Difference between revisions of "Delver"
From PCGamingWiki, the wiki about fixing PC games
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===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = false |
− | |steam cloud notes | + | |steam cloud notes = |
− | | | + | |ubisoft connect = |
− | | | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
− | ==Video | + | ==Video== |
{{Image|Delver settings.png|General settings.}} | {{Image|Delver settings.png|General settings.}} | ||
− | {{Video | + | {{Video |
|wsgf link = https://www.wsgf.org/dr/delver/en | |wsgf link = https://www.wsgf.org/dr/delver/en | ||
|widescreen wsgf award = gold | |widescreen wsgf award = gold | ||
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}} | }} | ||
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{{Image|Delver Input.png|General input settings.}} | {{Image|Delver Input.png|General input settings.}} | ||
{{Image|Delver Keybinds.png|Keyboard & Mouse settings.}} | {{Image|Delver Keybinds.png|Keyboard & Mouse settings.}} | ||
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|key remap = false | |key remap = false | ||
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|separate volume notes = Music and Sound. | |separate volume notes = Music and Sound. |
Revision as of 10:01, 27 September 2021
Developers | |
---|---|
Priority Interrupt | |
Engines | |
Delver Engine | |
Release dates | |
Windows | February 1, 2018[1] |
macOS (OS X) | February 1, 2018[1] |
Linux | February 1, 2018[1] |
Key points
- Source code released on November 15, 2018,[2] originally under the GPL-2.0 license. Changed to the more permissive zlib/libpng license on September 21, 2020.[3]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website | Purchase via Humble Widget. Includes Android version. | |||
Humble Store | ||||
itch.io | ||||
Steam |
Essential improvements
Skip intro videos
Use Delver-Unlimited[4] |
---|
Mods
- There is a "Mods" section on the developer's website which features a few high-quality modifications.
- The developer has also posted a simple Modding Guide to the Steam Community Discussions board for Delver.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\save\[Note 1] |
macOS (OS X) | <path-to-game>\save\ |
Linux | <path-to-game>\save\ |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\save\[Note 1] |
macOS (OS X) | <path-to-game>\save\ |
Linux | <path-to-game>\save\ |
- Saves are in folders
0
,1
,2
.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Custom resolution can be forced using Delver-Unlimited | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | 50-110° vert | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Some sprites are hardcoded to use AF | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Hardcoded to being enabled, windowed mode doesn't support Vsync - use Delver-Unlimited to disable it.[4] | ||
60 FPS and 120+ FPS | Set a frame rate limit using Delver-Unlimited | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Only works in windowed mode. | |
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and Sound. | |
Surround sound | ||
Subtitles | Enemy speech is not subtitled. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Catalan | Fan translation, download. | |||
French | Fan translation, download. | |||
German | Fan translation, download. | |||
Brazilian Portuguese | Fan translation, download. | |||
Spanish | Fan translation, download. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 2.0 | LWJGL 2.9.2 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Replace Java version
The game bundles with an old version of Java which can be replaced with newer versions of Java that may improve compatibility and performance for low end hardware.
Use modified executable (Windows)[4] |
---|
Notes
|
Create a symbolic link (Windows)[4] |
---|
Notes
|
Command line arguments
Command | Description |
---|---|
debug=true | Enables debug mode, while ingame press K to open menu, etc. |
drawdebugboxes=true | Draws the debug boxes |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista, 7, 8 | |
Processor (CPU) | 1.5 GHz | Dual Core |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 200 MB | |
Video card (GPU) | OpenGL 2.0 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.5, 10.6 | |
Processor (CPU) | 2.0 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 200 MB | |
Video card (GPU) | OpenGL 2.0 compatible |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu | |
Processor (CPU) | 2.0 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 200 MB | |
Video card (GPU) | OpenGL 2.0 compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ 1.0 1.1 1.2 Delver 1.0 is dropping on Feb 1! - Steam Community :: Group Announcements :: Delver
- ↑ Delver devs release their tech publicly under open source license - last accessed on 2020-10-06
- "Priority Interrupt has open sourced the tech behind its first-person action roguelike, Delver, for public use after one of the developers announced the decision on Twitter."
- ↑ First person dungeon-crawler 'Delver' properly open source again, pulls in lots of updates - last accessed on 2020-10-06
- "Many months after the original February 2018 release, in November 2018 they opened up the source code under the GPL. They weren't sold on that choice of license though, eventually moving over to a slightly customized version of the zlib license. However, there's some great news for fans of OSI-approved licensing as they've now settled on the normal zlib license - so it's now again properly open source!"
- ↑ 4.0 4.1 4.2 4.3 Verified by User:Hawaii_Beach on 2017-04-21
- Research of my own