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Difference between revisions of "Clive Barker's Undying"

From PCGamingWiki, the wiki about fixing PC games
m (→‎API: Preparing for relatively likely changes to Template:API.)
Line 53: Line 53:
  
 
==Essential improvements==
 
==Essential improvements==
===Exemplary Setup of GOG version===
+
===Exemplary setup of GOG version===
 
{{Fixbox|description=An exemplary way to set the GOG version up for widescreen on modern systems. Other solutions are also possible (see below).|fix=
 
{{Fixbox|description=An exemplary way to set the GOG version up for widescreen on modern systems. Other solutions are also possible (see below).|fix=
# Download the [https://www.moddb.com/mods/widescreen-high-resolutions/downloads/widescreen-patch-12 Widescreen + High Resolution Patch 1.2], unpack it and paste its ''System'' folder to the game folder. Override existing files.
+
# Download the [https://www.moddb.com/mods/widescreen-high-resolutions/downloads/widescreen-patch-12 Widescreen + High Resolution Patch 1.2], unpack it and paste its {{folder|System}} folder to the game folder. Override existing files.
# Go into the System folder and delete all files starting with ''nglide...'', like nglide_config.exe.
+
# Go into the {{folder|System§§ folder and delete all files starting with {{code|nglide}}, like {{file|nglide_config.exe}}.
# Go to <code>{{p|game}}\Help\</code> and delete or rename <code>Intro.bik</code>.
+
# Go to {{folder|{{p|game}}\Help}} and delete or rename {{file|Intro.bik}}.
# Launch the game and go into the video settings. Check if your driver is ''3dfx'' (on the right). If not, click ''change driver''. In the upcoming menu, select ''Show all devices'' and then ''3dfx glide for Windows''. Now run the game with these settings.
+
# Launch the game and go into the video settings. Check if the driver is ''3dfx'' (on the right). If not, click ''change driver''. In the upcoming menu, select ''Show all devices'' and then ''3dfx glide for Windows''. Now run the game with these settings.
# Now when going into the video menu, you should see your driver as ''3dfx'' and be able to select a resolution like 1920x1080 (click on the arrows to scroll down). You should also set graphics to 32 Bit and in the ''Advanced'' tab (on the left) you can set everything to maximum (but ignore the FPS setting). Now you can play the game normally in widescreen.
+
# Now when going into the video menu, the driver should show as ''3dfx'' and be able to select a resolution like 1920x1080 (click on the arrows to scroll down). Set graphics to 32 Bit and in the ''Advanced'' tab (on the left) set everything to maximum (but ignore the FPS setting).
 
}}
 
}}
  
Line 79: Line 79:
 
===Skip intro videos===
 
===Skip intro videos===
 
{{Fixbox|description=Delete/rename video file|ref={{cn|date=July 2016}}|fix=
 
{{Fixbox|description=Delete/rename video file|ref={{cn|date=July 2016}}|fix=
# Go to <code>{{p|game}}\Help\</code>.
+
# Go to {{folder|{{p|game}}\Help}}.
# Delete or rename <code>Intro.bik</code>.
+
# Delete or rename {{file|Intro.bik}}.
 
}}
 
}}
 
===DirectX 11 Additional Improvements===
 
* [https://www.moddb.com/mods/unreal-directx11-renderer-for-ut-ug-rune-and-dx DirectX 11 Renderer]. The renderer itself.
 
* [https://www.moddb.com/mods/normal-and-height-maps-for-clive-barkers-undying Normal and height maps for Clive Barker's Undying]. Provides normal mapping and height maps for Parallax Occlusion.
 
* [https://www.moddb.com/mods/clive-barkers-undying-esrgan-pack Clive Barker's Undying ESRGAN Pack]. AI Upscaled vanilla textures. Compatible with normal and height maps, Texture Updater (Detail textures) and mods like Undying Renewal. There are some minor issues with decals, but overall its playable.
 
{{--}} If you are using widescreen patch with DirectX 11 renderer, your hands/weapons are cut off at the bottom and you need to disable Coronas in the renderer settings or they will be misaligned.
 
  
 
===Subtitles===
 
===Subtitles===
Line 174: Line 168:
 
{{Fixbox|description=Set custom FOV|ref={{cn|date=July 2016}}|fix=
 
{{Fixbox|description=Set custom FOV|ref={{cn|date=July 2016}}|fix=
 
# Press {{key|Tab}} while playing.
 
# Press {{key|Tab}} while playing.
# Type in and enter <code>fov x</code> (replace x with your desired FOV).
+
# Type in and enter <code>fov x</code> (replace x with the desired FOV).
 
