Difference between revisions of "Donald Duck: Goin' Quackers"
From PCGamingWiki, the wiki about fixing PC games
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AlphaYellow (talk | contribs) (Added new methods for fixing the FPS loss and adding support for widescreen resolutions.) |
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{{ii}} Based on the Nintendo 64 and Dreamcast versions. | {{ii}} Based on the Nintendo 64 and Dreamcast versions. | ||
{{ii}} Released as '''Donald Duck: Quack Attack''' in Europe. | {{ii}} Released as '''Donald Duck: Quack Attack''' in Europe. | ||
+ | {{--}} Character animations are capped at 30 FPS. | ||
==Availability== | ==Availability== | ||
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|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = hackable | |widescreen resolution = hackable | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]]. |
− | |multimonitor = | + | |multimonitor = hackable |
− | |multimonitor notes = | + | |multimonitor notes = See [[#Widescreen resolution|Widescreen resolution]]. |
− | |ultrawidescreen = | + | |ultrawidescreen = hackable |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = See [[#Widescreen resolution|Widescreen resolution]]. |
|4k ultra hd = hackable | |4k ultra hd = hackable | ||
− | |4k ultra hd notes = | + | |4k ultra hd notes = See [[#Widescreen resolution|Widescreen resolution]]. |
|fov = n/a | |fov = n/a | ||
|fov notes = | |fov notes = | ||
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|vsync = true | |vsync = true | ||
|vsync notes = Use dgVoodoo 2. | |vsync notes = Use dgVoodoo 2. | ||
− | |60 fps = | + | |60 fps = limited |
− | |60 fps notes = | + | |60 fps notes = Character animations are capped at 30 FPS. |
|120 fps = false | |120 fps = false | ||
|120 fps notes = | |120 fps notes = | ||
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|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
+ | {{Fixbox|description=Widescreen resolutions|fix= | ||
+ | # Download and extract the [https://community.pcgamingwiki.com/files/file/2303-donald-duck-goin-quackers-widescreen-and-fps-patch/ Donald Duck Goin' Quackers Widescreen and FPS Patch] pack. | ||
+ | # Choose the executable that matches your desired aspect ratio. | ||
+ | # Place the file into <code>{{p|game}}</code>, replacing the old one. | ||
+ | # Force a resolution with dgVoodoo. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} HUD scaling is fixed. | ||
}} | }} | ||
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|mute on focus lost = unknown | |mute on focus lost = unknown | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
− | |eax support = | + | |eax support = false |
|eax support notes = | |eax support notes = | ||
}} | }} | ||
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===Unstable frame rate=== | ===Unstable frame rate=== | ||
{{Fixbox|description=Use [https://github.com/rtsonneveld/DonaldDuckPatcher Donald Duck Patcher]|ref={{cn|date=April 2020}}|fix= | {{Fixbox|description=Use [https://github.com/rtsonneveld/DonaldDuckPatcher Donald Duck Patcher]|ref={{cn|date=April 2020}}|fix= | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description= Replace the GliDX6vf.dll file inside the "DLL" folder from the [https://community.pcgamingwiki.com/files/file/2303-donald-duck-goin-quackers-widescreen-and-fps-patch/ Donald Duck Goin' Quackers Widescreen and FPS Patch] |fix= | ||
}} | }} | ||
Revision as of 16:34, 10 October 2021
Developers | |
---|---|
Ubisoft Casablanca | |
Publishers | |
Ubisoft | |
Engines | |
Ubisoft OpenSpace | |
Release dates | |
Windows | November 9, 2000 |
Taxonomy | |
Perspectives | Third-person, Scrolling |
Controls | Direct control |
Genres | Platform |
Series | Donald Duck |
Donald Duck | |
---|---|
Subseries of Disney | |
Donald Duck's Playground | 1985 |
Donald's Alphabet Chase | 1988 |
DuckTales (series) | |
Maui Mallard in Cold Shadow | 1996 |
Donald Duck: Goin' Quackers | 2000 |
Key points
- Based on the Nintendo 64 and Dreamcast versions.
- Released as Donald Duck: Quack Attack in Europe.
- Character animations are capped at 30 FPS.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Data\SaveGame[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | |||
Windowed | Use dgVoodoo 2. | ||
Borderless fullscreen windowed | Use dgVoodoo 2. | ||
Anisotropic filtering (AF) | Use dgVoodoo 2. | ||
Anti-aliasing (AA) | Use dgVoodoo 2. | ||
Vertical sync (Vsync) | Use dgVoodoo 2. | ||
60 FPS | Character animations are capped at 30 FPS. | ||
120+ FPS | |||
High dynamic range display (HDR) |
Widescreen resolution
Widescreen resolutions |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Use Rayman 2 Input Fix or Goin' Quackers Input Fix on modern systems. | |
Full controller support | Some commands, such as pausing, are not bound to controller buttons. | |
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | No subtitle toggle in option menu. In-engine cutscenes have subtitles, while FMVs do not. Tutorials have no voiceover at all. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Danish | ||||
Italian | ||||
Dutch | ||||
French | ||||
German | ||||
Polish | ||||
Russian | ||||
Brazilian Portuguese | "Disney Pato Donald" (Positivo) | |||
Swedish | ||||
Norwegian | ||||
Finnish |
- Desired language can be chosen when booting the game, but only some will be available depending on which language was used in the installer. It is recommended to pick the same language in the installer as you wish to play the game in.
Issues fixed
Game won't start on Windows 10
Change a hex value in the game executable |
---|
|
Blurry low-resolution textures
Use dgVoodoo2 |
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|
Unstable frame rate
Use Donald Duck Patcher[citation needed] |
---|
Replace the GliDX6vf.dll file inside the "DLL" folder from the Donald Duck Goin' Quackers Widescreen and FPS Patch |
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98, 98SE, ME, XP |
Processor (CPU) | Intel Pentium II 166 MHz | |
System memory (RAM) | 32 MB | |
Hard disk drive (HDD) | ||
Video card (GPU) | 3D accelerated, 16 bit 4 MB of VRAM DirectX 8 compatible | |
Other | 12x CD-ROM drive |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).