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Difference between revisions of "Dead Rising 3"

From PCGamingWiki, the wiki about fixing PC games
 
(11 intermediate revisions by 7 users not shown)
Line 5: Line 5:
 
|publishers  =  
 
|publishers  =  
 
{{Infobox game/row/publisher|Capcom}}
 
{{Infobox game/row/publisher|Capcom}}
 +
{{Infobox game/row/publisher|1C-SoftClub|Russia}}
 
|engines      =  
 
|engines      =  
 
{{Infobox game/row/engine|Forge}}
 
{{Infobox game/row/engine|Forge}}
Line 14: Line 15:
 
{{Infobox game/row/reception|IGDB|dead-rising-3|76}}
 
{{Infobox game/row/reception|IGDB|dead-rising-3|76}}
 
|taxonomy    =
 
|taxonomy    =
{{Infobox game/row/taxonomy/monetization      | }}
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 
{{Infobox game/row/taxonomy/microtransactions | }}
 
{{Infobox game/row/taxonomy/microtransactions | }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
Line 20: Line 21:
 
{{Infobox game/row/taxonomy/perspectives      | Third-person }}
 
{{Infobox game/row/taxonomy/perspectives      | Third-person }}
 
{{Infobox game/row/taxonomy/controls          | Direct control }}
 
{{Infobox game/row/taxonomy/controls          | Direct control }}
{{Infobox game/row/taxonomy/genres            | Action, Survival horror }}
+
{{Infobox game/row/taxonomy/genres            | Action, Shooter, Survival horror, TPS }}
 
{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/vehicles          | }}
 
{{Infobox game/row/taxonomy/vehicles          | }}
Line 31: Line 32:
 
|official site= http://www.deadrising.com/dead-rising-3/index.html
 
|official site= http://www.deadrising.com/dead-rising-3/index.html
 
|hltb        = 14343
 
|hltb        = 14343
 +
|lutris      = dead-rising-3
 
|strategywiki =  
 
|strategywiki =  
|mobygames    = dead-rising-3-apocalypse-edition
+
|mobygames    = 68210
 
|wikipedia    = Dead Rising 3
 
|wikipedia    = Dead Rising 3
 
|winehq      = 18529
 
|winehq      = 18529
|license      =  
+
|license      = commercial
 +
}}
 +
 
 +
{{Introduction
 +
|introduction      =
 +
 
 +
|release history  =
 +
 
 +
|current state    =  
 
}}
 
}}
  
Line 55: Line 65:
 
===DLC and expansion packs===
 
===DLC and expansion packs===
 
{{++}} Includes all Xbox One story DLC at no additional charge.
 
{{++}} Includes all Xbox One story DLC at no additional charge.
{{--}} The latest Xbox One DLC, Super Ultra Dead Rising 3' Arcade Remix Hyper Edition EX + α, is currently an Xbox One exclusive.<ref>[http://www.siliconera.com/2014/06/16/dead-rising-3s-super-ultra-arcade-remix-dlc-remain-xbox-exclusive/ Dead Rising 3's Super Ultra Arcade Remix DLC To Remain Xbox Exclusive - Siliconera]</ref>
+
{{--}} The latest Xbox One DLC, Super Ultra Dead Rising 3' Arcade Remix Hyper Edition EX + α, is currently an Xbox One exclusive.<ref>{{Refurl|url=http://www.siliconera.com/2014/06/16/dead-rising-3s-super-ultra-arcade-remix-dlc-remain-xbox-exclusive/|title=Dead Rising 3's Super Ultra Arcade Remix DLC To Remain Xbox Exclusive - Siliconera|date=17 May 2023}}</ref>
  
 
==Game data==
 
==Game data==
Line 105: Line 115:
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
 
|fov                        = hackable
 
|fov                        = hackable
|fov notes                  = Default is 47. See [[#Field of view (FOV)|Field of view (FOV)]].
+
|fov notes                  = Default is 47º. See [[#Field of view (FOV)|Field of view (FOV)]].
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            = Toggle with {{key|Alt|Enter}}.
 