#* To match the original FOV, use <code>100.3</code> (16:10), <code>106.2</code> (16:9), or <code>121.1</code> (21:9).
 
#* To match the original FOV, use <code>100.3</code> (16:10), <code>106.2</code> (16:9), or <code>121.1</code> (21:9).
 
}}
 
}}
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===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]===
 
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]===
 
{{Fixbox|description=Enable Vsync|ref={{cn|date=July 2016}}|fix=
 
{{Fixbox|description=Enable Vsync|ref={{cn|date=July 2016}}|fix=
# Go to <code>{{p|game}}\System\</code>.
+
# Go to {{folder|{{p|game}}\System}}.
# Open <code>System.ini</code>.
+
# Open {{file|System.ini}}.
 
# Change <code>UseVSync=False</code> to <code>UseVSync=True</code>.
 
# Change <code>UseVSync=False</code> to <code>UseVSync=True</code>.
# Save your changes.
+
# Save the changes.
 
}}
 
}}
 
===DirectX 11 graphics===
 
The unofficial [https://www.gamepressure.com/download.asp?ID=76535 DirectX11 Renderer] can greatly improve graphics. For compatibility with widescreen resolutions, you have to disable coronas in system.ini.<ref>https://www.gog.com/forum/clive_barkers_undying/directx11_renderer_for_undying_has_been_released/post3</ref>
 
  
 
==Input==
 
==Input==
Line 344: Line 335:
  
 
==Issues fixed==
 
==Issues fixed==
 
+
===Disable mouse acceleration===
===Disable Mouse Acceleration===
 
 
{{Fixbox|description=Enable DirectInput|fix=
 
{{Fixbox|description=Enable DirectInput|fix=
# Go to <code>{{p|game}}\System\</code>.
+
# Go to {{folder|{{p|game}}\System}}.
 
# Download and extract [https://github.com/elishacloud/dinputto8/releases/latest/download/dinput.zip dinput.dll] to System folder  
 
# Download and extract [https://github.com/elishacloud/dinputto8/releases/latest/download/dinput.zip dinput.dll] to System folder  
# Open <code>System.ini</code>.
+
# Open {{file|System.ini}}.
 
# Change <code>UseDirectInput=False</code> to <code>UseDirectInput=True</code>.
 
# Change <code>UseDirectInput=False</code> to <code>UseDirectInput=True</code>.
 
}}
 
}}
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==="3d hardware initialization failed" error===
 
==="3d hardware initialization failed" error===
 
{{Fixbox|description=Use dgVoodoo|ref=<ref name="2017-09-07">{{Refcheck|user=Keith|date=2017-09-07|comment=}}</ref>|fix=
 
{{Fixbox|description=Use dgVoodoo|ref=<ref name="2017-09-07">{{Refcheck|user=Keith|date=2017-09-07|comment=}}</ref>|fix=
# Download and extract [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html dgVoodoo].
+
# Download [[dgVoodoo 2]].
# Open the <code>MS</code> folder and copy the contents to <code>{{p|game}}\System\</code>.
+
# Extract {{file|dgVoodooCpl.exe}} and the contents of the {{folder|MS\x86}} subfolder to {{folder|{{p|game}}\System}}.
# Run <code>dgVoodooCpl.exe</code>.
+
# Run {{file|dgVoodooCpl.exe}}.
 
# Click on '''Add''' and select the installation folder.
 
# Click on '''Add''' and select the installation folder.
 
# Disable '''Capture mouse''' in the General tab.
 
# Disable '''Capture mouse''' in the General tab.
Line 373: Line 363:
 
See [[#"3d hardware initialization failed" error|"3d hardware initialization failed" error]] to fix.
 
See [[#"3d hardware initialization failed" error|"3d hardware initialization failed" error]] to fix.
 
}}
 
}}
 +
 
{{Fixbox|description=Use DDrawCompat|ref=<ref>https://github.com/narzoul/DDrawCompat</ref>|fix=
 
{{Fixbox|description=Use DDrawCompat|ref=<ref>https://github.com/narzoul/DDrawCompat</ref>|fix=
 
# Download [https://github.com/narzoul/DDrawCompat/releases/ DDrawCompat].
 
# Download [https://github.com/narzoul/DDrawCompat/releases/ DDrawCompat].
# Extract the contents from the <code>.zip</code> file into <code>{{p|game}}\System\</code>.
+
# Extract the contents from the <code>.zip</code> file into {{folder|{{p|game}}\System}}.
 
