref> See [[#Widescreen resolution|Widescreen resolution]] for solutions. |
|fov = hackable | |fov = hackable | ||
− | |fov notes = See [[#Field of | + | |fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
Line 82: | Line 107: | ||
|borderless windowed notes = | |borderless windowed notes = | ||
|anisotropic = hackable | |anisotropic = hackable | ||
− | |anisotropic notes = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]] | + | |anisotropic notes = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]]. |
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = [[FXAA]], [[TAA]], and "Disabled" | + | |antialiasing notes = [[FXAA]], [[TAA]], and "Disabled". |
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
Line 90: | Line 118: | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = hackable | |120 fps = hackable | ||
− | |120 fps notes = | + | |120 fps notes = Capped at 60 FPS by default. See [[#High frame rate|High frame rate]] for the available workarounds. |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
+ | |ray tracing = unknown | ||
+ | |ray tracing notes = | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
− | === | + | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== |
− | {{Fixbox|description= | + | {{Fixbox|description=Increase resolution scaling with [[#EDFix|EDFix]]|ref=|fix= |
− | # Follow | + | }} |
− | # | + | |
− | # | + | {{Fixbox|description=Increase resolution scaling with Universal Unreal Engine 4 Unlocker|fix= |
− | # | + | # Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game. |
+ | # Enter <code>sg.ResolutionQuality 100</code> or replace the 100 with any desired resolution percentage to upscale or downscale. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Change in-game resolution with Universal Unreal Engine 4 Unlocker|fix= | ||
+ | # Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game. | ||
+ | # Enter <code>r.SetRes 1920x1080</code>, replacing "1920x1080" with the desired screen resolution. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
+ | {{Fixbox|description=Use [[#EDFix|EDFix]]|ref=|fix= | ||
+ | }} | ||
− | + | {{Fixbox|description=Change field of view with Universal Unreal Engine 4 Unlocker|fix= | |
− | {{ | + | # Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game. |
+ | # Enter <code>fov xx</code>, replacing "xx" with the desired FOV. | ||
}} | }} | ||
− | === | + | ===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== |
− | {{Fixbox|description= | + | {{Fixbox|description=Use [[#EDFix|EDFix]]|ref=|fix= |
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | + | {{Fixbox|description=Change anisotropic filtering with Universal Unreal Engine 4 Unlocker|fix= | |
− | {{Fixbox|description=Change | + | # Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game. |
− | # | + | # Enter <code>r.MaxAnisotropy xx</code>, replacing "xx" with the desired anisotropic filtering mode. |
− | |||
− | # Enter | ||
'''Notes''' | '''Notes''' | ||
{{ii}} r.MaxAnisotropy values include 1, 2, 4 (Default), 8, and 16. | {{ii}} r.MaxAnisotropy values include 1, 2, 4 (Default), 8, and 16. | ||
}} | }} | ||
− | === | + | ===[[Glossary:Frame rate (FPS)|High frame rate]]=== |
− | {{Fixbox|description= | + | {{Fixbox|description=Use [[#EDFix|EDFix]] to change the frame rate cap|ref=|fix= |
− | + | }} | |
− | |||
− | |||
+ | {{Fixbox|description=Change (or unlock) frame rate cap with Universal Unreal Engine 4 Unlocker|fix= | ||
+ | # Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game. | ||
+ | # Enter <code>t.MaxFPS xx</code>, replacing "xx" with the desired frame rate cap. | ||
'''Notes''' | '''Notes''' | ||
− | {{ii}} | + | {{ii}} "t.MaxFPS 0" doesn't disable the framerate cap. Use "t.MaxFPS 9999" if uncapping the framerate is desired. |
}} | }} | ||
− | === | + | ===Motion blur=== |
− | {{Fixbox|description= | + | {{Fixbox|description=Use [[#EDFix|EDFix]] to remove motion blur or adjust its quality|ref=|fix= |
− | |||
− | |||
− | |||
}} | }} | ||
− | + | {{Fixbox|description=Change motion blur quality with Universal Unreal Engine 4 Unlocker|fix= | |
− | {{Fixbox|description=Change | + | # Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game. |
− | # | + | # Enter <code>r.MotionBlurQuality xx</code>, replacing "xx" with the desired motion blur setting. |
− | |||
− | # Enter | ||
'''Notes''' | '''Notes''' | ||
− | {{ii}} | + | {{ii}} <code>r.MotionBlurQuality</code> values include 0 (Disabled), 1 (Low), 2 (Medium), 3 (High, Default), and 4 (Very High). |
}} | }} | ||
− | ==Input | + | ==Input== |
− | {{Image| | + | {{Image|EDFIS_KBMSettings.png|Keyboard and Mouse Settings (Default)}} |
{{Image|EDFIS_ControllerSettings.png|Controller Settings}} | {{Image|EDFIS_ControllerSettings.png|Controller Settings}} | ||
− | {{Input | + | {{Input |
|key remap = true | |key remap = true | ||
|key remap notes = "Default", "Quick Custom", and "Advanced Custom" modes | |key remap notes = "Default", "Quick Custom", and "Advanced Custom" modes | ||
Line 161: | Line 192: | ||
|acceleration option notes = | |acceleration option notes = | ||
|mouse sensitivity = true | |mouse sensitivity = true | ||
− | |mouse sensitivity notes = | + | |mouse sensitivity notes = |
|mouse menu = limited | |mouse menu = limited | ||
|mouse menu notes = While mouse support on menus works, the options menu requires using "Tab" and "Shift" to change the submenu. | |mouse menu notes = While mouse support on menus works, the options menu requires using "Tab" and "Shift" to change the submenu. | ||
Line 223: | Line 254: | ||
</gallery> | </gallery> | ||
− | + | ==Audio== | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | ==Audio | ||
{{Image|EDFIS_Audio.png|Audio Settings}} | {{Image|EDFIS_Audio.png|Audio Settings}} | ||
{{Image|EDFIS_Language.png|Language Settings (Accessible at the title screen)}} | {{Image|EDFIS_Language.png|Language Settings (Accessible at the title screen)}} | ||
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
|separate volume notes = "BGM", "SFX", and "Voice" | |separate volume notes = "BGM", "SFX", and "Voice" | ||