|windowed notes            = Toggle with {{key|Alt|Enter}}.
Line 114: Line 124:
 
|antialiasing              = true
 
|antialiasing              = true
 
|antialiasing notes        = [[FXAA]], [[SMAA]] and SMAA Temporal 2X.
 
|antialiasing notes        = [[FXAA]], [[SMAA]] and SMAA Temporal 2X.
 +
|upscaling                  = false
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
Line 127: Line 140:
  
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
{{Fixbox|description=Use [https://www.flawlesswidescreen.org Flawless Widescreen]|ref={{cn|date=July 2017}}|fix=
+
{{Fixbox|description=Use [https://www.flawlesswidescreen.org Flawless Widescreen]|ref={{cn|date=July 2017}}}}
}}
+
 
 
{{Fixbox|description=Fix horizontal stretching|ref=<ref>[https://www.wsgf.org/dr/dead-rising-3/en Dead Rising 3 | WSGF]</ref>|fix=
 
{{Fixbox|description=Fix horizontal stretching|ref=<ref>[https://www.wsgf.org/dr/dead-rising-3/en Dead Rising 3 | WSGF]</ref>|fix=
# Go to <code>{{p|game}}\data\datafile\viewport.txt</code>.
+
# Open {{file|{{p|game}}\data\datafile\viewport.txt}}.
# Open <code>viewport.txt</code>.
 
 
# Change <code>Aspect="1.777777778"</code> to:
 
# Change <code>Aspect="1.777777778"</code> to:
 
#* <code>Aspect="2.3338"</code> for ultra-widescreen resolutions.
 
#* <code>Aspect="2.3338"</code> for ultra-widescreen resolutions.
Line 139: Line 151:
  
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
{{Fixbox|description=Use [https://www.flawlesswidescreen.org Flawless Widescreen]|ref={{cn|date=July 2017}}|fix=
+
{{Fixbox|description=Use [https://www.flawlesswidescreen.org Flawless Widescreen]|ref={{cn|date=July 2017}}}}
}}
+
 
 
{{Fixbox|description=Use [https://steamcommunity.com/sharedfiles/filedetails/?id=483688381tommah FOV fix]|ref={{cn|date=April 2017}}|fix=
 
{{Fixbox|description=Use [https://steamcommunity.com/sharedfiles/filedetails/?id=483688381tommah FOV fix]|ref={{cn|date=April 2017}}|fix=
 
+
'''Notes'''
 
{{++}} This fix does not cause the distortion caused by Flawless Widescreen.{{cn|date=July 2016}}
 
{{++}} This fix does not cause the distortion caused by Flawless Widescreen.{{cn|date=July 2016}}
 
}}
 
}}
Line 148: Line 160:
 
===[[Glossary:Frame rate (FPS)|High frame rate]]===
 
===[[Glossary:Frame rate (FPS)|High frame rate]]===
 
{{--}} Frame rate is capped at 30 FPS by default.<ref name="30 FPS">[https://steamcommunity.com/app/265550/discussions/0/522730535829776687/ &#91;UPDATE: Jun. 19&#93; 30fps Cap and Minimum System Requirement :: Dead Rising 3 General Discussions]</ref>
 