}}
 
}}
  
 
===No mouse access with ReShade===
 
===No mouse access with ReShade===
 
{{Fixbox|description=Rename ReShade files|ref=<ref>{{Refurl|url=https://reshade.me/forum/troubleshooting/4004-max-payne-1-cursor-stuck-in-middle#27962|title=ReShade Forum - Max Payne 1 - cursor stuck in middle|date=2020-01-27}}</ref>|fix=
 
{{Fixbox|description=Rename ReShade files|ref=<ref>{{Refurl|url=https://reshade.me/forum/troubleshooting/4004-max-payne-1-cursor-stuck-in-middle#27962|title=ReShade Forum - Max Payne 1 - cursor stuck in middle|date=2020-01-27}}</ref>|fix=
# Rename <code>dxgi.dll</code> and <code>dxgi.ini</code> to <code>dinput.dll</code> and <code>dinput.ini</code>.
+
# Rename {{file|dxgi.dll}} and {{file|dxgi.ini}} to {{file|dinput.dll}} and {{file|dinput.ini}}, respectively.
 
}}
 
}}
  
 
===Game runs to fast/Cutscenes are too fast cutting off characters voice lines===
 
===Game runs to fast/Cutscenes are too fast cutting off characters voice lines===
{{Fixbox|description=Cap the framerate to 60fps|ref={{cn|date=September 2021}}}}
+
{{Fixbox|description=Cap the framerate to 60 FPS|ref={{cn|date=September 2021}}}}
{{Fixbox|description=Set monitor on 60hz|ref={{cn|date=July 2020}}}}
+
{{Fixbox|description=Set monitor refresh rate to 60 Hz|ref={{cn|date=July 2020}}}}
  
 
===White borders appearing===
 
===White borders appearing===
Line 392: Line 383:
 
===Black screen on startup===
 
===Black screen on startup===
 
{{Fixbox|description=Change sound settings|ref=<ref>https://www.gog.com/forum/clive_barkers_undying/game_wont_start</ref>|fix=
 
{{Fixbox|description=Change sound settings|ref=<ref>https://www.gog.com/forum/clive_barkers_undying/game_wont_start</ref>|fix=
# open up the <code>{{p|game}}\System\System.ini</code> file
+
# Open the file {{file|{{p|game}}\System\System.ini}} in a text editor.
# Search for GalaxyAudio
+
# Search for {{code|GalaxyAudio}}.
# Set UseDirectSound=False
+
# Set {{code|UseDirectSound=False}}
# Set Use3dHardware=True
+
# Set {{code|Use3dHardware=True}}
# Save your changes and exit
+
# Save the changes and exit.
 
}}
 
}}
  
Line 504: Line 495:
 
|recVRAM  = 32 MB
 
|recVRAM  = 32 MB
 
}}
 
}}
 +
 +
===DirectX 11 additional improvements===
 +
* [https://www.moddb.com/mods/unreal-directx11-renderer-for-ut-ug-rune-and-dx DirectX 11 Renderer]. The renderer itself.
 +
* [https://www.moddb.com/mods/normal-and-height-maps-for-clive-barkers-undying Normal and height maps for Clive Barker's Undying]. Provides normal mapping and height maps for Parallax Occlusion.
 +
* [https://www.moddb.com/mods/clive-barkers-undying-esrgan-pack Clive Barker's Undying ESRGAN Pack]. AI Upscaled vanilla textures. Compatible with normal and height maps, Texture Updater (Detail textures) and mods like Undying Renewal. There are some minor issues with decals, but overall its playable.
 +
{{--}} If using a widescreen patch with DirectX 11 renderer, the hands/weapons are cut off at the bottom and Coronas need to be disabled in the renderer settings or they will be misaligned.
  
 
{{System requirements
 
{{System requirements

Revision as of 12:44, 14 April 2023

Clive Barker's Undying
Clive Barker's Undying cover
Developers
DreamWorks Interactive
Mac OS (Classic) Westlake Interactive
macOS (OS X) Westlake Interactive
Publishers
Electronic Arts
Retail re-release Sold Out Software
Mac OS Aspyr Media
OS X Aspyr Media
Engines
Unreal Engine 1
Release dates
Windows February 21, 2001
Mac OS (Classic) June 12, 2002
macOS (OS X) June 12, 2002
Reception
Metacritic 85
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres FPS, Survival horror, Immersive sim, Shooter
Art styles Realistic
Themes Horror, Supernatural, Interwar, Europe, Fantasy
Series Clive Barker
Clive Barker's Undying on HowLongToBeat
Clive Barker's Undying on IGDB
Clive Barker's Undying on MobyGames
Clive Barker's Undying on Wikipedia
Clive Barker
Clive Barker's Undying 2001
Clive Barker's Jericho 2007

General information

GOG.com Community Discussions
GOG.com Support Page

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
CD key
SafeDisc DRM[Note 1].
Windows
GOG.com
DRM-free
Comes pre-configured with nGlide.
Windows
SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).

