Difference between revisions of "Deathmatch Classic"
From PCGamingWiki, the wiki about fixing PC games
m (updated borderless fullscreen windowed usage) |
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{{infobox | {{infobox | ||
− | |||
|cover = Deathmatch_Classic_Logo.jpg | |cover = Deathmatch_Classic_Logo.jpg | ||
|developer = [[Wikipedia:Valve Corporation|Valve Corporation]] | |developer = [[Wikipedia:Valve Corporation|Valve Corporation]] | ||
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{{Game Location Table/row|Mac|~/Library/Application Support/Steam/SteamApps/common/Half-Life/dmc}} | {{Game Location Table/row|Mac|~/Library/Application Support/Steam/SteamApps/common/Half-Life/dmc}} | ||
{{Game Location Table/row|Linux|~/.steam/steam/SteamApps/common/Half-Life/dmc}} | {{Game Location Table/row|Linux|~/.steam/steam/SteamApps/common/Half-Life/dmc}} | ||
+ | }} | ||
+ | |||
+ | === [[Save game cloud syncing]] === | ||
+ | {{Save Game Cloud Syncing | ||
+ | |steam_cloud =false | ||
+ | |steam_cloud_notes = | ||
+ | |origin = | ||
+ | |origin_notes = | ||
+ | |uplay = | ||
+ | |uplay_notes = | ||
+ | |gamesave_manager =true | ||
+ | |gamesave_manager_notes = | ||
+ | |gamestow =false | ||
+ | |gamestow_notes = | ||
+ | |synctocloud = | ||
+ | |synctocloud_notes = | ||
+ | |square_enix = | ||
+ | |square_enix_notes = | ||
}} | }} | ||
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|windowed =true | |windowed =true | ||
|windowed_notes = | |windowed_notes = | ||
− | |borderless_windowed = | + | |borderless_windowed =hackable |
− | |borderless_windowed_notes = | + | |borderless_windowed_notes =See [[#Borderless fullscreen windowed|Borderless fullscreen windowed]]. |
|anisotropic =false | |anisotropic =false | ||
|anisotropic_notes = | |anisotropic_notes = | ||
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|vsync =true | |vsync =true | ||
|vsync_notes = | |vsync_notes = | ||
+ | }} | ||
+ | |||
+ | === [[Borderless fullscreen windowed]] === | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|-window -noborder}} | ||
+ | # Find Half-Life: Opposing Force in your Steam Library | ||
+ | # Right-click the game name | ||
+ | # Select <code>Properties</code> | ||
+ | # Select <code>Set Launch Options...</code> | ||
+ | # Input <code>-window -noborder</code> | ||
+ | # Press <code>OK</code> | ||
+ | # Launch the game | ||
}} | }} | ||
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|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS | + | |minOS = Windows XP |
− | |minproc = 500 MHz | + | |minproc = 500 MHz |
− | |minmem | + | |minmem = 96 MB |
− | |minGPU = | + | |minGPU = 16 MB |
+ | |minHD = 4 GB | ||
+ | |||
+ | |recOS = Windows XP | ||
+ | |recproc = 800 MHz | ||
+ | |recmem = 128 MB | ||
+ | |recGPU = 32 MB+ | ||
+ | }} | ||
+ | |||
+ | {{System Requirements | ||
+ | |OSfamily = Mac | ||
+ | |||
+ | |minOS = OS X Snow Leopard 10.6.3 | ||
+ | |minproc = 500 MHz | ||
+ | |minmem = 1 GB | ||
+ | |minGPU = NVIDIA GeForce 8 or higher, ATI X1600 or higher, or Intel HD 3000 or higher | ||
+ | |minHD = 4 GB | ||
+ | }} | ||
+ | |||
+ | {{System Requirements | ||
+ | |OSfamily = Linux | ||
− | | | + | |minOS = Ubuntu 12.04 |
− | | | + | |minproc = Dual-core from Intel or AMD at 2.8 GHz |
− | | | + | |minmem = 1 GB |
+ | |minGPU = NVIDIA GeForce 8600/9600GT, ATI/AMD Radeaon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2. | ||
+ | |minHD = 4 GB | ||
}} | }} | ||
Revision as of 23:41, 11 July 2013
Key points
- Quake multiplayer remade in the GoldSrc engine.
- Small community
General information
- GitHub Issue Tracker for Ricochet and other GoldSrc-based games
- Steam Users' Forums
- Steam Community Discussions
Availability
Game data
Save game cloud syncing
Template:Save Game Cloud Syncing
Video settings
Borderless fullscreen windowed
Instructions |
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