{{--}} Frame rate is capped at 30 FPS by default.<ref name="30 FPS">[https://steamcommunity.com/app/265550/discussions/0/522730535829776687/ &#91;UPDATE: Jun. 19&#93; 30fps Cap and Minimum System Requirement :: Dead Rising 3 General Discussions]</ref>
{{--}} Unlocking the framerate may cause issues with aiming.<ref>[https://www.youtube.com/watch?v=3UezDHZmNWE Dead Rising 3 PC Aiming and Weapon Whell Bug - YouTube]</ref> Enabling [[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]] or capping your game at 60 fps will resolve this. It is also possible to fix this by capping  99hz within the resolution setting.<ref>[https://www.youtube.com/watch?v=of-D3wpJwqc Dead Rising 3 aiming bug - YouTube]</ref>
+
{{--}} Unlocking the framerate may cause issues with aiming.<ref>{{Refurl|url=https://www.youtube.com/watch?v=3UezDHZmNWE|title=Dead Rising 3 PC Aiming and Weapon Whell Bug - YouTube|date=May 2023}}</ref> Enabling [[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]] or capping your game at 60 fps will resolve this. It is also possible to fix this by capping  99hz within the resolution setting.<ref>{{Refurl|url=https://www.youtube.com/watch?v=of-D3wpJwqc|title=Dead Rising 3 aiming bug - YouTube|date=May 2023}}</ref>
 
{{ii}} See also [[#Game uses incorrect refresh rate|Game uses incorrect refresh rate]] to remove 120 Hz limitation.
 
{{ii}} See also [[#Game uses incorrect refresh rate|Game uses incorrect refresh rate]] to remove 120 Hz limitation.
  
{{Fixbox|description=Use [https://www.flawlesswidescreen.org Flawless Widescreen]|ref={{cn|date=July 2017}}|fix=
+
{{Fixbox|description=Use [https://www.flawlesswidescreen.org Flawless Widescreen]|ref={{cn|date=July 2017}}}}
}}
+
 
 
{{Fixbox|description=Make user.ini|ref=<ref name="FAQ">[https://steamcommunity.com/app/265550/discussions/0/522729901197463521/ Dead Rising 3 Steam/PC FAQ :: Dead Rising 3 General Discussions]</ref>|fix=
 
{{Fixbox|description=Make user.ini|ref=<ref name="FAQ">[https://steamcommunity.com/app/265550/discussions/0/522729901197463521/ Dead Rising 3 Steam/PC FAQ :: Dead Rising 3 General Discussions]</ref>|fix=
# Go to the {{p|game}}.
+
# Go to {{folder|{{p|game}}}}.
# Make a text file called <code>user.ini</code>.
+
# Make a text file called {{file|user.ini}}.
# Add the line <code>gmpcr_unlock_frame_rate = True</code>
+
# Add the line <code>gmpcr_unlock_frame_rate = True</code>.
# Save your changes and close the file.
+
# Save the changes and close the file.
 
}}
 
}}
  
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|invert mouse y-axis      = true
 
|invert mouse y-axis      = true
 
|invert mouse y-axis notes = Both X and Y axes can be inverted.
 
|invert mouse y-axis notes = Both X and Y axes can be inverted.
|touchscreen              = unknown
+
|touchscreen              = false
 
|touchscreen notes        =  
 
|touchscreen notes        =  
 
|controller support        = true
 
|controller support        = true
Line 193: Line 205:
 
|impulse triggers          = unknown
 
|impulse triggers          = unknown
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|dualshock 4              = false
+
|dualshock 4              = true
|dualshock 4 notes        =  
+
|dualshock 4 notes        = Use [[Steam Input API]].
|dualshock prompts        = unknown
+
|dualshock prompts        = hackable
|dualshock prompts notes  =  
+
|dualshock prompts notes  = Use the [https://www.nexusmods.com/deadrising3/mods/4?tab=files Playstation Buttons Mod].
 
|light bar support        = unknown
 
|light bar support        = unknown
 
|light bar support notes  =  
 
|light bar support notes  =  
Line 222: Line 234:
 
|separate volume notes    = Background Music, Sound Effects, Speech.
 
|separate volume notes    = Background Music, Sound Effects, Speech.
 
|surround sound          = true
 
|surround sound          = true
|surround sound notes    = Up to 5.1 output.<ref>[https://satsun.org/audio/ PC Gaming Surround Sound Round-up]</ref>
+
|surround sound notes    = Up to 5.1 output.<ref>{{Refurl|url=https://satsun.org/audio/|title=PC Gaming Surround Sound Round-up|date=17 May 2023}}</ref>
 
|subtitles                = true
 
|subtitles                = true
 
|subtitles notes          =  
 
|subtitles notes          =  
Line 230: Line 242:
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
Line 387: Line 401:
 
