Difference between revisions of "Deathmatch Classic"
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{{Infobox game/row/engine|GoldSrc}} | {{Infobox game/row/engine|GoldSrc}} | ||
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|Windows|June | + | {{Infobox game/row/date|Windows|June 7, 2001|ref=<ref>{{Refurl|url=https://www.shacknews.com/article/14405/half-life-dmc-released|title=Half-Life DMC Released <nowiki>|</nowiki> Shacknews| Shacknews|date=2023-06-23}}</ref>}} |
{{Infobox game/row/date|OS X|March 30, 2013}} | {{Infobox game/row/date|OS X|March 30, 2013}} | ||
{{Infobox game/row/date|Linux|March 30, 2013}} | {{Infobox game/row/date|Linux|March 30, 2013}} | ||
Line 15: | Line 15: | ||
{{Infobox game/row/reception|IGDB|deathmatch-classic|rating}} | {{Infobox game/row/reception|IGDB|deathmatch-classic|rating}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
{{Infobox game/row/taxonomy/microtransactions | }} | {{Infobox game/row/taxonomy/microtransactions | }} | ||
− | {{Infobox game/row/taxonomy/modes | Multiplayer}} | + | {{Infobox game/row/taxonomy/modes | Multiplayer }} |
− | {{Infobox game/row/taxonomy/pacing | Real-time}} | + | {{Infobox game/row/taxonomy/pacing | Real-time }} |
− | {{Infobox game/row/taxonomy/perspectives | First-person}} | + | {{Infobox game/row/taxonomy/perspectives | First-person }} |
− | {{Infobox game/row/taxonomy/controls | Direct control}} | + | {{Infobox game/row/taxonomy/controls | Direct control }} |
− | {{Infobox game/row/taxonomy/genres | | + | {{Infobox game/row/taxonomy/genres | FPS }} |
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
− | {{Infobox game/row/taxonomy/art styles | Realistic}} | + | {{Infobox game/row/taxonomy/art styles | Realistic }} |
{{Infobox game/row/taxonomy/themes | Fantasy, Sci-fi}} | {{Infobox game/row/taxonomy/themes | Fantasy, Sci-fi}} | ||
{{Infobox game/row/taxonomy/series | }} | {{Infobox game/row/taxonomy/series | }} | ||
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|hltb = 2373 | |hltb = 2373 | ||
|lutris = deathmatch-classic | |lutris = deathmatch-classic | ||
− | |mobygames = | + | |mobygames = 34748 |
|strategywiki = | |strategywiki = | ||
|wikipedia = Deathmatch Classic | |wikipedia = Deathmatch Classic | ||
Line 38: | Line 38: | ||
}} | }} | ||
− | + | {{Introduction | |
− | {{ | + | |introduction = |
− | + | ||
+ | |release history = | ||
+ | |||
+ | |current state = | ||
+ | }} | ||
'''General information''' | '''General information''' | ||
Line 84: | Line 88: | ||
==Video== | ==Video== | ||
− | {{Image| | + | {{Image|Half_Life_Video.png|In-game video settings.}} |
{{Video | {{Video | ||
|wsgf link = | |wsgf link = | ||
Line 92: | Line 96: | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= FOV | + | |widescreen resolution notes= Retail and pre-25th Anniversary Update Steam versions are {{term|Vert-}}. Increase FOV to compensate. See [[#Field of view (FOV)|Field of view (FOV)]].<br>The 25th Anniversary Update version has a setting for {{term|Hor+}} called "Allow widescreen Field of View". |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = limited |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = Retail and pre-25th Anniversary Update Steam versions are {{term|Vert-}}. Increase FOV to compensate. See [[#Field of view (FOV)|Field of view (FOV)]].<br>The 25th Anniversary Update version has a setting for {{term|Hor+}} called "Allow widescreen Field of View". |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = Only with OpenGL renderer. Different renderer will cause game crash. | |4k ultra hd notes = Only with OpenGL renderer. Different renderer will cause game crash. | ||
Line 109: | Line 113: | ||
|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = MSAA 4x | |antialiasing notes = MSAA 4x | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
− | |vsync notes = | + | |vsync notes = Triple Buffering.<br> Always on for the retail version. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
