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Difference between revisions of "Day of Infamy"

From PCGamingWiki, the wiki about fixing PC games
 
(13 intermediate revisions by 8 users not shown)
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{{Infobox game/row/reception|IGDB|day-of-infamy|80}}
 
{{Infobox game/row/reception|IGDB|day-of-infamy|80}}
 
|taxonomy    =
 
|taxonomy    =
{{Infobox game/row/taxonomy/monetization      | }}
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 
{{Infobox game/row/taxonomy/microtransactions | cosmetic, free-to-grind, player trading}}
 
{{Infobox game/row/taxonomy/microtransactions | cosmetic, free-to-grind, player trading}}
 +
{{Infobox game/row/taxonomy/modes            | Multiplayer}}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time}}
 +
{{Infobox game/row/taxonomy/perspectives      | First-person}}
 +
{{Infobox game/row/taxonomy/controls          | Direct control}}
 +
{{Infobox game/row/taxonomy/genres            | FPS}}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | Realistic}}
 +
{{Infobox game/row/taxonomy/themes            | World War II}}
 +
{{Infobox game/row/taxonomy/series            | }}
 
|steam appid  = 447820
 
|steam appid  = 447820
 
|steam appid side  = 462310
 
|steam appid side  = 462310
 
|gogcom id    =  
 
|gogcom id    =  
 +
|mobygames    =
 
|strategywiki =  
 
|strategywiki =  
 
|wikipedia    =  
 
|wikipedia    =  
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===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|discord               =  
+
|discord                   =  
|discord notes         =  
+
|discord notes             =  
|epic games store       =  
+
|epic games launcher       =  
|epic games store notes =  
+
|epic games launcher notes =  
|gog galaxy             =  
+
|gog galaxy               =  
|gog galaxy notes       =  
+
|gog galaxy notes         =  
|origin                 =  
+
|origin                   =  
|origin notes           =  
+
|origin notes             =  
|steam cloud           = true
+
|steam cloud               = true
|steam cloud notes     =  
+
|steam cloud notes         =  
|uplay                  =  
+
|ubisoft connect          =  
|uplay notes           =  
+
|ubisoft connect notes     =  
|xbox cloud             =  
+
|xbox cloud               =  
|xbox cloud notes       =  
+
|xbox cloud notes         =  
 
}}
 
}}
  
Line 88: Line 99:
 
|antialiasing              = true
 
|antialiasing              = true
 
|antialiasing notes        = [[MSAA]]
 
|antialiasing notes        = [[MSAA]]
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
|vsync notes                =  
+
|vsync notes                = Double and Tripple Buffer
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
Line 129: Line 143:
 
|xbox prompts              = true
 
|xbox prompts              = true
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
|impulse triggers          = unknown
+
|impulse triggers          = false
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
 
|dualshock 4              = unknown
 
|dualshock 4              = unknown
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|mute on focus lost notes = Enabled by default. Can be disabled using console command <code>snd_mute_losefocus 0</code>.
 
|mute on focus lost notes = Enabled by default. Can be disabled using console command <code>snd_mute_losefocus 0</code>.
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
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  |fan      =  
 
  |fan      =  
 
}}
 
}}
 +
}}
 +
 +
==Network==
 +
{{Network/Multiplayer
 +
|local play          = hackable
 +
|local play players  = 32
 +
|local play modes    = Co-op, Versus
 +
|local play notes    = Use [https://github.com/SplitScreen-Me/splitscreenme-nucleus/releases Nucleus Co-op].
 +
|lan play            = true
 +
|lan play players    = 32
 +
|lan play modes      = Co-op, Versus
 +
|lan play notes      = Firefight, Sabotage and Intel scenarios have a limit of 16 players. Offensive, Frotnline and Liberation support 32 players.
 +
|online play          = true
 +
|online play players  = 32
 +
|online play modes    = Co-op, Versus
 +
|online play notes    = Firefight, Sabotage and Intel scenarios have a limit of 16 players. Offensive, Frotnline and Liberation support 32 players.
 +
|asynchronous        =
 +
|asynchronous notes  =
 +
}}
 +
{{Network/Connections
 +
|matchmaking        = true
 +
|matchmaking notes  =
 +
|p2p                = unknown
 +
|p2p notes          =
 +
|dedicated          = true
 +
|dedicated notes    =
 +
|self-hosting      = true
 +
|self-hosting notes =
 +
|direct ip          = true
 +
|direct ip notes    =
 +
}}
 +
{{Network/Ports
 +
|tcp  = 27014-27050
 +
|udp  = 3478-4380, 27000-27030
 +
|upnp = unknown
 
}}
 
}}
  
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}}
 
}}
  
==Network==
+
==Issues fixed==
{{Network/Multiplayer
+
===Fix game crash on startup on Linux===
|local play          = hackable
+
{{Fixbox|description=Remove old gcc library provided by the game|fix=
|local play players  =  
+
# Navigate to {{code|{{P|game}}\bin}}
|local play modes    = Co-op, Versus
+
# Locate {{code|libgcc_s.so.1}} and rename or remove it.
|local play notes    = Use [https://github.com/ZeroFox5866/nucleuscoop/releases Nucleus-Coop Unofficial mod].
 
|lan play            = true
 
|lan play players    = 32
 
|lan play modes      = Co-op, Versus
 
|lan play notes      = Firefight, Sabotage and Intel scenarios have a limit of 16 players. Offensive, Frotnline and Liberation support 32 players.
 
|online play          = true
 
|online play players  = 32
 
|online play modes    = Co-op, Versus
 
|online play notes    = Firefight, Sabotage and Intel scenarios have a limit of 16 players. Offensive, Frotnline and Liberation support 32 players.
 