==Issues fixed==
 
==Issues fixed==
 
===Game uses incorrect refresh rate===
 
===Game uses incorrect refresh rate===
{{--}} The game defaults to 120 Hz on launch, even if you selected a higher refresh rate in the last session.
+
{{--}} The game defaults to 120 Hz on launch, even if a higher refresh rate was selected in the last session.
  
 
{{Fixbox|description=Fix refresh rate manually|ref=<ref>{{Refcheck|user=Keith|date=2022-03-26|comment=}}</ref>|fix=
 
{{Fixbox|description=Fix refresh rate manually|ref=<ref>{{Refcheck|user=Keith|date=2022-03-26|comment=}}</ref>|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open {{file|rendersettings.ini}}.
 
# Open {{file|rendersettings.ini}}.
# Change <code>RefreshNumerator = '''120'''000</code> to desired hertz; e.g. <code>RefreshNumerator = '''144'''000</code> for 144 Hz.
+
# Change <code>RefreshNumerator = '''120'''000</code> to the desired amount (e.g.: <code>RefreshNumerator = '''144'''000</code> for 144 Hz).
 
}}
 
}}
  
Line 400: Line 414:
 
===Nvidia Optimus Switchable Graphics===
 
===Nvidia Optimus Switchable Graphics===
 
{{Fixbox|description=Driver update|ref={{cn|date=July 2016}}|fix=
 
{{Fixbox|description=Driver update|ref={{cn|date=July 2016}}|fix=
* Update to 344.11 drivers or later.}}
+
* Update to 344.11 drivers or later.
 +
}}
  
 
===Missing Feastmobile in Dlc 2 after dying or game restart===
 
===Missing Feastmobile in Dlc 2 after dying or game restart===
{{ii}} Theres a bug where the feastmobile doesn't reload once you die or restart the game.You can find it again by going to Ingleton and its next to the safe house in the northern part of the map. You should see the health bar of the car again once you are near it.
+
{{ii}} Theres a bug where the feastmobile doesn't reload once the player dies or the game is restarted. It can be found again by going to Ingleton and it's next to the safe house in the northern part of the map. The health bar of the car should be seen again once near it.
  
 
==Other information==
 
==Other information==
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      =  
+
|direct3d versions      = 11
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
Line 430: Line 445:
 
|windows 32-bit exe    = false
 
|windows 32-bit exe    = false
 
|windows 64-bit exe    = true
 
|windows 64-bit exe    = true
 +
|windows arm app        =
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|macos intel 32-bit app =  
 
|macos intel 32-bit app =  
 
|macos intel 64-bit app =  
 
|macos intel 64-bit app =  
 +
|macos arm app          =
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
 +
|linux arm app          =
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
  
 
===[[SLI]] support===
 
===[[SLI]] support===
{{ii}} By default the Nvidia profile does not have SLI compatibility bits for the game. If you have a SLI setup on your computer and would like to improve your general performance you might want to enable SLI support.
+
{{ii}} By default the Nvidia profile does not have SLI compatibility bits for the game. If a SLI setup is present and improving general performance is desired, it's recommended to enable SLI support.
  