Line 178: | Line 185: | ||
==Input== | ==Input== | ||
− | {{Image| | + | {{Image|Half Life Remapping.png|Key map settings (Steam version)}} |
− | {{Image| | + | {{Image|Half Life Mouse Joystick.png|Mouse/joystick settings (Steam version)}} |
{{Input | {{Input | ||
|key remap = true | |key remap = true | ||
Line 236: | Line 243: | ||
==Audio== | ==Audio== | ||
− | {{Image| | + | {{Image|Half Life Audio.png|Audio settings (Steam version)}} |
− | + | ||
{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
Line 250: | Line 257: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 297: | Line 306: | ||
==Network== | ==Network== | ||
− | {{Image| | + | {{Image|Half Life Multiplayer.png|Multiplayer settings (Steam version)}} |
+ | |||
{{ii}} For more information, see the [[Engine:GoldSrc#Half-Life Dedicated Server|"Half-Life Dedicated Server" section of our GoldSrc article]]. | {{ii}} For more information, see the [[Engine:GoldSrc#Half-Life Dedicated Server|"Half-Life Dedicated Server" section of our GoldSrc article]]. | ||
Line 337: | Line 347: | ||
==Issues fixed== | ==Issues fixed== | ||
+ | ===Run the game at screen refresh rate (Retail version)=== | ||
+ | {{ii}} The retail version of the game defaults to 60 Hz when running with Direct3D renderer in full-screen mode. | ||
+ | {{Fixbox|description=Use the <code>-freq <rate></code> [[Glossary:Command line arguments|command line argument]]|ref=<ref>{{Refurl|url=https://developer.valvesoftware.com/wiki/Command_Line_Options#Source_Games|title=Command Line Options - Valve Developer Community|date=May 2023}}</ref>|fix= | ||
+ | {{ii}} Example: <code>-freq 120</code> forces a 120 Hz refresh rate. | ||
+ | }} | ||
+ | |||
+ | ===Input Lag in Direct3D (Retail version)=== | ||
+ | {{ii}} On certain graphics cards, using the D3D renderer can result in severe input lag, even with disabled VSync. | ||
+ | {{Fixbox|description=Set {{code|gl_d3dflip 1}} in the console|ref=<ref>{{Refurl|url=http://valvearchive.com/web_archive/sierrastudios.com/games/half-life/issues.html|title=valvearchive.com|date=9 June 2023}}</ref>|fix= | ||
+ | }} | ||
+ | |||
+ | ===Main menu issues (Retail Version)=== | ||
+ | {{ii}} In modern versions of windows the menu is usually not seen in full screen in addition to crashing when loading the game | ||
+ | {{Fixbox|description=Run the game in [[Windows Compatibility Mode|compatibility mode]] for Windows XP (Service Pack 2)|ref=}} | ||
+ | |||
+ | ===Fatal Error - Available memory less than 15MB (Retail version)=== | ||
+ | {{Fixbox|description=Run the game in compatibility mode for <code>Windows XP</code>|ref={{cn|date=October 2016}}}} | ||
+ | |||
+ | ===Black screen on startup (Steam version)=== | ||
+ | {{Fixbox|description=Disable FBO rendering|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/70/discussions/0/864959809942784569/|title=Steam Community|date=May 2023}}</ref>|fix= | ||
+ | # Add <code>-nofbo</code> in the game's launch options. | ||
+ | }} | ||
+ | |||
+ | ===Windows 7/Vista Performance Fix=== | ||
+ | {{ii}} In Windows 7 or Vista with modern hardware, some users may experience extremely low frame rates during gameplay. | ||
+ | |||
+ | {{Fixbox|description=Set HL.exe to high priority|ref={{cn|date=August 2015}}|fix= | ||
+ | # Open Half-Life. | ||
+ | # Press {{key|Ctrl|Shift|Esc}} in order to open the Task Manager. | ||
+ | # Under the {{code|Processes}} tab, find {{file|HL.exe}} and right click it. | ||
+ | # Set its priority to high. | ||
+ | }} | ||
+ | |||
+ | ===Performance issues with dynamic lights on Intel graphics (OpenGL)=== | ||
+ | {{ii}} Dynamic light sources being present, such as the flashlight or flickering lights, causes significant frame rate drops and lag spikes on Intel graphics. | ||
+ | {{Fixbox|description=Use [https://www.vogons.org/viewtopic.php?t=63930 this GLIntercept config]|ref=<ref>{{cn}}</ref>|fix= | ||
+ | '''Note''' | ||
+ | {{--}} As this method uses a custom {{file|OpenGL32.dll}}, it should not be used in VAC-protected servers. | ||