Line 254: | Line 269: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 360: | Line 377: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 11 |
− | |direct3d notes = | + | |direct3d notes = Direct3D 12 can be forced using the <code>-d3d12</code> [[Glossary:Command line arguments|command line argument]].<ref>{{Refcheck|user=KingKrouch|date=2020-07-13|comment=Tested using launch parameters on Steam, and checking what API is being used with RivaTuner.}}</ref> |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
Line 384: | Line 401: | ||
|windows 32-bit exe = false | |windows 32-bit exe = false | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
|macos intel 32-bit app = unknown | |macos intel 32-bit app = unknown | ||
|macos intel 64-bit app = unknown | |macos intel 64-bit app = unknown | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= unknown | |linux 32-bit executable= unknown | ||
|linux 64-bit executable= unknown | |linux 64-bit executable= unknown | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Latest revision as of 01:37, 21 August 2023
Developers | |
---|---|
Yuke's | |
Publishers | |
D3 Publisher | |
Engines | |
Unreal Engine 4[1] | |
Release dates | |
Windows | October 15, 2019 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Multiplayer |
Series | Earth Defense Force |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Humble Store | ||||
Steam |
Essential improvements
EDFix
- EDFix increases the internal resolution for better image quality (and also allows for manually adjusting it). Without EDFix, the game defaults to 83.33% resolution scaling.
Install EDFix |
---|
Notes
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\EDFIR\Saved\Config\WindowsNoEditor |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1039890/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\EDFIR\SAVE_DATA |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1039890/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 16:9 resolutions up to 1920x1080 are natively supported in Fullscreen mode. Internal resolution is limited to 83.33%. See Widescreen resolution for solutions. |
||
Multi-monitor | Borderless option pillarboxes non-16:9 resolutions, uses Vert- FOV scaling, and only supports a limited selection of resolutions in Fullscreen mode.[2] Use EDFix. | ||
Ultra-widescreen | Borderless option pillarboxes non-16:9 resolutions, uses Vert- FOV scaling, and only supports a limited selection of resolutions in Fullscreen mode.[3] Use EDFix. | ||
4K Ultra HD | Borderless option allows running the game at the desktop resolution. Internal resolution is limited to 83.33%.[4] See Widescreen resolution for solutions. | ||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | FXAA, TAA, and "Disabled". | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Capped at 60 FPS by default. See High frame rate for the available workarounds. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Widescreen resolution
Increase resolution scaling with EDFix |
---|
Increase resolution scaling with Universal Unreal Engine 4 Unlocker |
---|
|
Change in-game resolution with Universal Unreal Engine 4 Unlocker |
---|
|
Field of view (FOV)
Use EDFix |
---|
Change field of view with Universal Unreal Engine 4 Unlocker |
---|
|
Anisotropic filtering (AF)
Use EDFix |
---|
Change anisotropic filtering with Universal Unreal Engine 4 Unlocker |
---|
Notes
|
High frame rate
Use EDFix to change the frame rate cap |
---|
Change (or unlock) frame rate cap with Universal Unreal Engine 4 Unlocker |
---|
Notes
|
Motion blur
Use EDFix to remove motion blur or adjust its quality |
---|
Change motion blur quality with Universal Unreal Engine 4 Unlocker |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | "Default", "Quick Custom", and "Advanced Custom" modes | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | While mouse support on menus works, the options menu requires using "Tab" and "Shift" to change the submenu. | |
Mouse Y-axis inversion | "Camera Tilting" and "Camera panning" | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | The game allows controller layout schemes, but not full controller remapping. | |
Controller sensitivity | ||
Controller Y-axis inversion | "Camera Tilting" and "Camera panning" |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | No Steam input API features are officially supported in-game. Setting input bindings to a Keyboard+Mouse may be required for proper trackpad aiming. | |
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | "BGM", "SFX", and "Voice" | |
Surround sound | ||
Subtitles | In-Game Voice Language affects subtitle language and pause menu language. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op Requires both players to be using controllers. |
||
LAN play | ||||
Online play | 6 | Co-op Online co-op uses a lobby system. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | Direct3D 12 can be forced using the -d3d12 command line argument.[5] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8.1, 10 | |
Processor (CPU) | Intel Core i3-8100 | Intel Core i7-4770 AMD Ryzen 5 1400 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 24 GB | |
Video card (GPU) | Nvidia GeForce GTX 750 Ti AMD Radeon HD 7790 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 1050 Ti AMD Radeon R9 280 3 GB of VRAM |
Sound (audio device) | DirectX 11 compatible | |
Controller | XInput controller |
- A 64-bit system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1039890/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1039890) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ New information on Unreal Engine adoption title “EARTH DEFENSE FORCE: IRON RAIN” has been released - last accessed on 10-01-2017
- ↑ Verified by User:KingKrouch on 2020-05-01
- Checked in-game options menu, and tested custom resolutiions.
- ↑ Verified by User:KingKrouch on 2020-05-01
- Checked in-game options menu, and tested custom resolutiions.
- ↑ Verified by User:KingKrouch on 2020-05-01
- Checked using command console injector, and tested using custom resolutions.
- ↑ Verified by User:KingKrouch on 2020-07-13
- Tested using launch parameters on Steam, and checking what API is being used with RivaTuner.