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Difference between revisions of "Dino Crisis"

From PCGamingWiki, the wiki about fixing PC games
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{{Infobox game/row/reception|IGDB|dino-crisis|rating}}
 
{{Infobox game/row/reception|IGDB|dino-crisis|rating}}
 
|taxonomy    =
 
|taxonomy    =
{{Infobox game/row/taxonomy/monetization      | }}
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 
{{Infobox game/row/taxonomy/microtransactions | }}
 
{{Infobox game/row/taxonomy/microtransactions | }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
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|hltb        = 2561
 
|hltb        = 2561
 
|igdb        = dino-crisis
 
|igdb        = dino-crisis
|mobygames    = dino-crisis
+
|mobygames    = 2822
 
|strategywiki = Dino Crisis
 
|strategywiki = Dino Crisis
 
|wikipedia    = Dino Crisis (video game)
 
|wikipedia    = Dino Crisis (video game)
Line 39: Line 39:
  
 
{{Introduction
 
{{Introduction
|introduction      = Dino Crisis is a singleplayer cinematic camera survival horror game by Capcom, originally released on PlayStation on July 1, 1999. It is one of the very few Survival Horror games released by Capcom on PS1 to use fully 3D rendered environments instead of prerendered backgrounds. The game was marketed and developed as a "panic horror" game as opposed to how Resident Evil was marketed as survival horror with the concept being for scares to be more consistent and to be more visceral like a roller coaster as opposed to a fun house. The centerpiece mechanic is that the basic enemies, dinosaurs, are tougher and more intelligent and will chase you through rooms.
+
|introduction      = '''''Dino Crisis''''' is a singleplayer cinematic-camera [[Glossary:Survival horror|survival horror]] game by Capcom, originally released on PlayStation on July 1, 1999. It is one of the very few survival horror games released by Capcom on PS1 to use fully 3D rendered environments instead of prerendered backgrounds.
 +
 
 
|release history  =  
 
|release history  =  
  
|current state    =
+
|current state    = The game suffers from visible border artifacts on filtered textures with transparencies. Performance, resolution and texture distortion can be resolved by using [[#Dino Crisis Classic REbirth|Dino Crisis Classic REbirth]].
 
}}
 
}}
 
'''Key points'''
 
{{--}} Frame rate is capped at 30 FPS.<ref name="30fps">{{refurl|url=https://www.neogaf.com/forum/showthread.php?t=1039888|title=Dino Crisis PSX, Dreamcast, and PC Differences - NeoGAF|date=November 30, 2016}}</ref> See [[#Dino Crisis Classic REbirth|Dino Crisis Classic REbirth]].
 
{{--}} Limited only to a resolution of 640x480, either windowed or full screen. See [[#Dino Crisis Classic REbirth|Dino Crisis Classic REbirth]].
 
{{--}} Distorted textures and wobbling polygons due to integer-based upscaling. See [[#Dino Crisis Classic REbirth|Dino Crisis Classic REbirth]].
 
{{--}} Visible border artifacts on filtered textures with transparencies.
 
  
 
==Availability==
 
==Availability==
Line 61: Line 56:
  
 
===[https://classicrebirth.com/index.php/dino-crisis-classic-rebirth/ Dino Crisis Classic REbirth]===
 
===[https://classicrebirth.com/index.php/dino-crisis-classic-rebirth/ Dino Crisis Classic REbirth]===
{{++}} Replaces DirectDraw with DirectX9, fixes issues with higher resolutions (texture warping, polygon wobbling, aggressive bilinear filtering), adds adaptative screen ratio modes (widescreen and ultra-widescreen) and adds borderless windowed mode.
+
{{ii}} Requires Japanese SourceNext release.
{{++}} Replaces DInput 5.00 with XInput, DInput 8.00 and RawInput.
+
{{++}} Replaces DirectDraw with DirectX 9, fixes issues with higher resolutions (texture warping, polygon wobbling, aggressive bilinear filtering), adds adaptative screen ratio modes (widescreen and ultra-widescreen) and adds borderless windowed mode.
 +
{{++}} Replaces DInput 5.00 with XInput, DInput 8.00 and RawInput. Fixes audio issues and replaces DirectShow video playback with FFmpeg.
 
{{++}} Changes frame rate to stable 30 FPS (and 60 FPS in menus).
 
{{++}} Changes frame rate to stable 30 FPS (and 60 FPS in menus).
{{++}} Fixes audio issues and replaces DirectShow video playback with FFmpeg.
+
{{++}} Removes the need to run the game from its launcher (comes with a custom embedded launcher), removes the disc check and makes the game portable.
{{++}} Removes the need to run the game from its launcher (comes with a custom embedded launcher) and doesn't require the CD-ROM to be inserted at all times.
 
 
{{++}} Translates the Japanese version into English.
 
{{++}} Translates the Japanese version into English.
{{++}} Makes the game portable.
 
 
{{ii}} Website also offers links for higher-quality sound and FMVs (see below).
 
{{ii}} Website also offers links for higher-quality sound and FMVs (see below).
{{ii}} Requires Japanese SourceNext release.
 
 
{{ii}} May require [[#Classic REbirth does not enable resolutions above 720p|changing dpi compatibility settings]] to enable resolutions above 720p.
 
{{ii}} May require [[#Classic REbirth does not enable resolutions above 720p|changing dpi compatibility settings]] to enable resolutions above 720p.
  
