Difference between revisions of "Crisis Team: Ambulance Driver"
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AlphaYellow (talk | contribs) |
AlphaYellow (talk | contribs) |
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{{Infobox game/row/publisher|ValuSoft}} | {{Infobox game/row/publisher|ValuSoft}} | ||
|engines = | |engines = | ||
− | {{Infobox game/row/engine|LithTech|name=LithTech | + | {{Infobox game/row/engine|LithTech|name=LithTech 2.0}} |
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|April 2, 2002}} | {{Infobox game/row/date|Windows|April 2, 2002}} | ||
Line 66: | Line 66: | ||
|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = true |
− | |widescreen resolution notes= | + | |widescreen resolution notes= Gameplay is {{term|Vert-}}; Menus and HUD are {{term|pixel-based}}.<br>For resolutions greater than 2048x2048, use [[dgVoodoo 2]]. |
− | |multimonitor = | + | |multimonitor = true |
− | |multimonitor notes = | + | |multimonitor notes = Gameplay is {{term|Vert-}}; Menus and HUD are {{term|pixel-based}}. |
− | |ultrawidescreen = | + | |ultrawidescreen = true |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = Gameplay is {{term|Vert-}}; Menus and HUD are {{term|pixel-based}}. |
− | |4k ultra hd = | + | |4k ultra hd = true |
− | |4k ultra hd notes = | + | |4k ultra hd notes = Gameplay is {{term|Vert-}}; Menus and HUD are {{term|pixel-based}}. |
|fov = false | |fov = false | ||
|fov notes = | |fov notes = | ||
Line 184: | Line 184: | ||
|closed captions = false | |closed captions = false | ||
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = always on |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = unknown | |eax support = unknown |
Revision as of 20:24, 25 March 2024
Developers | |
---|---|
Antidote Entertainment | |
Publishers | |
ValuSoft | |
Engines | |
LithTech 2.0 | |
Release dates | |
Windows | April 2, 2002 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Driving |
Art styles | Realistic |
Crisis Team: Ambulance Driver is a singleplayer third-person driving game.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\autoexec.cfg[Note 1] |
Save game data location
System | Location |
---|---|
Windows |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Gameplay is Vert-; Menus and HUD are pixel-based. For resolutions greater than 2048x2048, use dgVoodoo 2. |
||
Multi-monitor | Gameplay is Vert-; Menus and HUD are pixel-based. | ||
Ultra-widescreen | Gameplay is Vert-; Menus and HUD are pixel-based. | ||
4K Ultra HD | Gameplay is Vert-; Menus and HUD are pixel-based. | ||
Field of view (FOV) | |||
Windowed | Set "windowed" "1" in <path-to-game>/autoexec.cfg . |
||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | |||
High dynamic range display (HDR) |
Widescreen resolution
Run the game in widescreen resolutions[1] |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
High FPS Issues
Limit the Framerate to 60FPS[2] |
---|
|
Game crashes on startup
Use custom DLL[3] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Bink Video | 3.0.0.0 |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, ME, 2000, XP | |
Processor (CPU) | Intel Pentium II 450 MHz | |
System memory (RAM) | 128 MB | |
Hard disk drive (HDD) | 230 MB (300 MB if DirectX isn't already installed) | |
Video card (GPU) | 16 MB of VRAM DirectX 8.1 or higher compatible |
|
Sound (audio device) | 16-bit DirectX 8-compatible |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:AlphaYellow on 2023-12-26
- ↑ Verified by User:AlphaYellow on 2023-12-26
- ↑ Verified by User:AlphaYellow on 2023-12-26