Demo

A demo is available here.

Essential improvements

Exemplary setup of GOG version

{{Fixbox|description=An exemplary way to set the GOG version up for widescreen on modern systems. Other solutions are also possible (see below).|fix=

  1. Download the Widescreen + High Resolution Patch 1.2, unpack it and paste its System folder to the game folder. Override existing files.
  2. Go into the System§§ folder and delete all files starting with nglide, like nglide_config.exe.
  3. Go to <path-to-game>\Help and delete or rename Intro.bik.
  4. Launch the game and go into the video settings. Check if the driver is 3dfx (on the right). If not, click change driver. In the upcoming menu, select Show all devices and then 3dfx glide for Windows. Now run the game with these settings.
  5. Now when going into the video menu, the driver should show as 3dfx and be able to select a resolution like 1920x1080 (click on the arrows to scroll down). Set graphics to 32 Bit and in the Advanced tab (on the left) set everything to maximum (but ignore the FPS setting).

Patches

Texture Patch fixes issues with some textures (already present in the GOG.com version).

Texture Updater

Texture Updater updates original textures with detail textures to improve image quality.

Widescreen + High Resolution Patch 1.2

Includes a fix for Widescreen Resolutions with FOV automatically calculated based on the current resolution.
Adds more resolutions to Video options, supporting high resolutions.
Includes dgvoodoo2 already set for supporting both Direct3D and Glide renderers.
Journal scales properly.

Peixoto's patch

Peixoto's patch Forced resolution allows high resolution without shrinking the HUD\menus.

Skip intro videos

Delete/rename video file[citation needed]
  1. Go to <path-to-game>\Help.
  2. Delete or rename Intro.bik.

Subtitles

  • Official subtitle support only covers 40% of the game, but unofficial patches provide complete subtitles for all dialog, scripted or otherwise.[3] Such patches can be found in the localizations section.
Compatible with other mods and enhancements.
Patch three files (CreatureSFX.uax, LevelMechanics.uax, Voiceover.uax) so backup them just in case.
The unofficial patches only provide full support for one language at a time, there is no patch to provide full support for all available languages.[4]

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\System\*.ini[Note 2]
macOS (OS X)

Save game data location

System Location
Windows <path-to-game>\Save\[Note 2]
macOS (OS X)

Save game cloud syncing

System Native Notes
GOG Galaxy

Video

Video settings.
Video settings.
Advanced video settings.
Advanced video settings.

Graphics feature State WSGF Notes
Widescreen resolution
Non-4:3 resolutions are stretched unless external fix is used. See Widescreen Patch 1.2.
Multi-monitor
Ultra-widescreen
See Widescreen Patch 1.2.
4K Ultra HD
See Widescreen Patch 1.2
Field of view (FOV)
See Field of view (FOV).
Windowed
Toggle with Alt+ Enter.
Borderless fullscreen windowed
See Borderless fullscreen windowed.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
3dfx Glide rendering is capped at 62.5 FPS.
120+ FPS
+60fps breaks cutscenes, they advance too quickly and cut off voice overs. See (Direct3D only) - https://steamcommunity.com/sharedfiles/filedetails/?id=2048525175 (only changing 0AD7A33B to 00000000 needed).

Field of view (FOV)

The default FOV is 90° when outputting a 4:3 image.
Handled Automatically by Widescreen Patch 1.2.
Set custom FOV[citation needed]
  1. Press Tab while playing.
  2. Type in and enter fov x (replace x with the desired FOV).
    • To match the original FOV, use 100.3 (16:10), 106.2 (16:9), or 121.1 (21:9).

Borderless fullscreen windowed

Force borderless fullscreen (nGlide)[citation needed]
  1. Download and run DxWnd.
  2. Click on Edit and Add.
  3. Set the Path to <path-to-game>\System\Undying.exe.
  4. Set Do not notify on task switch.
  5. Set Desktop for borderless fullscreen windowed.
  6. Click on DirectX tab, set DirectX 9.
  7. Click OK, then File and Save.