 
{{Fixbox|description=Enable SLI support|ref={{cn|date=July 2016}}|fix=
 
{{Fixbox|description=Enable SLI support|ref={{cn|date=July 2016}}|fix=
 
# Open the game profile via [[Nvidia Profile Inspector]].
 
# Open the game profile via [[Nvidia Profile Inspector]].
# Change <code>SLI compatibility bits (DX1x)</code> to <code>0x080222F5 (Batman: Arkham Origins)</code>
+
# Change <code>SLI compatibility bits (DX1x)</code> to <code>0x080222F5 (Batman: Arkham Origins)</code>.
# Change <code>NVIDIA predefined SLI mode on Dx10</code> to <code>SLI_PREDEFINED_MODE_FORCE_AFR</code>
+
# Change <code>NVIDIA predefined SLI mode on Dx10</code> to <code>SLI_PREDEFINED_MODE_FORCE_AFR</code>.
# Change <code>NVIDIA predefined number of GPUs to use on SLI rendering mode on Dx10</code> to <code>SLI_PREDEFINED_GPU_COUNT_FOUR</code>
+
# Change <code>NVIDIA predefined number of GPUs to use on SLI rendering mode on Dx10</code> to <code>SLI_PREDEFINED_GPU_COUNT_FOUR</code>.
# Apply changes.
+
# Apply the changes.
  
 
'''Notes'''
 
'''Notes'''

Latest revision as of 19:14, 16 May 2024

Dead Rising 3
Dead Rising 3 cover
Developers
Capcom Vancouver
Publishers
Capcom
Russia 1C-SoftClub
Engines
Forge
Release dates
Windows September 5, 2014
Reception
Metacritic 70
OpenCritic 70
IGDB 76
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Shooter, Survival horror, TPS
Art styles Realistic
Themes North America, Post-apocalyptic, Zombies
Series Dead Rising
Dead Rising 3 on HowLongToBeat
Dead Rising 3 on IGDB
Dead Rising 3 on MobyGames
Dead Rising 3 on Wikipedia
Dead Rising
Dead Rising 2 2010
Dead Rising 2: Off the Record 2011
Dead Rising 3 2014
Dead Rising 2016
Dead Rising 4 2016

Dead Rising 3 is a singleplayer and multiplayer third-person action, shooter, survival horror and TPS game in the Dead Rising series.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Icon overlay.png
Windows
GamersGate
Icon overlay.png
Apocalypse Edition
Windows
Gamesplanet logo.svg
Icon overlay.png
Apocalypse Edition
Windows
Green Man Gaming
Icon overlay.png
Apocalypse Edition
Windows
Humble Store
Icon overlay.png
Apocalypse Edition
Windows
Steam
Icon overlay.png
Apocalypse Edition
Windows
All versions require Steam DRM.
Not available in Germany.

DLC and expansion packs

Includes all Xbox One story DLC at no additional charge.
The latest Xbox One DLC, Super Ultra Dead Rising 3' Arcade Remix Hyper Edition EX + α, is currently an Xbox One exclusive.[1]

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\My Games\Dead Rising 3\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/265550/pfx/[Note 1]

Save game data location

System Location
Windows %USERPROFILE%\Documents\My Games\Dead Rising 3\saves\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/265550/pfx/[Note 1]

Save game cloud syncing

System Native Notes
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Video

Visual settings.
Visual settings.
Advanced visual settings.
Advanced visual settings.
Flawless Widescreen's Dead Rising 3 plug-in can be used to increase the game's FOV.
Flawless Widescreen's Dead Rising 3 plug-in can be used to increase the game's FOV.

Graphics feature State WSGF Notes
Widescreen resolution
See Widescreen resolution.
Multi-monitor
See Widescreen resolution.
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
Field of view (FOV)
Default is 47º. See Field of view (FOV).
Windowed
Toggle with Alt+ Enter.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Up to 16x.
Anti-aliasing (AA)
FXAA, SMAA and SMAA Temporal 2X.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS
By default frame rate is capped at 30 FPS.[2] See High frame rate.
120+ FPS
See High frame rate.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Widescreen resolution

Use Flawless Widescreen[citation needed]
Fix horizontal stretching[3]
  1. Open <path-to-game>\data\datafile\viewport.txt.
  2. Change Aspect="1.777777778" to:
    • Aspect="2.3338" for ultra-widescreen resolutions.
    • Aspect="5.3333" for multi-monitor resolutions.
    • See Common HEX Values for other aspect ratios.