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|vsync notes                =  
 
|vsync notes                =  
 
|60 fps                    = hackable
 
|60 fps                    = hackable
|60 fps notes              = Frame rate is capped at 30 FPS.<ref name="30fps"/> Use [[#Dino Crisis Classic REbirth|Dino Crisis Classic REbirth]] for 60 FPS in menus (gameplay remains at 30 FPS).
+
|60 fps notes              = Frame rate is capped at 30 FPS.<ref name="30fps">{{refurl|url=https://www.neogaf.com/forum/showthread.php?t=1039888|title=Dino Crisis PSX, Dreamcast, and PC Differences - NeoGAF|date=November 30, 2016}}</ref> Use [[#Dino Crisis Classic REbirth|Dino Crisis Classic REbirth]] for 60 FPS in menus (gameplay remains at 30 FPS).
 
|120 fps                    = false
 
|120 fps                    = false
 
|120 fps notes              =  
 
|120 fps notes              =  

Revision as of 23:07, 7 October 2023

Dino Crisis
Dino Crisis cover
Developers
Capcom
Release dates
Windows September 15, 2000
Reception
Metacritic 59
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Cinematic camera
Controls Direct control
Genres Survival horror
Art styles Realistic
Themes Contemporary, Horror
Series Dino Crisis
Dino Crisis on HowLongToBeat
Dino Crisis on IGDB
Dino Crisis guide on StrategyWiki
Dino Crisis on MobyGames
Dino Crisis on Wikipedia
Dino Crisis
Dino Crisis 2000
Dino Crisis 2 2002

Dino Crisis is a singleplayer cinematic-camera survival horror game by Capcom, originally released on PlayStation on July 1, 1999. It is one of the very few survival horror games released by Capcom on PS1 to use fully 3D rendered environments instead of prerendered backgrounds.

The game suffers from visible border artifacts on filtered textures with transparencies. Performance, resolution and texture distortion can be resolved by using Dino Crisis Classic REbirth.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
LaserLock DRM.
Windows

Essential improvements

Patches

An official Windows XP Patch by SourceNext is available here.

Dino Crisis Classic REbirth

Requires Japanese SourceNext release.
Replaces DirectDraw with DirectX 9, fixes issues with higher resolutions (texture warping, polygon wobbling, aggressive bilinear filtering), adds adaptative screen ratio modes (widescreen and ultra-widescreen) and adds borderless windowed mode.
Replaces DInput 5.00 with XInput, DInput 8.00 and RawInput. Fixes audio issues and replaces DirectShow video playback with FFmpeg.
Changes frame rate to stable 30 FPS (and 60 FPS in menus).
Removes the need to run the game from its launcher (comes with a custom embedded launcher), removes the disc check and makes the game portable.
Translates the Japanese version into English.
Website also offers links for higher-quality sound and FMVs (see below).
May require changing dpi compatibility settings to enable resolutions above 720p.

High Quality Videos

Contains reworked videos and logos.

High Quality BGM and voices

Adds BGM and voices from the Dreamcast version.

High Quality Textures

Adds upscaled textures based on the Dreamcast version.
Requires Dino Crisis Classic REbirth.

Game data

Configuration file(s) location

System Location
Windows HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\CAPCOM\DINOCRISIS[Note 1]
Dino Crisis Classic REbirth makes the game portable.

Save game data location

System Location
Windows <path-to-game>[Note 2]

Video

Graphics feature State WSGF Notes
Widescreen resolution
Use Dino Crisis Classic REbirth
Multi-monitor
Use Dino Crisis Classic REbirth
Ultra-widescreen
Use Dino Crisis Classic REbirth
4K Ultra HD
Use Dino Crisis Classic REbirth. May require changing DPI compatibility settings to enable resolutions above 720p.
Field of view (FOV)
Windowed
Locked to 640x480. Can be improved with Dino Crisis Classic REbirth.
Borderless fullscreen windowed
Use Dino Crisis Classic REbirth
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
Frame rate is capped at 30 FPS.[1] Use Dino Crisis Classic REbirth for 60 FPS in menus (gameplay remains at 30 FPS).
120+ FPS
High dynamic range display (HDR)

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Russian
Spanish
French
Japanese
Italian

Issues fixed

Fullscreen border on Windows 8 and later

Use Dino Crisis Classic REbirth for borderless mode[2]

Classic REbirth does not enable resolutions above 720p

Change high DPI compatibility settings
  1. Right-click the game executable (DINO.exe) or desktop shortcut.
  2. Select Properties.
  3. Go to the Compatibility tab.
  4. Click Change high DPI settings.
  5. Tick Override high DPI scaling behavior.
  6. Select Application in the drop-down menu.
  7. Click OK.

Low frame rate

Run Windows Media Player
Use Dino Crisis Classic REbirth

Close MSI Afterburner

Other information

API

Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 95, 98
Processor (CPU) Intel Pentium 166 MHz
System memory (RAM) 32 MB
Hard disk drive (HDD) 1 MB (with CD)
Video card (GPU) DirectDraw 6.1 compatible
640x480 High Color (16 bit)
4 MB of VRAM


Notes

  1. Applications writing to HKEY_LOCAL_MACHINE\SOFTWARE will be redirected to other locations based on various criterias, see the glossary page for more details.
  2. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Dino Crisis PSX, Dreamcast, and PC Differences - NeoGAF - last accessed on November 30, 2016
  2. Verified by User:Keith on 2020-04-25