Vertical sync (Vsync)

Enable Vsync[citation needed]
  1. Go to <path-to-game>\System.
  2. Open System.ini.
  3. Change UseVSync=False to UseVSync=True.
  4. Save the changes.

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Forced on in Windows Mouse Properties. Can be disabled using this fix.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Controller types

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Ambient, effects, voices
Surround sound
Up to 7.0 with Creative ALchemy
Subtitles
Unofficial patches provide complete support for the English, Spanish, Italian, and German languages.
Closed captions
Mute on focus lost
EAX support
EAX 1.0.
Royalty free audio
May require DirectSound3D restoration software to restore proper audio functionality on Windows Vista and later.

Localizations

Language UI Audio Sub Notes
English
Use the English Subtitles patch for full support. Installer version here.
French
Retail only; download for GOG.com version.
German
Fan translation; download.
Italian
Fan translation; download 1 and download 2.
Japanese
Retail only.
Russian
Retail only.
Spanish
Fan translation; download 1, download 2, and download 3.

Issues fixed

Disable mouse acceleration

Enable DirectInput
  1. Go to <path-to-game>\System.
  2. Download and extract dinput.dll to System folder
  3. Open System.ini.
  4. Change UseDirectInput=False to UseDirectInput=True.

"3d hardware initialization failed" error

Use dgVoodoo[5]
  1. Download dgVoodoo 2.
  2. Extract dgVoodooCpl.exe and the contents of the MS\x86 subfolder to <path-to-game>\System.
  3. Run dgVoodooCpl.exe.
  4. Click on Add and select the installation folder.
  5. Disable Capture mouse in the General tab.
  6. Go to the DirectX tab and disable dgVoodoo Watermark.
  7. Apply changes and start the game.

Windows 8 low frame rate in fullscreen

Use dgVoodoo[5]

See "3d hardware initialization failed" error to fix.

Gamma doesn't work on Windows 8 and later

Use dgVoodoo[5]

See "3d hardware initialization failed" error to fix.

Use DDrawCompat[6]
  1. Download DDrawCompat.
  2. Extract the contents from the .zip file into <path-to-game>\System.

No mouse access with ReShade

Rename ReShade files[7]
  1. Rename dxgi.dll and dxgi.ini to dinput.dll and dinput.ini, respectively.

Game runs to fast/Cutscenes are too fast cutting off characters voice lines

Cap the framerate to 60 FPS[citation needed]
Set monitor refresh rate to 60 Hz[citation needed]

White borders appearing

When using the Scrye spell or after some cutscenes, the screen gets outlined in white under certain conditions. This can be ended by going to the pause menu.[8] One way to prevent this is using the Widescreen Patch with dgVoodoo, e.g. like this.

Black screen on startup

Change sound settings[9]
  1. Open the file <path-to-game>\System\System.ini in a text editor.
  2. Search for GalaxyAudio.
  3. Set {{{1}}}
  4. Set {{{1}}}
  5. Save the changes and exit.

VR support

3D modes State Notes
vorpX
G3D
G3D using the DX11 renderer mentioned above.User created game profile, see vorpx forum profile introduction.

Other information

API

An in depth comparison of the Glide and Direct3D renderers can be found on the GOG forums. Of note is that Direct3D takes advantage of 32-bit assets, but Glide has more accurate and variable lighting and shadows.
Technical specs Supported Notes
Direct3D 7, 11 DirectX 11 is hackable with https://www.moddb.com/mods/unreal-directx11-renderer-for-ut-ug-rune-and-dx
Glide 2
Software renderer
ExecutablePPC16-bit 32-bit 64-bit Notes
Windows
macOS (OS X)
Mac OS (Classic)

System requirements

Windows
Minimum Recommended
Operating system (OS) 95 OSR2
Processor (CPU) Intel Pentium II 400 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 90 MB
Video card (GPU) 16 MB of VRAM
DirectX 9.0c compatible

DirectX 11 additional improvements

If using a widescreen patch with DirectX 11 renderer, the hands/weapons are cut off at the bottom and Coronas need to be disabled in the renderer settings or they will be misaligned.
Mac OS
Minimum Recommended
Operating system (OS) 8.6
Processor (CPU) PowerPC G3 400 MHz
System memory (RAM) 96 MB
Hard disk drive (HDD) 600 MB
Video card (GPU) ATI Rage 128
16 MB of VRAM


Notes

  1. SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
  2. 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References