+ | {{++}} Doing this also fixes [[#OpenGL overbright lighting|overbright lighting]]. | ||
+ | }} | ||
+ | |||
===Broken mouselook on Windows 10 Creators Update=== | ===Broken mouselook on Windows 10 Creators Update=== | ||
{{ii}} Toggle raw mouse input ON in mouse options. | {{ii}} Toggle raw mouse input ON in mouse options. | ||
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|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
− | |mac os x powerpc app = | + | |mac os x powerpc app = unknown |
|macos intel 32-bit app = true | |macos intel 32-bit app = true | ||
|macos intel 64-bit app = false | |macos intel 64-bit app = false | ||
− | |macos arm app = | + | |macos arm app = unknown |
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= true | |linux 32-bit executable= true | ||
|linux 64-bit executable= false | |linux 64-bit executable= false | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Latest revision as of 01:52, 17 January 2024
Developers | |
---|---|
Valve Corporation | |
Engines | |
GoldSrc | |
Release dates | |
Windows | June 7, 2001[1] |
macOS (OS X) | March 30, 2013 |
Linux | March 30, 2013 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | FPS |
Art styles | Realistic |
Themes | Fantasy, Sci-fi |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Deathmatch Classic is a multiplayer first-person FPS game.
General information
- GitHub Issue Tracker for Deathmatch Classic and other GoldSrc-based games
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Included for free with updates for Half-Life. | |||
Steam |
Essential improvements
Skip intro videos
Use -nointro command line argument
|
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Half-Life\dmc\[Note 1] |
macOS (OS X) | <path-to-game>/Half-Life/dmc/ |
Linux | <path-to-game>/Half-Life/dmc/ |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Retail and pre-25th Anniversary Update Steam versions are Vert-. Increase FOV to compensate. See Field of view (FOV). The 25th Anniversary Update version has a setting for Hor+ called "Allow widescreen Field of View". |
||
Multi-monitor | |||
Ultra-widescreen | Retail and pre-25th Anniversary Update Steam versions are Vert-. Increase FOV to compensate. See Field of view (FOV). The 25th Anniversary Update version has a setting for Hor+ called "Allow widescreen Field of View". |
||
4K Ultra HD | Only with OpenGL renderer. Different renderer will cause game crash. | ||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | Use cvar gl_aniso to configure. Restart required. | ||
Anti-aliasing (AA) | MSAA 4x | ||
Vertical sync (Vsync) | Triple Buffering. Always on for the retail version. |
||
60 FPS | |||
120+ FPS | See High frame rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Field of view (FOV)
Field of view[citation needed] |
---|
First Method:
Second Method:
For 16:10 at 90 FOV:
For 16:10 at 120 FOV:
For 16:9 at 90 FOV:
For 16:9 at 120 FOV:
If the new fov doesn't stick try creating an |
Borderless fullscreen windowed
-window -noborder[citation needed] |
---|
|
High frame rate
Setting FPS higher than 100[citation needed] |
---|
First Method:
Second Method:
developer 1 fps_override 1 fps_max 200 |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Does not work in Windows 10 Creators Update. See Issues Fixed for a workaround. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | In-game support only allows for single-joystick interaction, and buttons must be bound via console commands. | |
Full controller support | ||
Controller remapping | Can only be done via the bind command in the console. |
|
Controller sensitivity | ||
Controller Y-axis inversion | Enable option "Reverse mouse" to invert Joystick Y-axis. |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Lost with Linux update.[2] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
Network
- For more information, see the "Half-Life Dedicated Server" section of our GoldSrc article.
