Difference between revisions of "Daikatana"
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|oculus rift = unknown | |oculus rift = unknown | ||
|oculus rift notes = | |oculus rift notes = | ||
− | |high frame rate = | + | |high frame rate = hackable |
− | |high frame rate notes = Capped at 83 FPS. | + | |high frame rate notes = Capped at 83 FPS by default. See [[#Daikatana 1.3 fan patch|Daikatana 1.3 fan patch]] for higher frame rates. |
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = |
Revision as of 06:39, 30 July 2014
Developers | |
---|---|
Ion Storm | |
Publishers | |
Eidos Interactive | |
Engines | |
[1] | Id Tech 2 |
Release dates | |
Windows | May 23, 2000 |
Warnings
General information
Availability
Essential improvements
Patches, Map packs, Utilities, etc.
All of the official content for the game, along with user created content and patches, can be found on DaikatanaNews.net [mirror]
Note that the latest patch for the game is v1.2 (v1.2.2 if using the standalone multiplayer version).
Gamespy shutdown workaround
A guide on fixing the in-game server browser can be found here.
Daikatana 1.3 fan patch
There exist a fan patch for Daikatana adding many new features to a game such as support for widescreen resolutions and anisotropic filtering and more. It can be downloaded here.
Game data
Configuration file(s) location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/242980/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/242980/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 32 | |||
Online play | 32 | GameSpy services have been shut down;[2] see GameSpy for workarounds. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP | Use the connect [IP]:[PORT] command in the console. |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 27982, 27992 |
UDP | 27992 |
- Universal Plug and Play (UPnP) support status is unknown.
- These are the default ports used by the game. They can be changed externally by the user for dedicated servers.
- All servers will have 2 ports open: the first port is specified by the user, while the other one is 10 ports before the first (ex. A server with
daikatana.exe -dedicated +exec server.cfg +set port 27998
will have ports 27998 and 27988 open). Make sure the second port is not being used
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95, 98, NT | |
Processor (CPU) | Intel Pentium 233 MHz | |
System memory (RAM) | ||
Hard disk drive (HDD) | 200 MB | |
Video card (GPU) | 4 MB of VRAM DirectX 6.0 compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (242980) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.