|asynchronous        =
 
|asynchronous notes  =
 
}}
 
{{Network/Connections
 
|matchmaking        = true
 
|matchmaking notes  =
 
|p2p                = unknown
 
|p2p notes          =
 
|dedicated          = true
 
|dedicated notes    =
 
|self-hosting      = true
 
|self-hosting notes =
 
|direct ip          = true
 
|direct ip notes    =
 
}}
 
{{Network/Ports
 
|tcp  = 27014-27050
 
|udp  = 3478-4380, 27000-27030
 
|upnp = unknown
 
 
}}
 
}}
  
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|windows 32-bit exe    = unknown
 
|windows 32-bit exe    = unknown
 
|windows 64-bit exe    = true
 
|windows 64-bit exe    = true
 +
|windows arm app        = unknown
 
|windows exe notes      = Added on December 14, 2017.
 
|windows exe notes      = Added on December 14, 2017.
|macos 32-bit app       = unknown
+
|mac os x powerpc app  = unknown
|macos 64-bit app       = unknown
+
|macos intel 32-bit app = unknown
 +
|macos intel 64-bit app = unknown
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
|linux 32-bit executable= unknown
+
|linux 32-bit executable= true
|linux 64-bit executable= unknown
+
|linux 64-bit executable= false
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
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|multiplayer      = Steamworks
 
|multiplayer      = Steamworks
 
|multiplayer notes=  
 
|multiplayer notes=  
|anticheat        = VAC, BattlEye
+
|anticheat        = BattlEye, VAC
|anticheat notes  = <ref>[https://www.battleye.com/ BattlEye – The Anti-Cheat Gold Standard]</ref>
+
|anticheat notes  = <ref>{{Refurl|url=https://www.battleye.com/|title=BattlEye – The Anti-Cheat Gold Standard|date=9 June 2023}}</ref>
 
}}
 
}}
  

Latest revision as of 22:46, 7 January 2024

Day of Infamy
Day of Infamy cover
Developers
New World Interactive
Engines
Source
Release dates
Windows March 23, 2017
macOS (OS X) March 23, 2017
Linux March 23, 2017
Reception
Metacritic 77
OpenCritic 74
IGDB 80
Taxonomy
Monetization One-time game purchase
Microtransactions Cosmetic, Free-to-grind, Player trading
Modes Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres FPS
Art styles Realistic
Themes World War II
Day of Infamy on IGDB

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Gamesplanet logo.svg
Icon overlay.png
Windows
macOS (OS X)
Linux
Humble Store
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux
All versions require Steam DRM.

Game data

Configuration file(s) location

System Location
Steam <Steam-folder>/userdata/<user-id>/447820/remote/cfg
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Video settings.
Video settings.

Input

Input settings.
Input settings.

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Master, music, and voice.
Surround sound
Subtitles
Only English subtitles.
Closed captions
No actual lines for Closed Captions provided.
Mute on focus lost
Enabled by default. Can be disabled using console command snd_mute_losefocus 0.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
All sides have their own localised spoken lines.
Bulgarian
Incomplete.
Simplified Chinese
Traditional Chinese
Czech
Incomplete.
Dutch
Incomplete.
French
German
Incomplete.
Greek
Incomplete.
Hungarian
Incomplete.
Italian
Incomplete.
Korean
Fan translation, download.
Norwegian
Incomplete.
Polish
Fan translation, download.
Portuguese
Incomplete.
Brazilian Portuguese
Romanian
Incomplete.
Russian
Swedish
Incomplete.
Turkish
Incomplete.
Ukrainian
Incomplete.

Network

Multiplayer types

Type Native Players Notes
Local play
32 Co-op, Versus
Use Nucleus Co-op.
LAN play
32 Co-op, Versus
Firefight, Sabotage and Intel scenarios have a limit of 16 players. Offensive, Frotnline and Liberation support 32 players.
Online play
32 Co-op, Versus
Firefight, Sabotage and Intel scenarios have a limit of 16 players. Offensive, Frotnline and Liberation support 32 players.

Connection types

Ports

Protocol Port(s) and/or port range(s)
TCP 27014-27050
UDP 3478-4380, 27000-27030
Universal Plug and Play (UPnP) support status is unknown.

VR support

3D modes State Notes
vorpX
G3D
User created game profile, see vorpx forum profile introduction.

Issues fixed

Fix game crash on startup on Linux

Remove old gcc library provided by the game
  1. Navigate to <path-to-game>\bin
  2. Locate libgcc_s.so.1 and rename or remove it.

Other information

API

Technical specs Supported Notes
Direct3D 9
Shader Model support 3
Executable 32-bit 64-bit Notes
Windows
Added on December 14, 2017.
macOS (OS X)
Linux

Middleware

Middleware Notes
Physics Havok Heavily modified variant.
Audio Miles Sound System
Cutscenes Bink Video
Multiplayer Steamworks
Anti-cheat BattlEye, Valve Anti-Cheat (VAC) [1]

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core 2 Duo E6600
AMD Phenom X3 8750
System memory (RAM) 4 GB
Hard disk drive (HDD) 12 GB
Video card (GPU) 1024 MB of VRAM
DirectX 9.0c compatible
Shader model 3.0 support
Linux
Minimum Recommended
Operating system (OS) Ubuntu 12.04
Processor (CPU) Dual core Intel CPU at 2.8 GHz
Dual core AMD CPU at 2.8 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 12 GB
Video card (GPU) Nvidia GeForce 9600GT (Graphic Driver: Nvidia 310)
ATI/AMD Radeon HD 3600 (Graphics Driver: AMD 12.11)
OpenGL 2.1 compatible
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.7
Processor (CPU) Intel Core i3 2.0 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 12 GB

References

  1. BattlEye – The Anti-Cheat Gold Standard - last accessed on 9 June 2023