Difference between revisions of "Crisis Team: Ambulance Driver"
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AlphaYellow (talk | contribs) |
AlphaYellow (talk | contribs) (→API) |
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{{Fixbox|description=Edit autoexec.cfg|ref=<ref name="AlphaYellow_26_03_2024"/>|fix= | {{Fixbox|description=Edit autoexec.cfg|ref=<ref name="AlphaYellow_26_03_2024"/>|fix= | ||
# Open {{file|{{p|game}}\autoexec.cfg}}. | # Open {{file|{{p|game}}\autoexec.cfg}}. | ||
− | # Change <code>"ShowMovies" "1"</code> to <code>"ShowMovies "0"</code>. | + | # Change <code>"ShowMovies" "1"</code> to <code>"ShowMovies" "0"</code>. |
}} | }} | ||
Line 96: | Line 96: | ||
==Video== | ==Video== | ||
+ | <gallery> | ||
+ | Crisis Team Ambulance Driver - General Video Settings.png|General Video Settings. | ||
+ | Crisis Team Ambulance Driver - Advanced Display Settings.png|Performance Settings. | ||
+ | Crisis Team Ambulance Driver - Texture Settings.png|Texture Settings. | ||
+ | </gallery> | ||
{{Video | {{Video | ||
|wsgf link = | |wsgf link = | ||
Line 136: | Line 141: | ||
==Input== | ==Input== | ||
+ | <gallery> | ||
+ | Crisis Team Ambulance Driver - General Control Settings.png|General Control Settings. | ||
+ | Crisis Team Ambulance Driver - Joystick Settings.png|Joystick Settings. | ||
+ | Crisis Team Ambulance Driver - Keyboard Settings.png|Keyboard Settings. | ||
+ | </gallery> | ||
{{Input | {{Input | ||
|key remap = true | |key remap = true | ||
Line 200: | Line 210: | ||
==Audio== | ==Audio== | ||
+ | <gallery> | ||
+ | Crisis Team Ambulance Driver - Audio Settings.png|Audio Settings. | ||
+ | </gallery> | ||
{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
Line 233: | Line 246: | ||
==Issues fixed== | ==Issues fixed== | ||
===High FPS issues=== | ===High FPS issues=== | ||
+ | {{ii}} Direct3D 8 games' Vsync doesn't function on modern Windows. | ||
{{Fixbox|description=Limit the Framerate to 60 FPS|ref=<ref name="AlphaYellow_26_12_2023">{{Refcheck|user=AlphaYellow|date=2023-12-26}}</ref>|fix= | {{Fixbox|description=Limit the Framerate to 60 FPS|ref=<ref name="AlphaYellow_26_12_2023">{{Refcheck|user=AlphaYellow|date=2023-12-26}}</ref>|fix= | ||
* See [[Glossary:Frame rate (FPS)#Frame rate capping|Frame rate capping]]. | * See [[Glossary:Frame rate (FPS)#Frame rate capping|Frame rate capping]]. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Use [[DgVoodoo_2#DirectX_8|dgVoodoo 2]] or [https://github.com/crosire/d3d8to9/releases d3d8to9]|ref=|fix= | ||
}} | }} | ||
Line 263: | Line 280: | ||
{{API | {{API | ||
|direct3d versions = 8 | |direct3d versions = 8 | ||
− | |direct3d notes = | + | |direct3d notes = <ref>{{Refcheck|user=AlphaYellow|date=2024-04-05|comment=According to System Informer, the game loads d3d8.dll. dgVoodoo2's traces point to Direct3D 8 (e.g: "Direct3DDevice8").}}</ref> |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
Line 308: | Line 325: | ||
|interface = | |interface = | ||
|interface notes = | |interface notes = | ||
− | |input = | + | |input = DirectInput |
|input notes = | |input notes = | ||
|cutscenes = Bink Video | |cutscenes = Bink Video |
Latest revision as of 04:16, 7 April 2024
Developers | |
---|---|
Antidote Entertainment | |
Publishers | |
ValuSoft | |
Engines | |
LithTech 2.0 | |
Release dates | |
Windows | April 2, 2002 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Driving |
Art styles | Realistic |
Crisis Team: Ambulance Driver is a singleplayer third-person driving game.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Essential improvements
Skip intro videos
Edit autoexec.cfg[1] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\autoexec.cfg[Note 1] |
Save game data location
System | Location |
---|---|
Windows |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Gameplay is Vert-; Menus and HUD are pixel-based. For an uncropped Hor+ image, use the FOV fix. | ||
Multi-monitor | Gameplay is Vert-; Menus and HUD are pixel-based. For an uncropped Hor+ image, use the FOV fix. | ||
Ultra-widescreen | Gameplay is Vert-; Menus and HUD are pixel-based. For an uncropped Hor+ image, use the FOV fix. | ||
4K Ultra HD | Gameplay is Vert-; Menus and HUD are pixel-based. For an uncropped Hor+ image, use the FOV fix. For the small HUD and texts at 4K, run the game at a smaller resolution with the same aspect ratio and choose 4K in dgVoodoo 2. |
||
Field of view (FOV) | See the Instructions for other aspect ratios section of the FOV fix to manually change the horizontal and vertical FOV. | ||
Windowed | Set "windowed" "1" in <path-to-game>/autoexec.cfg . |
||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | |||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
High FPS issues
- Direct3D 8 games' Vsync doesn't function on modern Windows.
Limit the Framerate to 60 FPS[2] |
---|
|
Use dgVoodoo 2 or d3d8to9 |
---|
Game crashes on startup
Use custom DLL[2] |
---|
|
Can't remap keys on non-Latin keyboards
Use custom DLL file[1] |
---|
Bad performance on Windows 8/8.1/10/11
Use dgVoodoo 2[1] |
---|
Starts on second monitor
Set display manually[1] |
---|
Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | [3] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Input | DirectInput | |
Cutscenes | Bink Video | 3.0.0.0 |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, ME, 2000, XP | |
Processor (CPU) | Intel Pentium II 450 MHz | |
System memory (RAM) | 128 MB | |
Hard disk drive (HDD) | 230 MB (300 MB if DirectX isn't already installed) | |
Video card (GPU) | 16 MB of VRAM DirectX 8.1 or higher compatible |
|
Sound (audio device) | 16-bit DirectX 8-compatible |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ 1.0 1.1 1.2 1.3 Verified by User:AlphaYellow on 2024-03-26
- ↑ 2.0 2.1 Verified by User:AlphaYellow on 2023-12-26
- ↑ Verified by User:AlphaYellow on 2024-04-05
- According to System Informer, the game loads d3d8.dll. dgVoodoo2's traces point to Direct3D 8 (e.g: "Direct3DDevice8").