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 32 | Versus |
||
Online play | 32 | Versus |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP | Open the console (~) and use connect [IP address here] . |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 6003, 7002, 27010, 27015, 27025 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Run the game at screen refresh rate (Retail version)
- The retail version of the game defaults to 60 Hz when running with Direct3D renderer in full-screen mode.
Use the -freq <rate> command line argument[3]
|
---|
|
Input Lag in Direct3D (Retail version)
- On certain graphics cards, using the D3D renderer can result in severe input lag, even with disabled VSync.
Set gl_d3dflip 1 in the console[4]
|
---|
- In modern versions of windows the menu is usually not seen in full screen in addition to crashing when loading the game
Run the game in compatibility mode for Windows XP (Service Pack 2) |
---|
Fatal Error - Available memory less than 15MB (Retail version)
Run the game in compatibility mode for Windows XP [citation needed]
|
---|
Black screen on startup (Steam version)
Disable FBO rendering[5] |
---|
|
Windows 7/Vista Performance Fix
- In Windows 7 or Vista with modern hardware, some users may experience extremely low frame rates during gameplay.
Set HL.exe to high priority[citation needed] |
---|
|
Performance issues with dynamic lights on Intel graphics (OpenGL)
- Dynamic light sources being present, such as the flashlight or flickering lights, causes significant frame rate drops and lag spikes on Intel graphics.
Use this GLIntercept config[6] |
---|
Note
|
Broken mouselook on Windows 10 Creators Update
- Toggle raw mouse input ON in mouse options.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 | Lost with Linux update.[7] |
OpenGL | 2.1 | |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. | ||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Miles Sound System | |
Input | SDL | |
Multiplayer | World Opponent Network, Steamworks | WON for retail version, Steamworks for Steam version. |
Console commands
- Games running on the GoldSrc engine can utilize GoldSrc Engine Console Commands for various tasks.
- The console is enabled by default in GoldSrc games, press ~ to open it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | |
Processor (CPU) | 500 MHz | 800 MHz |
System memory (RAM) | 96 MB | 128 MB |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | 16 MB of VRAM | 32 MB of VRAM |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | Snow Leopard 10.6.3 | |
Processor (CPU) | 500 MHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Nvidia GeForce 8000 series ATI Radeon X1600 Intel HD 3000 |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | Dual-core from Intel at 2.8 GHz Dual-core from AMD at 2.8 GHz |
|
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Nvidia GeForce 8600/9600GT ATI/AMD Radeon HD2600/3600 OpenGL 2.0 compatible |
|
Sound (audio device) | OpenAL Compatible Sound Card | |
Other | (Graphic Drivers: Nvidia 310, AMD 12.11) |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Half-Life DMC Released | Shacknews - last accessed on 2023-06-23
- ↑ Steam HL1 5.1 sound - Steam discussions forums.
- ↑ Command Line Options - Valve Developer Community - last accessed on May 2023
- ↑ valvearchive.com - last accessed on 9 June 2023
- ↑ Steam Community - last accessed on May 2023
- ↑ [citation needed]
- ↑ Steam HL1 5.1 sound - Steam discussions forums.