Field of view (FOV)

Use Flawless Widescreen[citation needed]
Use FOV fix[citation needed]

Notes

This fix does not cause the distortion caused by Flawless Widescreen.[citation needed]

High frame rate

Frame rate is capped at 30 FPS by default.[2]
Unlocking the framerate may cause issues with aiming.[4] Enabling Vertical sync (Vsync) or capping your game at 60 fps will resolve this. It is also possible to fix this by capping 99hz within the resolution setting.[5]
See also Game uses incorrect refresh rate to remove 120 Hz limitation.
Use Flawless Widescreen[citation needed]
Make user.ini[6]
  1. Go to <path-to-game>.
  2. Make a text file called user.ini.
  3. Add the line gmpcr_unlock_frame_rate = True.
  4. Save the changes and close the file.

Input

General control settings.
General control settings.
Keyboard rebinding.
Keyboard rebinding.
Controller keys.
Controller keys.

Audio

Audio feature State Notes
Separate volume controls
Background Music, Sound Effects, Speech.
Surround sound
Up to 5.1 output.[7]
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Traditional Chinese
Dutch
French
German
Italian
Japanese
Korean
Brazilian Portuguese
Russian
Spanish
Latin American Spanish

Network

Multiplayer types

Type Native Players Notes
Local play
2 Co-op
Use Nucleus Co-op.
LAN play
Online play
2 Co-op

VR support

3D modes State Notes
Nvidia 3D Vision
See Helix Mod: Dead Rising 3.

Issues unresolved

Save data deletion bug

Game has a known save data deletion bug, noted to also may occur when starting the DLC. Be sure to backup the "saves" folder in My Document every once in a while.

Issues fixed

Game uses incorrect refresh rate

The game defaults to 120 Hz on launch, even if a higher refresh rate was selected in the last session.
Fix refresh rate manually[8]
  1. Go to the configuration file(s) location.
  2. Open rendersettings.ini.
  3. Change RefreshNumerator = 120000 to the desired amount (e.g.: RefreshNumerator = 144000 for 144 Hz).

Random desktop crashes

Capcom has offered some support for crashing.

Nvidia Optimus Switchable Graphics

Driver update[citation needed]
  • Update to 344.11 drivers or later.

Missing Feastmobile in Dlc 2 after dying or game restart

Theres a bug where the feastmobile doesn't reload once the player dies or the game is restarted. It can be found again by going to Ingleton and it's next to the safe house in the northern part of the map. The health bar of the car should be seen again once near it.

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

SLI support

By default the Nvidia profile does not have SLI compatibility bits for the game. If a SLI setup is present and improving general performance is desired, it's recommended to enable SLI support.
Enable SLI support[citation needed]
  1. Open the game profile via Nvidia Profile Inspector.
  2. Change SLI compatibility bits (DX1x) to 0x080222F5 (Batman: Arkham Origins).
  3. Change NVIDIA predefined SLI mode on Dx10 to SLI_PREDEFINED_MODE_FORCE_AFR.
  4. Change NVIDIA predefined number of GPUs to use on SLI rendering mode on Dx10 to SLI_PREDEFINED_GPU_COUNT_FOUR.
  5. Apply the changes.

Notes

SLI is not compatible with SMAA T2X option (will cause flicking and other visual errors).
Some shadow flickering in certain areas will occur regardless of settings when using SLI.

System requirements

Windows
Minimum Recommended
Operating system (OS) 7, 8
Processor (CPU) Intel Core 2 Quad Q9550 2.83 GHz
Intel Core i3-3220 3.3 GHz
AMD Phenom II X4 945 3.0 GHz
System memory (RAM) 6 GB
Hard disk drive (HDD) 30 GB
Video card (GPU) Nvidia GeForce GTX 570
AMD Radeon HD 7870
DirectX 11 compatible
Sound (audio device) DirectX 11 compatible
Other Broadband Internet connection
A 64-bit operating system is required.


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References