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Crash Bandicoot 4: It's About Time

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Crash Bandicoot 4: It's About Time
Crash Bandicoot 4: It's About Time cover
Developers
Toys for Bob
Beenox
Activision Shanghai
Hardsuit Labs
Heavy Iron Studios
Publishers
Activision
Engines
Unreal Engine 4
Release dates
Windows March 26, 2021
Reception
OpenCritic 85
IGDB 87
Taxonomy
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Platform
Art styles Cartoon
Series Crash Bandicoot
Crash Bandicoot 4: It's About Time on HowLongToBeat
Crash Bandicoot 4: It's About Time on IGDB
Crash Bandicoot 4: It's About Time guide on StrategyWiki
Crash Bandicoot 4: It's About Time on MobyGames
Crash Bandicoot 4: It's About Time on Wikipedia
Crash Bandicoot
Crash Bandicoot N. Sane Trilogy 2018
Crash Bandicoot 4: It's About Time 2021
Crash Bandicoot (unofficial port) 2023

Crash Bandicoot 4: It's About Time is a singleplayer third-person platform game in the Crash Bandicoot series.

Availability

Source DRM Notes Keys OS
Battle.net
Icon overlay.png
Always online (requires a constant internet connection to play)
Windows
All versions require Battle.net DRM and a constant internet connection for all game modes.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\CrashBandicoot4\Saved\Config\WindowsNoEditor\

Save game data location

System Location
Windows %LOCALAPPDATA%\CrashBandicoot4\Saved\SaveGames\

Save game cloud syncing

No save game cloud syncing information; you can edit this page to add it.

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Black bars will be shown. It is possible to hack ultrawide into the game using a HEX editor. Simply replace all values of 3B 8E E3 3F with 8E E3 18 40 in the file Lava-Win64-Shipping.exe which is located in Crash Bandicoot 4\Lava\Binaries\Win64\
4K Ultra HD
[1]
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
SMAA. See Downsampling for SSAA
Vertical sync (Vsync)
60 FPS and 120+ FPS
Support for uncapped framerate.[1]
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Downsampling

Use Unreal 4 resolution scale[citation needed]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini with preferred text editor.
  3. Add the following to the end of the file:
  4. [ConsoleVariables]
    r.ScreenPercentage=100
  5. Change 100 to your desired value. 200 means double the dimensions from resolution selected in settings menu.
  6. Save the changes and start the game.

Input

Audio

Audio feature State Notes
Separate volume controls
No master volume
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Other information

API

Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core i3-4340
AMD FX-6300
System memory (RAM) 8 GB
Hard disk drive (HDD) 30 GB
Video card (GPU) Nvidia GeForce GTX 660
AMD Radeon HD 7950
Other Broadband Internet connection


References