Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "Crisis Team: Ambulance Driver"

From PCGamingWiki, the wiki about fixing PC games
Line 67: Line 67:
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = true
 
|widescreen resolution      = true
|widescreen resolution notes= Gameplay is {{term|Vert-}}; Menus and HUD are {{term|pixel-based}}.<br>For resolutions greater than 2048x2048, use [[dgVoodoo 2]].
+
|widescreen resolution notes= Gameplay is {{term|Vert-}}; Menus and HUD are {{term|pixel-based}}.
 
|multimonitor              = true
 
|multimonitor              = true
 
|multimonitor notes        = Gameplay is {{term|Vert-}}; Menus and HUD are {{term|pixel-based}}.
 
|multimonitor notes        = Gameplay is {{term|Vert-}}; Menus and HUD are {{term|pixel-based}}.

Revision as of 20:24, 25 March 2024

Crisis Team: Ambulance Driver
Crisis Team: Ambulance Driver cover
Developers
Antidote Entertainment
Publishers
ValuSoft
Engines
LithTech 2.0
Release dates
Windows April 2, 2002
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Driving
Art styles Realistic
Crisis Team: Ambulance Driver on IGDB
Crisis Team: Ambulance Driver on MobyGames

Crisis Team: Ambulance Driver is a singleplayer third-person driving game.

Availability

Source DRM Notes Keys OS
Retail
DRM-free
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\autoexec.cfg[Note 1]

Save game data location

System Location
Windows

Video

Graphics feature State Notes
Widescreen resolution
Gameplay is Vert-; Menus and HUD are pixel-based.
Multi-monitor
Gameplay is Vert-; Menus and HUD are pixel-based.
Ultra-widescreen
Gameplay is Vert-; Menus and HUD are pixel-based.
4K Ultra HD
Gameplay is Vert-; Menus and HUD are pixel-based.
Field of view (FOV)
Windowed
Set "windowed" "1" in <path-to-game>/autoexec.cfg.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
120+ FPS
High dynamic range display (HDR)

Widescreen resolution

Run the game in widescreen resolutions[1]
  1. Go to <path-to-game>/autoexec.cfg.
  2. Look for the lines "screenwidth" and "screenheight".
  3. Change them to the desired value.

Notes

HUD is rendered too small at higher resolutions.
Vert-: Cropped view at wider resolutions than 4:3.

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Issues fixed

High FPS Issues

Limit the Framerate to 60FPS[2]

Game crashes on startup

Use custom DLL[3]
  1. Download dinput.dll and place it in <path-to-game>.

Other information

API

Technical specs Supported Notes
Direct3D 8
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Cutscenes Bink Video 3.0.0.0

System requirements

Windows
Minimum Recommended
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)
Video card (GPU)
Sound (audio device)


Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Verified by User:AlphaYellow on 2023-12-26
  2. Verified by User:AlphaYellow on 2023-12-26
  3. Verified by User:AlphaYellow on 2023-12-26